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Implement out-of-process XRUI via iframes #6170

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speigg opened this issue May 22, 2022 · 0 comments
Open
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Implement out-of-process XRUI via iframes #6170

speigg opened this issue May 22, 2022 · 0 comments
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@speigg
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speigg commented May 22, 2022

https://forum.playcanvas.com/t/solved-multi-threaded-operations-in-webxr-editor-vs-published/24199/6

Out-of-process-iframes working in Oculus by adding Origin-Agent-Cluster to parent page response. Super cool! In theory this means we can move more of what ethereal is doing into a process less likely to affect frame rate, including DOM updates, hashing, serializing, indexeddb texture cache upload/retrieval, etc. Coordinating between the the 3D scene and the ethereal DOM becomes a bit trickier (limited to postMessage api), but might be worth the hassle.

https://web.dev/origin-agent-cluster/

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