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Underwater rendering bug and no underwater fog #967

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hewxle opened this issue Jun 22, 2023 · 5 comments
Closed

Underwater rendering bug and no underwater fog #967

hewxle opened this issue Jun 22, 2023 · 5 comments
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type: bug Issue where something isn't working

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@hewxle
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hewxle commented Jun 22, 2023

Describe the Bug

In any gamemode but spectator mode, there is no underwater fog and there are visual bugs with nearby chunks (within the render distance). They fade in very slowly and the render distance considerably drops.

There are similar issues when using Sodium 0.4.4 + Indium 1.0.9 except the chunks pop in instead of the slow fade.

On Forge with Create 0.5.1.b, there is also no water fog (?) but there is not a render distance/terrain loading issue.

Reproduction Steps

  1. Enter water in creative, survival, or adventure mode.
  2. There will be no fog and rendering bugs.

Expected Result

Expect underwater rendering to appear as it does in vanilla (which seems to be matched by spectator mode even with this bug).

Screenshots and Videos

Creative mode:
image

Survival mode:
image

Spectator mode:
image

Crash Report or Log

https://0x0.st/HQHS.txt

Operating System

Linux

Mod Version

0.5.1b

Minecraft Version

1.19.2

Other Mods

Fabric API

Additional Context

The same issue does not occur with Create Fabric 0.5.0.i Patch 6.

@hewxle hewxle added the type: bug Issue where something isn't working label Jun 22, 2023
@github-actions github-actions bot added the 1.19 label Jun 22, 2023
@hewxle
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hewxle commented Jun 23, 2023

Possibly related to Creators-of-Create#4826; see this issue for more details.

@Pnaabnloo
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Pnaabnloo commented Jun 24, 2023

the fog is a create bug but the rendering one you need to disable fog occlusion or something similar, it makes chunks that should be covered by fog not render

@Sprillet
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I think it's caused by the new lava diving gear, because it gives you visibility in lava :P

@electricsteve
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I think it's caused by the new lava diving gear, because it gives you visibility in lava :P

probably first look in the forge issue before commenting this

@pyrosparker
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With only Quilt, QFAPI and Create involved, and with no items equipped in any of the shots:
create_water_vision_bug

The odd culling can be seen here in addition to the lack of fog. It doesn't appear the Forge issues had the culling problem, perhaps just the lack-of-fog problem.

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