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This repository has been archived by the owner on Aug 21, 2024. It is now read-only.
Out-of-process-iframes working in Oculus by adding Origin-Agent-Cluster to parent page response. Super cool! In theory this means we can move more of what ethereal is doing into a process less likely to affect frame rate, including DOM updates, hashing, serializing, indexeddb texture cache upload/retrieval, etc. Coordinating between the the 3D scene and the ethereal DOM becomes a bit trickier (limited to postMessage api), but might be worth the hassle.
https://forum.playcanvas.com/t/solved-multi-threaded-operations-in-webxr-editor-vs-published/24199/6
Out-of-process-iframes working in Oculus by adding
Origin-Agent-Cluster
to parent page response. Super cool! In theory this means we can move more of what ethereal is doing into a process less likely to affect frame rate, including DOM updates, hashing, serializing, indexeddb texture cache upload/retrieval, etc. Coordinating between the the 3D scene and the ethereal DOM becomes a bit trickier (limited to postMessage api), but might be worth the hassle.https://web.dev/origin-agent-cluster/
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