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Replace liquid with shader based rendering
CodeQL #118: Pull request #63 synchronize by Helodity
January 5, 2025 15:48 2m 1s Helodity:shaders
January 5, 2025 15:48 2m 1s
Replace liquid with shader based rendering
CodeQL #117: Pull request #63 synchronize by Helodity
January 5, 2025 15:30 3m 13s Helodity:shaders
January 5, 2025 15:30 3m 13s
Replace liquid with shader based rendering
CodeQL #116: Pull request #63 synchronize by Helodity
January 5, 2025 15:22 15m 34s Helodity:shaders
January 5, 2025 15:22 15m 34s
Fixed bridge spans not updating properly, as well as incorrect wood b…
CodeQL #115: Commit d278e35 pushed by Espyo
January 5, 2025 14:22 15m 1s master
January 5, 2025 14:22 15m 1s
Replace liquid with shader based rendering
CodeQL #114: Pull request #63 synchronize by Helodity
January 4, 2025 23:59 15m 48s Helodity:shaders
January 4, 2025 23:59 15m 48s
Added smooth fading for mobs on fade sectors (#62)
CodeQL #113: Commit ff4d26f pushed by Espyo
January 4, 2025 15:25 15m 2s master
January 4, 2025 15:25 15m 2s
Added a way to delete the current piece of content to all editors.
CodeQL #112: Commit babc2f1 pushed by Espyo
January 4, 2025 15:24 15m 51s master
January 4, 2025 15:24 15m 51s
Replace liquid with shader based rendering
CodeQL #111: Pull request #63 synchronize by Helodity
January 3, 2025 18:50 14m 41s Helodity:shaders
January 3, 2025 18:50 14m 41s
Replace liquid with shader based rendering
CodeQL #110: Pull request #63 synchronize by Helodity
January 3, 2025 18:48 14m 23s Helodity:shaders
January 3, 2025 18:48 14m 23s
Added smooth fading for mobs on fade sectors
CodeQL #109: Pull request #62 synchronize by Helodity
January 3, 2025 18:37 8m 51s Helodity:sector-fade-improvement
January 3, 2025 18:37 8m 51s
Misc. fixes.
CodeQL #107: Commit 52d4bab pushed by Espyo
January 2, 2025 23:07 15m 20s master
January 2, 2025 23:07 15m 20s
CodeQL
CodeQL #106: Scheduled
January 1, 2025 19:35 14m 57s master
January 1, 2025 19:35 14m 57s
Updated all the particle generators.
CodeQL #105: Commit 653191d pushed by Espyo
December 29, 2024 15:56 15m 26s master
December 29, 2024 15:56 15m 26s
Many more improvements to the particle editor.
CodeQL #104: Commit d4017f2 pushed by Espyo
December 29, 2024 00:18 15m 6s master
December 29, 2024 00:18 15m 6s
Updated the particle editor.
CodeQL #103: Commit 256c57e pushed by Espyo
December 26, 2024 21:23 16m 19s master
December 26, 2024 21:23 16m 19s
Made many changes to get the particle editor to compile, and to be mo…
CodeQL #102: Commit 1b7371a pushed by Espyo
December 25, 2024 23:35 14m 47s master
December 25, 2024 23:35 14m 47s
CodeQL
CodeQL #101: Scheduled
December 25, 2024 19:35 14m 26s master
December 25, 2024 19:35 14m 26s
Moved the control binds menu to the options menu.
CodeQL #100: Commit 00252ed pushed by Espyo
December 25, 2024 17:46 14m 33s master
December 25, 2024 17:46 14m 33s
Minor tweaks to the text boxes in the "new" dialogs.
CodeQL #99: Commit 710bcde pushed by Espyo
December 23, 2024 00:37 14m 44s master
December 23, 2024 00:37 14m 44s
Misc. fixes.
CodeQL #98: Commit d3a0bde pushed by Espyo
December 22, 2024 23:00 14m 51s master
December 22, 2024 23:00 14m 51s
Text boxes for entering an internal name now check if the name is good.
CodeQL #97: Commit 280b06e pushed by Espyo
December 18, 2024 21:25 14m 27s master
December 18, 2024 21:25 14m 27s
CodeQL
CodeQL #96: Scheduled
December 18, 2024 19:36 15m 16s master
December 18, 2024 19:36 15m 16s
Fixed some FSM logic regarding Pikmin getting called. Also bridges no…
CodeQL #95: Commit 5c743d4 pushed by Espyo
December 15, 2024 20:58 15m 34s master
December 15, 2024 20:58 15m 34s
In an editor, picking a bitmap from the game content is now done from…
CodeQL #93: Commit 2c157e5 pushed by Espyo
December 13, 2024 17:50 15m 27s master
December 13, 2024 17:50 15m 27s