-
Notifications
You must be signed in to change notification settings - Fork 269
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Search for mods recursively #81
Comments
For now, you can use prefix in your mod jar names to serve this purpose while getting mods loaded by the loader. |
We should have a vote on this. I disagree as people may actually use folders to put their disabled mods in. |
You can treat a folder named "disabled" as a special-case for disabled mods, and everything else as just a category. |
Imo there are just too many "special cases" to consider, including version-specific folders, etc. maybe we can have a file that defines what folders to load from? (bad idea possibly, overcomplicated) |
I'd say that if you want to remove a mod then actually remove that mod, or add a ".disabled" extension to the file like multimc does. |
One idea could be that by default subfolders are loaded except : If recursivity is added and a subfolder is in a subfolder, will it be loaded
|
Recursive loading is currently only available with some customization, e.g. |
Nice 👍 |
Bumping this, as it is essential feature for server owners and modpack makers. |
We need this feature fr, I have multiple mc instances, one being a vanilla with clients mods, but that means I have to manually add the client mod to every instance everytime I add one. It would be easier if I could just link my mod folder for the client only mods to my otehr instances so I just have to add it to 1 directory to get it sync |
I'd love to be able to organize my mods however I like within the "mods/" folder, so for example I could maintain a structure like this:
The text was updated successfully, but these errors were encountered: