Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

App crashes when run on device #226

Open
jf990 opened this issue Feb 20, 2020 · 2 comments
Open

App crashes when run on device #226

jf990 opened this issue Feb 20, 2020 · 2 comments

Comments

@jf990
Copy link
Contributor

jf990 commented Feb 20, 2020

Build and run in simulator is working for me, but when I run the app on my device, iPhone 7 with iOS 13.3.1, app crashes almost immediately.

Thread 1
#0	0x000000010485f5e4 in __abort_with_payload ()
#1	0x0000000104866498 in abort_with_payload_wrapper_internal ()
#2	0x00000001048664c8 in abort_with_payload ()
#3	0x0000000104863848 in dyld::halt(char const*) ()
#4	0x000000010481aff4 in dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**, unsigned long*) ()
#5	0x0000000104815208 in dyldbootstrap::start(dyld3::MachOLoaded const*, int, char const**, dyld3::MachOLoaded const*, unsigned long*) ()
#6	0x0000000104815038 in _dyld_start ()

I thought maybe the build target was iOS 11 and my OS was 13.1 so I changed the build target to 13.1 but crashes in the same place. Updating to 13.1 also produces many more build warnings.

@jf990
Copy link
Contributor Author

jf990 commented Feb 20, 2020

the prior version built on Runtime 100.6 ran fine on my device.

@jf990
Copy link
Contributor Author

jf990 commented Feb 20, 2020

xcode 11.3.1

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant