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[Epic] Bind component data to associated objects with reactive bindings #6892

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speigg opened this issue Sep 9, 2022 · 0 comments
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speigg commented Sep 9, 2022

This process has already been completed for media components. We should generally do this for all our components so that the component becomes the single source of truth for the associated bound objects.

@HexaField HexaField moved this to Sep - 1 TO DO in Ethereal Engine Assignments Sep 14, 2022
@HexaField HexaField changed the title [EPIC]: Bind component data to associated objects with reactive bindings [Epic] Bind component data to associated objects with reactive bindings Sep 14, 2022
@HexaField HexaField moved this from Sep - 1 TO DO to Sep - 2 in Ethereal Engine Assignments Sep 14, 2022
@HexaField HexaField moved this from Sep - 2 TO DO to Oct - 1 in Ethereal Engine Assignments Oct 2, 2022
@HexaField HexaField moved this from Oct 2 TO DO to In Progress in Ethereal Engine Assignments Oct 24, 2022
@speigg speigg moved this from 2 In Progress to Epics in Ethereal Engine Assignments Jan 20, 2023
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