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BattleForm.vb
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BattleForm.vb
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Imports System.IO
Public Class BattleForm
Private Sub UpdateDisplayStats(ByVal intHP As Integer, ByVal intMP As Integer)
'Call CheckHeroHP from SubFuncModule
CheckHeroHP()
If intHeroHP < intHeroLowHP Then
'If HeroHP is less than HeroLowHP turn font red
lblHealth.ForeColor = Color.Red
End If
'Display Health and Magic
lblHealth.Text = intHP.ToString() + " / " + intHeroTotalHP.ToString()
lblMagic.Text = intMP.ToString() + " / " + intHeroTotalMP.ToString()
End Sub
Public Sub UpdateEnemyDamageLbls()
'Display damage done in Enemy damage label
lblEnemyDamage.Text = intHeroAtk.ToString()
'Display DamageDesc in EnemyDamageDesc labale
lblEnemyDamDesc.Text = strDamageDesc
End Sub
Private Sub UpdateHeroDamageLbls()
'Display damage done in Hero damage label
lblHeroDamage.Text = intEnemyAtk.ToString()
'Display damage desc in Hero damage desc labal
lblHeroDamDesc.Text = strDamageDesc
End Sub
Private Sub ClearHeroDamageLbls()
'Sub to clear HeroDamage and HeroDamDesc labels
lblHeroDamage.Text = ""
lblHeroDamDesc.Text = ""
End Sub
Private Sub ClearEnemyDamangeLbls()
'Sub to clear EnemyDamage and EnemyDamDesc Labels
lblEnemyDamage.Text = ""
lblEnemyDamDesc.Text = ""
End Sub
Private Sub MagicTierILbls()
If blnHeal = True Then
'Update HeroDamDesc and HeroDamage labels
lblHeroDamDesc.Text = "HEAL!"
lblHeroDamage.Text = intMagHeal.ToString()
'Start EnemyTurnTimer
tmrEnemyTurnTimer.Start()
End If
If blnEnemyCanAtk = True Then
'Call UpdateEnemyDamageLbls
UpdateEnemyDamageLbls()
End If
End Sub
Private Sub ButtonsOnOff(ByRef bool As Boolean)
'Sub to reenable all buttons
btnAttack.Enabled = bool
btnDefend.Enabled = bool
btnMagic.Enabled = bool
'If the Attack button is enabled, receive focus
If btnAttack.Enabled = True Then
btnAttack.Focus()
End If
End Sub
Private Sub LoadMagic(ByRef blnMagic As Boolean, ByRef strMagic As String,
ByRef intCost As Integer)
If blnMagic = True Then
'Add Magic to Magic combobox with cost
cboMagic.Items.Add(strMagic + " (" + intCost.ToString + "MP)")
End If
End Sub
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
'Display Hero Name in HeroHealth and HeroMagic Labels
lblHerHealth.Text = strHeroName & " Health"
lblHeroMagic.Text = strHeroName & " Magic"
'Display Level in Level label
lblLevel.Text = "Level " & intLvlCount + 1
'Make EnemyIsPoisoned False
blnEnemyIsPoisoned = False
Select Case intLvlCount
Case 1
'Call LoadMagic sub from MagicModule to test which magic
'bool is true and assign a magic cost
LoadMagic(blnThunder, "Thunder", MagicCost(0))
'Call LoadMagic sub from MagicModule to test which magic
'bool is true and assign a magic cost
LoadMagic(blnHeal, "Heal", MagicCost(0))
'Make Gnome picture visible
picGnome.Visible = True
Case 2
'Call LoadMagic sub from MagicModule to test which magic
'bool is true and assign a magic cost
LoadMagic(blnThunder, "Thunder", MagicCost(1))
'Call LoadMagic sub from MagicModule to test which magic
'bool is true and assign a magic cost
LoadMagic(blnHeal, "Heal", MagicCost(1))
'Call LoadMagic sub from MagicModule to test which magic
'bool is true and assign a magic cost
LoadMagic(blnPoison, "Poison", MagicCost(0))
'Make Dragon picture visible
picDragon.Visible = True
Case 3
'Call LoadMagic sub from MagicModule to test which magic
'bool is true and assign a magic cost
LoadMagic(blnThunder, "Thunder", MagicCost(2))
'Call LoadMagic sub from MagicModule to test which magic
'bool is true and assign a magic cost
LoadMagic(blnHeal, "Heal", MagicCost(2))
'Call LoadMagic sub from MagicModule to test which magic
'bool is true and assign a magic cost
LoadMagic(blnPoison, "Poison", MagicCost(1))
'Make Orc picture visible
picOrc.Visible = True
Case 4
'Call LoadMagic sub from MagicModule to test which magic
'bool is true and assign a magic cost
LoadMagic(blnThunder, "Thunder", MagicCost(2))
'Call LoadMagic sub from MagicModule to test which magic
'bool is true and assign a magic cost
LoadMagic(blnHeal, "Heal", MagicCost(2))
'Call LoadMagic sub from MagicModule to test which magic
'bool is true and assign a magic cost
LoadMagic(blnPoison, "Poison", MagicCost(2))
'Make finalBoss picture visible
picFinalBoss.Visible = True
End Select
If intLvlCount = 0 Then
'Set/Reset stats
ResetStats()
'Call the LoadStats sub from SubFuncModule
LoadStats()
'Call DisplayStats sub using Hero health and Hero magic
UpdateDisplayStats(intHeroHP, intHeroMP)
'Make Bat picture visible
picBat.Visible = True
Else
'If LvlCount is greater than zero..
'Make Magic button visible
btnMagic.Visible = True
'Call LevelUp sub
LevelUp()
'Call UpdateDisplayStats sub
UpdateDisplayStats(intHeroHP, intHeroMP)
End If
End Sub
Private Sub btnAttack_Click(sender As Object, e As EventArgs) Handles btnAttack.Click
'Call ButtonsOnOff sub to disable buttons
ButtonsOnOff(False)
'Hide Magic panel if open
pnlMagicSelect.Visible = False
Select Case intLvlCount
Case 0
'Call Attack Sub with Hero damage ranges plugged in
Attack(intHeroAtk, 10, 10, intEnemyHP, 6, 6)
'Start Turn Timer tick event
tmrHeroTurnTimer.Start()
Case 1
If blnAtkBonus = True Then
'If AtkBonus bool is true, increase attack numbers
'by 3
Attack(intHeroAtk, 5, 34, intEnemyHP, 8, 17)
'Start HeroTurnTimer tick event
tmrHeroTurnTimer.Start()
Else
'Call Attack Sub with Hero damage ranges plugged in
Attack(intHeroAtk, 5, 31, intEnemyHP, 8, 14)
'Start Turn Timer tick event
tmrHeroTurnTimer.Start()
End If
Case 2
If blnAtkBonus = True Then
'If AtkBonus bool is true, increase attack numbers
'by 6
Attack(intHeroAtk, 11, 42, intEnemyHP, 8, 30)
'Start HeroTurnTimer tick event
tmrHeroTurnTimer.Start()
Else
'Call Attack Sub with Hero damage ranges plugged in
Attack(intHeroAtk, 11, 36, intEnemyHP, 13, 24)
'Start Turn Timer tick event
tmrHeroTurnTimer.Start()
End If
Case 3
If blnAtkBonus = True Then
'If AtkBonus bool is true, increase attack numbers
'by 9
Attack(intHeroAtk, 11, 73, intEnemyHP, 11, 65)
'Start HeroTurnTimer tick event
tmrHeroTurnTimer.Start()
Else
'Call Attack Sub with Hero damage ranges plugged in
Attack(intHeroAtk, 11, 64, intEnemyHP, 11, 56)
'Start Turn Timer tick event
tmrHeroTurnTimer.Start()
End If
Case 4
If blnAtkBonus = True Then
'If AtkBonus bool is true, increase attack numbers
'by 9
Attack(intHeroAtk, 21, 125, intEnemyHP, 16, 110)
'Start HeroTimerTick event
tmrHeroTurnTimer.Start()
Else
'Call Attack Sub with Hero damage ranges plugged in
Attack(intHeroAtk, 21, 116, intEnemyHP, 16, 101)
'Start Turn Timer tick event
tmrHeroTurnTimer.Start()
End If
End Select
'Call UpdateEnemyDamageLbls sub
UpdateEnemyDamageLbls()
'Reset timer
intTimer = 1
End Sub
Public Sub tmrHeroTurnTimer_Tick(sender As Object, e As EventArgs) Handles tmrHeroTurnTimer.Tick
If intTimer > 0 Then
'If the timer is greater than zero, subtract one from timer
intTimer -= 1
Else
'If timer equals zero, stop the timer
tmrHeroTurnTimer.Stop()
'Reset timer
intTimer = 1
'Call ClearEnemyDamageLbls sub / Not needed for Poison Casting
ClearEnemyDamangeLbls()
'If the enemy health is above zero
If intEnemyHP > 0 Then
Select Case intLvlCount
Case 0
'Call Attack Sub with Enemy damage ranges assigned
Attack(intEnemyAtk, 10, 11, intHeroHP, 6, 6)
'Start EnemyTurn Timer
tmrEnemyTurnTimer.Start()
Case 1
'Call Attack Sub with Enemy damage ranges assigned
Attack(intEnemyAtk, 6, 26, intHeroHP, 11, 15)
'Call CheckHeroLvl sub
CheckHeroHP()
'Start EnemyTurn Timer
tmrEnemyTurnTimer.Start()
Case 2
'Call CheckPoison from Magic module
CheckPoison()
'Call Attack Sub with Enemy damage ranges assigned
Attack(intEnemyAtk, 6, 41, intHeroHP, 21, 21)
'Start EnemyTurn Timer
tmrEnemyTurnTimer.Start()
Case 3
'Call CheckPoison from Magic module
CheckPoison()
'Call Attack Sub with Enemy damage ranges assigned
Attack(intEnemyAtk, 21, 61, intHeroHP, 16, 46)
'Start EnemyTurn Timer
tmrEnemyTurnTimer.Start()
Case 4
'Call CheckPoison from Magic module
CheckPoison()
'Call Attack Sub with Enemy damage ranges assigned
Attack(intEnemyAtk, 21, 151, intHeroHP, 51, 101)
'Start EnemyTurn Timer
tmrEnemyTurnTimer.Start()
End Select
'CheckHeroLvlSub
CheckHeroHP()
'Call UpdateHeroDamageLbls()
UpdateHeroDamageLbls()
'Call IfEnemyIsPoisoned sub
IfEnemyIsPoisoned()
'Update Hero Stats
UpdateDisplayStats(intHeroHP, intHeroMP)
Else
Select Case intLvlCount
Case 0
'Call AddLevel sub from SubFuncModule
AddLevel()
'Display MessageBox that Hero won
MessageBox.Show("HERO WON!")
LoadBonusIForm()
Me.Close()
Case 1
'Call AddLevel sub from SubFuncModule
AddLevel()
'Display MessageBox that Hero won
MessageBox.Show("HERO WON!")
'Call LoadBonusIIForm from LoadForms module
LoadBonusIIForm()
'Close this form
Me.Close()
Case 2
'Call AddLevel sub from SubFuncModule
AddLevel()
'Display MessageBox that Hero won
MessageBox.Show("HERO WON!")
'Call LoadBattleForm from LoadForms module
LoadBattleForm()
'Close this form
Me.Close()
Case 3
'Call AddLevel sub from SubFuncModule
AddLevel()
'Display MessageBox that Hero won
MessageBox.Show("HERO WON!")
'Call LoadBattleForm from LoadForms moduel
LoadBattleForm()
'Close this form
Me.Close()
Case 4
'Call AddLevel sub from SubFuncModule
AddLevel()
'Display MessageBox that Hero won the game
MessageBox.Show("YOU ARE A TRUE HERO " & strHeroName & "!")
'Close this form
Me.Close()
End Select
End If
End If
End Sub
Private Sub tmrEnemyTurnTimer_Tick(sender As Object, e As EventArgs) Handles tmrEnemyTurnTimer.Tick
If intTimer > 0 Then
'Subtract 1 from Timer
intTimer -= 1
Else
'Stop Enemy timer
tmrEnemyTurnTimer.Stop()
If intHeroHP = 0 Then
'Create instance of LoseForm
Dim frmLoseForm As New LoseForm
'Show LoseForm
frmLoseForm.Show()
'Close this form
Close()
End If
'Not neccessary in defending, or Attack, Or Lightning / Good for Poison
ClearEnemyDamangeLbls()
'Call ClearHeroDamageLbls sub
ClearHeroDamageLbls()
'Call ButtonsOnOff sub to reenable all buttons
ButtonsOnOff(True)
End If
End Sub
Private Sub btnMagic_Click(sender As Object, e As EventArgs) Handles btnMagic.Click
If pnlMagicSelect.Visible = True Then
'If the MagicSelect panel is visible, make it not
pnlMagicSelect.Visible = False
Else
'If the MagicSelect panel is not visitble, make it so
pnlMagicSelect.Visible = True
End If
End Sub
Private Sub btnCastMagic_Click(sender As Object, e As EventArgs) Handles btnCastMagic.Click
'Upon casting magic, hide panel.
pnlMagicSelect.Visible = False
Select Case intLvlCount
Case 1
'If level one and first index is selected test MP
If cboMagic.SelectedIndex = 0 Then
'Call TierIMagic sub from Magic Module
TierIMagic()
'Call MagicTierIlbls sub
MagicTierILbls()
End If
Case 2
'If level one and first index is selected test MP
If cboMagic.SelectedIndex = 0 Then
'Call TierIMagic sub from Magic module
TierIMagic()
'Call MagicTierIbls sub
MagicTierILbls()
ElseIf cboMagic.SelectedIndex = 1 Then
'Call TierIIMagic sub from Magic Module
TierIIMagic()
End If
Case 3
'If level one and first index is selected call
'TierIMagic sub from Magic module
If cboMagic.SelectedIndex = 0 Then
'Call TierIMagic sub from Magic Module
TierIMagic()
'Call MagicTierILbls sub
MagicTierILbls()
ElseIf cboMagic.SelectedIndex = 1 Then
'Call TierIIMagic sub from Magic Module
TierIIMagic()
End If
Case 4
'If level one and first index is selected call
'TierIMagic sub from Magic Module
If cboMagic.SelectedIndex = 0 Then
'Call TierIMagic sub from Magic Module
TierIMagic()
'Call MagicTierILbls sub
MagicTierILbls()
ElseIf cboMagic.SelectedIndex = 1 Then
'Call TierIIMagic sub from Magic Module
TierIIMagic()
End If
End Select
If blnEnemyCanAtk = True Then
'If EnemyCanAtk bool is true then start HeroTurnTimer
'and turn buttons off
tmrHeroTurnTimer.Start()
ButtonsOnOff(False)
End If
'Reset EnemyCanAtk bool
blnEnemyCanAtk = False
'Display Stats
UpdateDisplayStats(intHeroHP, intHeroMP)
'Reset timer
intTimer = 1
End Sub
Private Sub btnDefend_Click(sender As Object, e As EventArgs) Handles btnDefend.Click
Select Case intLvlCount
Case 0
'Call Attack Sub with Enemy damage ranges lowered and assigned
Attack(intEnemyAtk, 10, 10 - 3, intHeroHP, 5, 5 - 2)
'Start EnemyTurn Timer
tmrEnemyTurnTimer.Start()
Case 1
'Call Attack Sub with Enemy damage ranges lowered and assigned
Attack(intEnemyAtk, 6, 21 - 5, intHeroHP, 11, 11 - 3)
'Start EnemyTurn Timer
tmrEnemyTurnTimer.Start()
Case 2
'Call Attack Sub with Enemy damage ranges lowered and assigned
Attack(intEnemyAtk, 6, 41 - 7, intHeroHP, 21, 21 - 4)
'Start EnemyTurn Timer
tmrEnemyTurnTimer.Start()
Case 3
'Call Attack Sub with Enemy damage ranges lowered and assigned
Attack(intEnemyAtk, 21, 61 - 9, intHeroHP, 16, 46 - 5)
'Start EnemyTurn Timer
tmrEnemyTurnTimer.Start()
Case 4
'Call Attack Sub with Enemy damage ranges lowered and assigned
Attack(intEnemyAtk, 21, 151 - 11, intHeroHP, 51, 101 - 6)
'Start EnemyTurn Timer
tmrEnemyTurnTimer.Start()
End Select
'Call ButtonsOnOff sub
ButtonsOnOff(False)
'Call CheckHeroHP
CheckHeroHP()
'Call UpdateHeroDamageLbls
UpdateHeroDamageLbls()
'Update Hero Stats
UpdateDisplayStats(intHeroHP, intHeroMP)
'Call CheckPoisonSub
CheckPoison()
'Call IfEnemyIsPoisoned
IfEnemyIsPoisoned()
'Reset Timer
intTimer = 1
End Sub
Private Sub IfEnemyIsPoisoned()
If blnEnemyIsPoisoned = True Then
'Assign POISON to DamageDesc label
strDamageDesc = "POISON"
'Call UpdateEnemyDamageLbls
UpdateEnemyDamageLbls()
If intPoisonCount = 0 Then
'If Poison Count is zero, make EnemyIsPoisoned false
blnEnemyIsPoisoned = False
End If
End If
End Sub
Private Sub mnuFileNewGame_Click(sender As Object, e As EventArgs) Handles mnuFileNewGame.Click
'Call the ResetStats sub from SubFunc module
ResetStats()
'Call the LoadBattleform sub from LoadForms module
LoadBattleForm()
Close()
End Sub
Private Sub mnuFileSave_Click(sender As Object, e As EventArgs) Handles mnuFileSave.Click
'Message warning
MessageBox.Show("This will only save from begining of level")
'StreamWriter variable to save file
Dim saveFile As StreamWriter
'Create Save file
saveFile = File.CreateText("herosave.txt")
Try
'Save variables to file
saveFile.WriteLine(strHeroName)
saveFile.WriteLine(intLvlCount)
saveFile.WriteLine(intHeroTotalHP)
saveFile.WriteLine(intHeroTotalMP)
saveFile.WriteLine(intEnemyTotalHP)
saveFile.WriteLine(blnAtkBonus)
saveFile.WriteLine(blnHPBonus)
saveFile.WriteLine(blnThunder)
saveFile.WriteLine(blnHeal)
saveFile.WriteLine(blnPoison)
'Close the save file
saveFile.Close()
'Message confirmation
MessageBox.Show("Game has been saved")
Catch ex As Exception
'Error Message
MessageBox.Show("You broke the program")
End Try
End Sub
Private Sub mnuFileLoad_Click(sender As Object, e As EventArgs) Handles mnuFileLoad.Click
If MessageBox.Show("Do you want to load game?", "Title",
MessageBoxButtons.YesNo) = DialogResult.Yes Then
'Declare loadfile variable as StreamReader
Dim loadFile As StreamReader
'Open hersave.txt
loadFile = File.OpenText("herosave.txt")
'Read lines and assign to variables
strHeroName = loadFile.ReadLine()
intLvlCount = loadFile.ReadLine()
intHeroTotalHP = loadFile.ReadLine()
intHeroTotalMP = loadFile.ReadLine()
intEnemyTotalHP = loadFile.ReadLine()
blnAtkBonus = loadFile.ReadLine()
blnHPBonus = loadFile.ReadLine()
blnThunder = loadFile.ReadLine()
blnHeal = loadFile.ReadLine()
blnPoison = loadFile.ReadLine()
'Close the Load file
loadFile.Close()
'Load new BattleForm
LoadBattleForm()
'Close this form
Me.Close()
End If
End Sub
Private Sub mnuFileExit_Click(sender As Object, e As EventArgs) Handles mnuFileExit.Click
'Close the form
Me.Close()
End Sub
Private Sub HelpToolStripMenuItem_Click(sender As Object, e As EventArgs) Handles HelpToolStripMenuItem.Click
'Call LoadHelpForm sub from LoadForms sub
LoadHelpForm()
End Sub
End Class