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Guardianrepairbot can cause massive lag #15565

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2 tasks done
Regalis11 opened this issue Jan 23, 2025 · 0 comments
Open
2 tasks done

Guardianrepairbot can cause massive lag #15565

Regalis11 opened this issue Jan 23, 2025 · 0 comments
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Bug Something isn't working Code Programming task Performance Ticket The issue has been converted into an issue report.

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@Regalis11
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Discussed in #15562

Originally posted by A2ur3 January 22, 2025

Disclaimers

  • I have searched the issue tracker to check if the issue has already been reported.
  • My issue happened while using mods.

What happened?

<attack Context="Any" TargetType="Character" TargetLimbType="Torso" HitDetectionType="Distance" AfterAttack="IdleUntilCanAttack" AfterAttackDelay="0" Reverse="False" Retreat="False" Range="1000" DamageRange="1000" MinRange="0" Duration="0.03" CoolDown="0.03" SecondaryCoolDown="0" CoolDownRandomFactor="0" FullSpeedAfterAttack="True" StructureDamage="0" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="True" AvoidFriendlyFire="False" RequiredAngle="360" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="0" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="0" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="0" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0" Blink="False">
  <StatusEffect type="OnFailure" target="UseTarget">
    <SpawnItem identifier="guardianrepairprojectile" spawnposition="This" count="1" aimspread="0" rotationtype="Target" rotation="0" />
    <ParticleEmitter particle="muzzleflashnucleargun" anglemin="0" anglemax="360" particleamount="3" velocitymin="0" lifetimemultiplier="0.5" scalemultiplier="0.65,0.65" scalemin="0.5" scalemax="1.0" colormultiplier="200,50,150,255" />
    <sound file="Content/Items/Tools/WeldingLoop.ogg" type="OnUse" range="3000.0" loop="true" />
  </StatusEffect>
  <Conditional HealthPercentage="lt 100" />
</attack>

it only has 0.03 attack cooldown and Portalguardian can spawn several at once
late game item/talent amounts can make the issue worse

Reproduction steps

  1. fight several Portalguardians at the same time

Bug prevalence

Happens every now and then

Single player or multiplayer?

Multiplayer hosted using a dedicated server

-

No response

Version

v1.7.7.0 (Winter Update)

-

No response

Which operating system did you encounter this bug on?

Windows

Relevant error messages and crash reports

No response

@Regalis11 Regalis11 added Bug Something isn't working Performance Ticket The issue has been converted into an issue report. Code Programming task labels Jan 23, 2025
@Regalis11 Regalis11 self-assigned this Jan 23, 2025
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