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This is some kind of client side desync (it's fixed by rejoining), and is likely related to the S2C respawn packet tailor uses to refresh skins for a player.
Keep in mind that other players in multiplayer will also observe this issue externally if a player follows these steps.
Additional context:
Running the hidearmor command again does fix the issue, Switchy attempts to work around this issue by trying to emulate the same behaviour, but this fails.
(as a side note, adding a public method that can set suppressed slots and update them would be super helpful!)
The text was updated successfully, but these errors were encountered:
Game Log
Demo:
https://user-images.githubusercontent.com/55819817/195248797-d90ea31c-0ddc-4a6f-81e0-e83cbe82d44f.mp4
Reproduction steps:
/hidearmor chest
This is some kind of client side desync (it's fixed by rejoining), and is likely related to the S2C respawn packet tailor uses to refresh skins for a player.
Keep in mind that other players in multiplayer will also observe this issue externally if a player follows these steps.
Additional context:
Running the hidearmor command again does fix the issue, Switchy attempts to work around this issue by trying to emulate the same behaviour, but this fails.
(as a side note, adding a public method that can set suppressed slots and update them would be super helpful!)
The text was updated successfully, but these errors were encountered: