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Spectate XRUI for remote players #6553

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Tracked by #6528
speigg opened this issue Jul 6, 2022 · 1 comment
Open
Tracked by #6528

Spectate XRUI for remote players #6553

speigg opened this issue Jul 6, 2022 · 1 comment
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@speigg
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speigg commented Jul 6, 2022

We don't have a universal way of identifying entities (scene objects and/or network objects).

Proposal: register scene entities as network objects. Scene objects should be identifiable by the same owner/id convention used for spawning objects. Then, networked Interact actions can reference objects by that same convention.

@speigg speigg self-assigned this Jul 6, 2022
@speigg speigg moved this to In Progress in Ethereal Engine Assignments Jul 6, 2022
@HexaField HexaField assigned HexaField and speigg and unassigned speigg Jul 26, 2022
@HexaField HexaField moved this from In Progress to Sep - 1 in Ethereal Engine Assignments Aug 15, 2022
@HexaField HexaField added this to the XRUI Optimisation milestone Aug 29, 2022
@HexaField HexaField moved this from Sep - 1 TO DO to Backlog in Ethereal Engine Assignments Sep 14, 2022
@HexaField
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We should definitely implement proper XRUI pooling before doing this.

@HexaField HexaField removed this from the XRUI Optimisation milestone Aug 20, 2023
@mrhegemon mrhegemon added this to the XRUI Toolkit milestone Aug 20, 2023
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