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... Or at least add an option for it to be expressed in %
Also, maybe it could be expressed relative to the parent rect? (using "-" values could then work) - this might be a different issue.
The Godot way of doing that is pretty cool, but maybe pretty overkill too?
The text was updated successfully, but these errors were encountered:
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... Or at least add an option for it to be expressed in %
Also, maybe it could be expressed relative to the parent rect? (using "-" values could then work) - this might be a different issue.
The Godot way of doing that is pretty cool, but maybe pretty overkill too?
The text was updated successfully, but these errors were encountered: