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[Epic] Network all entity tree nodes #7475

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HexaField opened this issue Jan 20, 2023 · 1 comment
Open
1 of 4 tasks
Tracked by #6710

[Epic] Network all entity tree nodes #7475

HexaField opened this issue Jan 20, 2023 · 1 comment
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@HexaField
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HexaField commented Jan 20, 2023

  • Refactor Entity Tree into ECS Component
  • Graduate XRUI to network
  • Graduate as much input & interactables to network state
  • Graduate all scene updates to network state & action refactor
@HexaField HexaField changed the title Network all entity tree nodes [Epic] Network all entity tree nodes Jun 24, 2023
@HexaField HexaField self-assigned this Jun 24, 2023
@HexaField HexaField added the epic label Aug 20, 2023
@HexaField HexaField added this to the Core Engine Functionality milestone Aug 20, 2023
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explore improving APIs, createEntity() is non-networked, spawnEntity() is networked?

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