-
Notifications
You must be signed in to change notification settings - Fork 0
/
connection.go
301 lines (257 loc) · 7.84 KB
/
connection.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
package MinecraftLightServer
import (
"errors"
"fmt"
"github.com/google/uuid"
"net"
)
// listen starts listening for minecraft clients and
// use portNumber channel to change listening port.
func (s *Server) listen(portNumber <-chan string, errChannel chan<- error) {
var listener net.Listener
isListening := true
go func() {
for newPort := range portNumber {
// Close old listener
if listener != nil {
_ = listener.Close()
}
// Listen on new port and send error to channel
var err error
listener, err = net.Listen("tcp", ":"+newPort)
errChannel <- err
}
// Stop listening when port changer channel has been closed
close(errChannel)
isListening = false
}()
// Handle requests while server is listening
for isListening {
// Check if listener has been initialized
if listener != nil {
if conn, err := listener.Accept(); err == nil {
// Handle request if there aren't errors
go s.newPlayer(conn)
}
}
}
// Close listener
_ = listener.Close()
}
// newPlayer initializes a new client connected, using its connection.
func (s *Server) newPlayer(conn net.Conn) {
current := Player{
connection: conn,
id: UUID(uuid.New()),
isDeleted: false,
x: 0,
y: 5,
z: 0,
yawAbs: 0,
pitchAbs: 0,
pitch: 0,
yaw: 0,
onGround: true,
}
// Get client handshake packet
handshake, err := current.getNextPacket()
if err != nil {
s.removePlayerAndExit(¤t, err)
} else if handshake.ID != handshakePacketID {
s.removePlayerAndExit(¤t, errors.New("wrong handshake packet id"))
}
// Parse handshake packet and save next state field
handshakeNextState, err := current.readHandshake(handshake)
if err != nil {
s.removePlayerAndExit(¤t, err)
}
if *handshakeNextState == 1 {
// Close the connection at the end of ping-pong
defer current.connection.Close()
// Discard request packet
_, _ = current.getNextPacket()
// Response packet (JSON)
if err := NewPacket(handshakePacketID,
String("{\"version\": {\"name\": \"1.16.5\",\"protocol\": 754},\"players\": {\"max\": 10,\"online\": 5},\"description\": {\"text\": \"Minecraft Light Server Go\"}}"),
).Pack(current.connection); err != nil {
s.removePlayerAndExit(¤t, err)
}
// Ping
ping, err := current.getNextPacket()
if err != nil {
s.removePlayerAndExit(¤t, err)
}
// Get Long payload of ping packet
var pingPayload Long
_, _ = pingPayload.ReadFrom(ping)
// Pong (send ping payload)
if err := NewPacket(handshakePong,
pingPayload,
).Pack(current.connection); err != nil {
s.removePlayerAndExit(¤t, err)
}
// End of status packet handling
return
} else { // State 2
// Login start
loginStart, err := current.getNextPacket()
if err != nil {
s.removePlayerAndExit(¤t, err)
}
// Parse username
_, _ = current.username.ReadFrom(loginStart)
// Login success
if loginStart.ID == handshakePacketID {
if err := NewPacket(handshakeLoginSuccess,
current.id,
current.username,
).Pack(current.connection); err != nil {
s.removePlayerAndExit(¤t, err)
}
s.addPlayer(¤t)
} else {
s.removePlayerAndExit(¤t, errors.New("invalid login packet id"))
}
}
// Set Player initial parameters
if err := current.writeJoinGame(); err != nil {
s.removePlayerAndExit(¤t, err)
}
if err := current.writePlayerPosition(
current.x, current.y, current.z,
current.yawAbs, current.pitchAbs,
Byte(0x00), VarInt(current.int32FromUUID())); err != nil {
s.removePlayerAndExit(¤t, err)
}
if err := current.writeServerDifficulty(); err != nil {
s.removePlayerAndExit(¤t, err)
}
// Send 4 chunks to client
chunks := [][]Int{{-1, 0}, {0, 0}, {-1, -1}, {0, -1}}
for _, position := range chunks {
if err := current.writeChunk(position[0], position[1]); err != nil {
s.removePlayerAndExit(¤t, err)
}
}
// Send current player information to other connected clients
s.broadcastPlayerInfo()
s.broadcastChatMessage(string(current.username)+" joined the server", "Server")
s.broadcastSpawnPlayer()
// Start packets handler goroutine
go s.handlePacket(¤t)
// Start KeepAlive goroutine
go s.keepAliveUser(¤t)
}
// handlePacket handles each packet sent by current client.
func (s *Server) handlePacket(p *Player) {
for !p.isDeleted {
// Read packet
packet, err := p.getNextPacket()
if err != nil {
s.removePlayerAndExit(p, err)
}
// Handle packet in another goroutine
go func() {
switch packet.ID {
case readTeleportConfirmPacketID:
// Do nothing
case readChatPacketID:
var message String
if _, err := message.ReadFrom(packet); err != nil {
s.removePlayerAndExit(p, err)
}
s.broadcastChatMessage(string(message), string(p.username))
case readKeepAlivePacketID:
// Do nothing
case readPositionPacketID:
// Old position
oldX := p.x
oldZ := p.z
if _, err := p.x.ReadFrom(packet); err != nil {
s.removePlayerAndExit(p, err)
}
if _, err := p.y.ReadFrom(packet); err != nil {
s.removePlayerAndExit(p, err)
}
if _, err := p.z.ReadFrom(packet); err != nil {
s.removePlayerAndExit(p, err)
}
if _, err := p.onGround.ReadFrom(packet); err != nil {
s.removePlayerAndExit(p, err)
}
// Update player chunk view if chunk has changed
if p.z != oldZ || coordinateToChunk(p.x) != coordinateToChunk(oldX) {
if err := p.updateViewPosition(); err != nil {
s.removePlayerAndExit(p, err)
}
}
// Send to other players
s.broadcastPlayerPosAndLook(VarInt(p.int32FromUUID()), p.x, p.y, p.z, p.yaw, p.pitch, p.onGround)
case readPositionAndLookPacketID:
// Old position
oldX := p.x
oldZ := p.z
if _, err := p.x.ReadFrom(packet); err != nil {
s.removePlayerAndExit(p, err)
}
if _, err := p.y.ReadFrom(packet); err != nil {
s.removePlayerAndExit(p, err)
}
if _, err := p.z.ReadFrom(packet); err != nil {
s.removePlayerAndExit(p, err)
}
if _, err := p.yawAbs.ReadFrom(packet); err != nil {
s.removePlayerAndExit(p, err)
}
if _, err := p.pitchAbs.ReadFrom(packet); err != nil {
s.removePlayerAndExit(p, err)
}
if _, err := p.onGround.ReadFrom(packet); err != nil {
s.removePlayerAndExit(p, err)
}
// Calculate yaw and pitch
p.yaw = p.yawAbs.toAngle()
p.pitch = p.pitchAbs.toAngle()
// Update player chunk view if chunk has changed
if p.z != oldZ || coordinateToChunk(p.x) != coordinateToChunk(oldX) {
if err := p.updateViewPosition(); err != nil {
s.removePlayerAndExit(p, err)
}
}
// Send to other players
s.broadcastPlayerPosAndLook(VarInt(p.int32FromUUID()), p.x, p.y, p.z, p.yaw, p.pitch, p.onGround)
case readRotationPacketID:
if _, err := p.yawAbs.ReadFrom(packet); err != nil {
s.removePlayerAndExit(p, err)
}
if _, err := p.pitchAbs.ReadFrom(packet); err != nil {
s.removePlayerAndExit(p, err)
}
if _, err := p.onGround.ReadFrom(packet); err != nil {
s.removePlayerAndExit(p, err)
}
// Calculate yaw and pitch
p.yaw = p.yawAbs.toAngle()
p.pitch = p.pitchAbs.toAngle()
// Send to other players
s.broadcastPlayerRotation(VarInt(p.int32FromUUID()), p.yaw, p.pitch, p.onGround)
case readEntityActionPacketID:
// Discard Entity ID
_, _ = new(VarInt).ReadFrom(packet)
var actionID VarInt
if _, err := actionID.ReadFrom(packet); err != nil {
s.removePlayerAndExit(p, err)
}
s.broadcastEntityAction(VarInt(p.int32FromUUID()), actionID)
case readAnimationPacketID:
var animationID VarInt
if _, err := animationID.ReadFrom(packet); err != nil {
s.removePlayerAndExit(p, err)
}
s.broadcastEntityAnimation(VarInt(p.int32FromUUID()), animationID)
default:
fmt.Printf("[%s] Unmanaged packet: 0x%02X\n", p.username, packet.ID)
}
}()
}
}