perwreck eventset can't correctly support child eventset if there are 2 or more wrecks #15616
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<EventSet identifier="wrecks" chooserandom="true" perwreck="true" allowatstart="true" triggereventcooldown="false">
<MonsterEvent characterfile="Husk" amount="3" spawntype="wreck" />
<MonsterEvent characterfile="Crawler" amount="3" spawntype="wreck" />
<MonsterEvent characterfile="Mudraptor_unarmored" amount="3" spawntype="wreck" />
</EventSet> This eventset works as intended |
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expected behavior 3: total 9 monsters will be spawned inside wrecks |
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Disclaimers
What happened?
3 wrecks in map
expected behavior 1: each wreck has 3 husks or 3 crawlers or 3 mudraptors
expected behavior 2: first wreck has 3 husks + 3 crawlers, second wreck has 3 mudraptors, third wreck has nothing (the parent eventset will be applied three times because there are three wrecks but no guarantee three waves monsters will be spawned in different wrecks)
actual behavior:
wreck 1 - 1 mudraptor
wreck 2 - 1 mudraptor, 2 husks
wreck 3 - 1 mudraptor, 1 husk
Reproduction steps
make level has multiple wrecks and test this eventset
Bug prevalence
Just once
Single player or multiplayer?
Single player
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No response
Version
v1.7.7.0 (Winter Update)
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No response
Which operating system did you encounter this bug on?
Windows
Relevant error messages and crash reports
No response
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