forked from Brenner650/GMSAI
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathconfig.cpp
102 lines (100 loc) · 2.74 KB
/
config.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
/*
By Ghostrider [GRG]
Copyright 2016
--------------------------
License
--------------------------
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
*/
class GMSAAI_Build {
build = 0.1;
buildDate = "2-2-19";
};
class CfgPatches {
class GMSAI {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"GMSCore"};
};
};
class CfgFunctions {
class GMSAI {
class main {
file = "addons\GMSAI\init";
class initialize {
postInit = 1;
};
};
class Players {
file = "addons\GMSAI\Compiles\Players";
class rewardPlayer {};
};
class Units {
file = "addons\GMSAI\Compiles\Units";
class EH_InfantryKilled {};
class EH_InfantryHit {};
class EH_infantryReloaded {};
class initializeWaypointInfantry {};
class nextWaypointInfantry {};
class processInfantryKill {};
class processUnitKill {};
class processInfantryHit {};
class addEventHandlersInfantry {};
};
class AirVehicles {
file = "addons\GMSAI\Compiles\AirVehicles";
class EH_crewHitHeli {};
class EH_crewKilledHeli {};
class EH_aircraftHit {};
class flyInParatroops {};
class nextWaypointAircraft {};
class processAircraftCrewHit {};
class processAircraftCrewKill {};
class processAircraftHit {};
class spawnParatroops {};
class spawnUAVPatrol {};
class spawnHelicoptorPatrol {};
};
class LandVehicles {
file = "addons\GMSAI\Compiles\LandVehicles";
class EH_crewHitVehicle {};
class EH_crewKilledVehicle {};
class EH_crewGetOut {};
class EH_vehicleHit {};
class nextWaypointVehicles {};
class loiterWaypointVehicles {};
class processVehicleCrewHit {};
class processVehicleCrewKill {};
class processCrewGetoutEvent {};
class processEmptyVehicle {};
class processVehicleHit {};
class spawnVehiclePatrol {};
class spawnUGVPatrol {};
};
class Initialization {
file = "addons\GMSAI\Compiles\Initialization";
class initializeStaticSpawnsForLocations {};
class initializeRandomSpawnLocations {};
class initializeAircraftPatrols {};
class initializeUAVPatrols {};
class initializeVehiclePatrols {};
};
class Functions {
file = "addons\GMSAI\Compiles\Functions";
class addStaticSpawn {};
class dynamicAIManager {};
class mainThread {};
class monitorVehiclePatrols {};
class monitorInfantryGroups {};
class monitorEmptyVehicles {};
class monitorAirPatrols {};
class monitorUAVPatrols {};
class monitorActiveAreas {};
class monitorInactiveAreas {};
class monitorDeadUnits {};
};
};
};
//#include "$PBOPREFIX$\addons\GMSAI\Configs\config.cpp"