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Currently it's only possible to pass a shader string as a list of characters, given this is qutie inefficientin python, best would be to extend the function to be able to just accept a string.
The text was updated successfully, but these errors were encountered:
Currently it's only possible to pass a shader string as a list of characters, given this is qutie inefficientin python, best would be to extend the function to be able to just accept a string.
The text was updated successfully, but these errors were encountered: