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As part of a longer term refactor, look into making a SimObject subclass that is capable of loading a custom mesh from a glTF file. Once this is done, we can port SimRobot to extend from this instead of the base SimObject.
This might entail reworking the way we add meshes to the scene as mesh loading is inherently async
The text was updated successfully, but these errors were encountered:
Yeah that's the way I have it set up in SimRobot for custom meshes. We will need to handle async loads if we try to interpret the geometry of physics bodies from a custom mesh though
As part of a longer term refactor, look into making a
SimObject
subclass that is capable of loading a custom mesh from a glTF file. Once this is done, we can portSimRobot
to extend from this instead of the baseSimObject
.This might entail reworking the way we add meshes to the scene as mesh loading is inherently async
The text was updated successfully, but these errors were encountered: