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proj2.js
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proj2.js
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import * as THREE from "./dist/three.module.js";
import { EffectComposer } from './dist/EffectComposer.js';
import { RenderPass } from './dist/RenderPass.js';
import { UnrealBloomPass } from './dist/UnrealBloomPass.js';
import { Lensflare, LensflareElement } from './dist/LensFlare.js';
import {OrbitControls} from "./dist/OrbitControls.js";
var Scene, Camera, Renderer, Composer, Clock, Controls;
var RAD = Math.PI/180;
var DEG = 180/Math.PI;
var loadManager;
var PlanetObjects = [];
var NorthPoleVectors = [];
var Orbits = [];
var Labels = [];
var SaturnRings;
var SunFlare;
var SunObj;
var CurrentTimeJDN;
var TimeMultiplier = 1;
var InAccelTime = false;
var InOverview = false;
var Locked = false;
var CurrentTarget;
var Init = true;
var lightPos = new THREE.Vector3(0, 0, 0);
var lightCol = new THREE.Color(0xfff2ed);
var lightI = 100;
var specI = 0.0;
var ambient = 0.01;
var shininess = 1.3;
const params = {
exposure: 0.0073,
bloomStrength: 0.195,
bloomThreshold: 0,
bloomRadius: 2.03,
normalStrength: 1.6
};
// Ephemeris from https://ssd.jpl.nasa.gov/horizons
// J2000 Julian Date -> 2451545.0
// D0 = 2021-Aug-01 00:00:00 for these ephemeris
// and its Julian Date Number is:
var D0 = 2459427.5;
var Planets = [{
name: "mercury",
obP: { EC: 0.2056300688203926, // eccentricity e
IN: 7.003660025940505, // inclination i
A: 0.3870981083367395, // semi major axis a
M0: 32.62385316739722, // mean anomaly M
W: 29.18672594563536, // argument of periphileon w
OM: 48.30381657879919, // long. asc. node omega
N: 4.092347800298432}, // mean motion n
northP: new THREE.Vector3(-0.08169670885729537,0.9924581847421388,0.09139146185626497), // north pole unit vector
radius: 0.0000163137349, // planet radius
rotatRate: 0.00000124001303010, // axis rotation speed in radians/s
orbCol: 0xa6a6a6,
normalSt: 1.0,
tex: "resources/images/mercury.jpg",
texN: "resources/images/mercury-normal.png"},
{
name: "venus",
obP: { EC: 0.006787777922031962,
IN: 3.394506860880322,
A: 0.7233249923835424,
M0: 79.01684373155737,
W: 55.13664449508403,
OM: 76.62176269058247,
N: 1.602154517711833},
northP: new THREE.Vector3(0.017449748351250544,-0.9993908270190958,0.030223850723657183),
radius: 0.000040453784,
rotatRate: 0.000000299239873848,
orbCol: 0xccba7e,
normalSt: 0.0,
tex: "resources/images/venus.jpg",
texN: ""},
{
name: "earth",
obP: { EC: 0.01649024510885232,
IN: 0.004238758902791069,
A: 1.000064306242417,
M0: 205.4970885794178,
W: 305.9960339970245,
OM: 157.9917231982184,
N: 0.9855140851393105},
northP: new THREE.Vector3(0.39777518454257826,0.9174829167685455,0),
radius: 0.0000426352,
rotatRate: 0.0000729211585454431,
orbCol: 0x448894,
normalSt: 1.4,
tex: "resources/images/earth.jpg",
texN: "resources/images/earth-specular.png"},
{
name: "moon",
obP: { EC: 0.06452888410987892,
IN: 5.111793910426131,
A: 0.002539988683423325,
M0: 161.1019509557081,
W: 171.5294118084369,
OM: 68.61748240702610,
N: 13.42530296546681},
northP: new THREE.Vector3(-0.0003635869817646448,0.9999999339022512,0),
radius: 0.0000116138017,
rotatRate: 0.0000026616995272150697,
orbCol: 0x6b7b8c,
normalSt: 0.3,
tex: "resources/images/moon.jpg",
texN: "resources/images/moon-normal.jpg"},
{
name: "mars",
obP: { EC: 0.09334122873880951,
IN: 1.847898052281242,
A: 1.523727741103164,
M0: 189.9426949443219,
W: 286.6961645560187,
OM: 49.49135059204495,
N: 0.5240142319407533},
northP: new THREE.Vector3(-0.05547898385302705,0.8932556485804318,0.446112573942708),
radius: 0.000022702195,
rotatRate: 0.00007292115,
orbCol: 0xa65837,
normalSt: 1.8,
tex: "resources/images/mars.jpg",
texN: "resources/images/mars-normal.png"},
{
name: "jupiter",
obP: { EC: 0.04871940433448074,
IN: 1.303316117865421,
A: 5.204836267459862,
M0: 315.5933934123568,
W: 273.2263739003975,
OM: 100.505732709447,
N: 0.08304254573317077},
northP: new THREE.Vector3(-0.03590615289334038,0.9992477137401423,-0.01465451362205603),
radius: 0.000477894503,
rotatRate: 0.00017734058128229422,
orbCol: 0x8a7c62,
normalSt: 0.0,
tex: "resources/images/jupiter.jpg",
texN: ""},
{
name: "saturn",
obP: { EC: 0.05233842183153426,
IN: 2.486612539269342,
A: 9.580240192958486,
M0: 224.4622373003027,
W: 335.8100353284937,
OM: 113.5975252058448,
N: 0.03324310125318371},
northP: new THREE.Vector3(0.4624261111012926,0.8825330678596439,0.08542526503312815),
radius: 0.000402866697,
rotatRate: 0.00017054890282933958,
orbCol: 0x99a37c,
normalSt: 0.0,
tex: "resources/images/saturn.jpg",
texR: "resources/images/saturn-rings.png",
texN: ""},
{
name: "uranus",
obP: { EC: 0.04440896208524951,
IN: 0.7702312664730875,
A: 19.23388689073648,
M0: 235.3836882414614,
W: 95.98446947021125,
OM: 74.10091986198319,
N: 0.01168457625725100},
northP: new THREE.Vector3(0.9679684004416559,-0.13433209564170154,0.21211332779184608),
radius: 0.000170851362,
rotatRate: 0.00010123766537166816,
orbCol: 0x5eadac,
normalSt: 0.0,
tex: "resources/images/uranus.jpg",
texN: ""},
{
name: "neptune",
obP: { EC: 0.01346935356353255,
IN: 1.763316934993818,
A: 30.29012621800903,
M0: 334.4185352621221,
W: 245.8921899660317,
OM: 131.5928764411730,
N: 0.005912397610725798},
northP: new THREE.Vector3(-0.30781771841586425,0.8819092026544161,0.35704959109723644),
radius: 0.000165537115,
rotatRate: 0.00010833825276190749,
orbCol: 0x30509c,
normalSt: 0.0,
tex: "resources/images/neptune.jpg",
texN: ""
}]
// normalize angles to positive [0,360]:
function normalizeAngle(degrees) {
if (degrees >= 0) {
return degrees % 360
} else {
return degrees % -360 + 360
}
}
// normalize angles to positive [0,2*PI]:
function normalizeAngleRad(radians) {
if (radians >= 0) {
return radians % (2*Math.PI)
} else {
return (radians % (-2*Math.PI)) + 2*Math.PI
}
}
function trueAnomaly(ec, m) {
var l = m * (Math.PI/180);
var u = l
var i = 0;
do {
var ut = u;
var delta_u = (l - u + (ec * Math.sin(u))) / (1 - (ec * Math.cos(u)));
u = u + delta_u;
if (i > 1000000) { break; }
i++
} while (Math.abs(ut - u) > 0.0000001);
var eccentric_anomaly = u;
var ta = 2 * Math.atan(Math.sqrt((1 + ec) / (1 - ec)) * Math.tan(eccentric_anomaly / 2));
return normalizeAngle(DEG*ta);
}
function posInOrbit(ob, M) {
let ta = trueAnomaly(ob.EC,M)*RAD;
let om = ob.OM *RAD;
let w = ob.W *RAD;
let inc = ob.IN *RAD;
let r = Math.abs(ob.A*(1-ob.EC**2)) / (1+ob.EC*Math.cos(ta));
let planetX = r*(Math.cos(om)*Math.cos(w+ta) - Math.sin(om)*Math.cos(inc)*Math.sin(w+ta));
let planetY = r*(Math.sin(om)*Math.cos(w+ta) + Math.cos(om)*Math.cos(inc)*Math.sin(w+ta));
let planetZ = r*Math.sin(inc)*Math.sin(w+ta);
return new THREE.Vector3(planetY, planetZ, planetX)
}
function createOrbit(ob) {
let matparams = { color: ob.orbCol, toneMapped: false, opacity: 0.5, transparent: true};
const orbitmat = new THREE.LineBasicMaterial(matparams);
const points = [];
let offset = 0;
do {
let pos = posInOrbit(ob.obP, ob.obP.M0 + offset);
points.push(new THREE.Vector3(pos.x, pos.y, pos.z));
offset = offset + 0.5;
} while(offset <= 360);
const orbitgeo = new THREE.BufferGeometry().setFromPoints( points );
const orbit = new THREE.Line( orbitgeo, orbitmat );
Scene.add(orbit);
Orbits.push({name: ob.name, object: orbit});
}
function goToPlanet(name) {
let r = Planets.find(x=> x.name == name).radius;
let planet = PlanetObjects.find(x=> x.name == name);
if (planet) {
let offset = r*1.8;
let minDistance = r*1.4;
let planetpos = planet.object.position;
Camera.position.set(planetpos.x+offset, planetpos.y+offset, planetpos.z+offset);
Controls.target.set(planetpos.x, planetpos.y, planetpos.z);
Controls.minDistance = minDistance;
Controls.maxDistance = 50;
//if (InAccelTime) {Controls.maxDistance=0.0003;}
Controls.update();
CurrentTarget = name;
InOverview = false;
}
}
function removeObject(object) {
if (!(object instanceof THREE.Object3D)) return false;
if (object.geometry) { object.geometry.dispose(); }
if (object.material instanceof Array){
object.material.forEach(material => material.dispose());
} else { object.material.dispose(); }
if (object.parent) { object.parent.remove(object); }
return true;
}
function latLongToVector(ra, dec) {
let RA = ra*RAD;
let DEC = dec*RAD;
let px = Math.cos(DEC)*Math.cos(RA);
let py = Math.cos(DEC)*Math.sin(RA);
let pz = Math.sin(DEC);
let dir = new THREE.Vector3(py,pz,px);
dir = dir.normalize();
return dir
}
// Julian day from UTC date
function UTCtoJDN(jd) {
var y = jd.getUTCFullYear(); //year
var m = jd.getUTCMonth()+1; //month
var d = jd.getUTCDate(); //day
var uh = jd.getUTCHours(); //hour
var um = jd.getUTCMinutes(); //minute
var us = jd.getUTCSeconds(); //second
var extra = 100.0 * y + m - 190002.5
var rjd = 367.0 * y
rjd -= Math.floor(7.0 * (y + Math.floor((m + 9.0) / 12.0)) / 4.0)
rjd += Math.floor(275.0 * m / 9.0)
rjd += d
rjd += (uh + (um + us / 60.0) / 60.) / 24.0
rjd += 1721013.5
rjd -= 0.5 * extra / Math.abs(extra)
rjd += 0.5
return rjd
}
// UTC date from Julian day
function JDNtoUTC(julian) {
var jd = julian;
var jd0 = jd + 0.5
var z = Math.floor(jd0)
var f = jd0 - z
var a = 0.0
var alp = 0.0
if (z < 2299161) {
a = z
} else {
alp = Math.floor((z - 1867216.25) / 36524.25)
a = z + 1.0 + alp - Math.floor(alp / 4.0)
}
var b = a + 1524
var c = Math.floor((b - 122.1) / 365.25)
var d = Math.floor(365.25 * c)
var e = Math.floor((b - d) / 30.6001)
var dayt = b - d - Math.floor(30.6001 * e) + f
var mon = 0
if (e < 13.5) {
mon = e - 1
} else {
mon = e - 13
}
var yr = 0
if (mon > 2.5) {
yr = c - 4716
} else {
yr = c - 4715
}
var utht = Math.floor(24.0 * (dayt - Math.floor(dayt)))
var utmt = Math.floor(1440.0 * (dayt - Math.floor(dayt) - utht / 24.0))
var utst = 86400.0 * (dayt - Math.floor(dayt) - utht / 24.0 - utmt / 1440.0)
return new Date(yr,mon-1,Math.floor(dayt),utht,utmt,utst)
}
function createNorthPoleVector(name, planetPos, northP, length) {
let finalPos = planetPos.clone();
northP = northP.multiplyScalar(length);
finalPos = finalPos.add(northP);
let vector = new THREE.Vector3(finalPos.x-planetPos.x,finalPos.y-planetPos.y,finalPos.z-planetPos.z);
let vecgeo = new THREE.BufferGeometry().setFromPoints( [new THREE.Vector3(0,0,0),vector] );
let vec = new THREE.Line( vecgeo, new THREE.LineBasicMaterial({toneMapped: false}) );
vec.visible = false;
vec.position.set(planetPos.x,planetPos.y,planetPos.z);
Scene.add(vec);
NorthPoleVectors.push({name: name, object: vec, length: length});
}
function updateNorthPoleVectors() {
for (const p of PlanetObjects) {
let np = NorthPoleVectors.find(x=> x.name == p.name);
np.object.position.set(p.object.position.x,p.object.position.y,p.object.position.z);
}
}
function createLabels() {
for (const planet of PlanetObjects) {
if(planet.name == 'moon') {continue}
let name = planet.name;
let p = planet.object.position;
const map = new THREE.TextureLoader(loadManager).load('resources/images/label-'+name+'.png',()=>{
var spriteMaterial = new THREE.SpriteMaterial({ map: map, sizeAttenuation: false, color: 0xffffff});
spriteMaterial.opacity = 0.8;
var sprite = new THREE.Sprite( spriteMaterial );
let aspect = map.image.naturalWidth/map.image.naturalHeight;
let heightS = 0.015;
sprite.scale.set( heightS*aspect, heightS, 0.001);
sprite.position.set(p.x,p.y+0.002,p.z);
Scene.add( sprite );
Labels.push({name: name, sprite: sprite});
});
}
}
function updateLabels() {
for (const planet of PlanetObjects) {
if(planet.name == 'moon') {continue}
let name = planet.name;
let p = planet.object.position;
let label = Labels.find(x=> x.name == name);
// calculate label pos closer to screen to prevent z-fighting
// calc vector to camera and move along vector
let newp = new THREE.Vector3(p.x,p.y+0.002,p.z);
let l = new THREE.Vector3(Camera.position.x-newp.x,Camera.position.y-newp.y,Camera.position.z-newp.z);
l.multiplyScalar(0.8);
label.sprite.position.set(newp.x+l.x,newp.y+l.y,newp.z+l.z);
}
}
function createPlanetMat(planet) {
let useNormal = 1.0;
let textureN;
let vertex = 'phong-vertex'; let fragment = 'phong-fragment';
let loader = new THREE.TextureLoader(loadManager);
let texture = loader.load(planet.tex);
texture.anisotropy = 16;
if (planet.texN == "") {
textureN = texture; useNormal = 0.0;
} else { textureN = loader.load(planet.texN); }
if (planet.name == 'saturn') {
textureN = loader.load('resources/images/saturn-rings.png');
vertex = 'saturn-vertex'; fragment = 'saturn-fragment';
}
var uniforms = {
lightPos: {value: lightPos},
lightCol: {value: lightCol},
lightI: {value: lightI},
specI: {value: specI},
shininess: {value: shininess},
ambient: {value: ambient},
exposure: {value: params.exposure},
useNormal: {value: useNormal},
normalStrength: {value: planet.normalSt},
tex: {value: texture},
texNormal: {value: textureN}
}
var planetMat = new THREE.ShaderMaterial({
uniforms: uniforms,
vertexShader: document.getElementById(vertex).textContent,
fragmentShader: document.getElementById(fragment).textContent
});
return planetMat
}
function createEarthMath(planet) {
let loader = new THREE.TextureLoader(loadManager);
let texture = loader.load(planet.tex);
let textureN = loader.load(planet.texN);
texture.anisotropy = 16;
textureN.anisotropy = 16;
var uniforms = {
lightPos: {value: lightPos},
lightCol: {value: lightCol},
lightI: {value: lightI},
specI: {value: 14},
shininess: {value: 13.3},
ambient: {value: ambient},
exposure: {value: 0.0103},
useNormal: {value: 0.0},
normalStrength: {value: 0.0},
tex: {value: texture},
texNormal: {value: textureN}
}
var planetMat = new THREE.ShaderMaterial({
uniforms: uniforms,
vertexShader: document.getElementById('earth-vertex').textContent,
fragmentShader: document.getElementById('earth-fragment').textContent
});
return planetMat
}
function updateClock() {
let d = JDNtoUTC(CurrentTimeJDN);
let now = d.toLocaleDateString('en-US', {month: 'long',day: 'numeric', year: 'numeric'});
document.getElementById('date-text').innerHTML = now;
let time = ('0' + (d.getHours())).slice(-2)+':'+('0' + (d.getMinutes())).slice(-2)+':'+
('0' + (d.getSeconds())).slice(-2);
document.getElementById('time-display').innerHTML = time;
}
function isAccelTime() {
if (TimeMultiplier >= 100000) {
InAccelTime = true;
} else if (TimeMultiplier < 100000) {
InAccelTime = false;
}
}
/*************************************** MAIN ***************************************/
function main() {
Camera = new THREE.PerspectiveCamera(
60, // fov
window.innerWidth / window.innerHeight, //aspect
0.000004, // near clipping
9010 // far clipping
);
/************************** Renderer **************************/
Renderer = new THREE.WebGLRenderer({ antialias: true });
// Renderer.toneMapping = THREE.ACESFilmicToneMapping;
Renderer.setSize(window.innerWidth, window.innerHeight);
Renderer.domElement.id = "canvas";
document.body.appendChild(Renderer.domElement);
Controls = new OrbitControls(Camera, Renderer.domElement);
Controls.minDistance = 0.000021;
Controls.maxDistance = 50;
Camera.position.set(1,1,1);
loadManager = new THREE.LoadingManager();
Clock = new THREE.Clock();
Scene = new THREE.Scene();
const renderScene = new RenderPass( Scene, Camera );
const bloomPass = new UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ), 0.22, 2.03, 0 );
bloomPass.threshold = params.bloomThreshold;
bloomPass.strength = params.bloomStrength;
bloomPass.radius = params.bloomRadius;
Composer = new EffectComposer( Renderer );
Composer.addPass( renderScene );
Composer.addPass( bloomPass );
/************************** Skydome **************************/
let skyloader = new THREE.TextureLoader(loadManager);
var texture = skyloader.load(
'resources/images/milkyWay.jpg',
() => {
const skyDome = new THREE.SphereGeometry(9000, 64, 64);
texture.anisotropy = 8;
let uniforms = {sky: {value: texture}}
const material = new THREE.ShaderMaterial({
uniforms: uniforms,
vertexShader: document.getElementById('skydome-vertex').textContent,
fragmentShader: document.getElementById('skydome-fragment').textContent
});
const sky = new THREE.Mesh(skyDome, material);
sky.material.side = THREE.BackSide;
// We rotate the milky way sky so that it's correct in the ecliptic
// coordinate system we are using and is accurate to real life
sky.rotateY(Math.PI/2);
sky.rotateX(-0.4090928040274); // obliquity of ecliptic in radians
Scene.add(sky);
});
/************************** Sun Light **************************/
SunFlare = new THREE.PointLight(lightCol, lightI, 0, 0);
SunFlare.position.set(0,0,0);
let sunloader = new THREE.TextureLoader(loadManager);
let texture0 = sunloader.load("resources/images/lensflare0.png");
let lensflare = new Lensflare();
lensflare.addElement(new LensflareElement(texture0, 200, 0));
SunFlare.add(lensflare);
Scene.add(SunFlare);
/************************** Create Sun **************************/
let geometry = new THREE.SphereGeometry( 0.0046524726, 32, 32 );
var sunMat = new THREE.ShaderMaterial({
vertexShader: document.getElementById('sun-vertex').textContent,
fragmentShader: document.getElementById('sun-fragment').textContent
});
SunObj = new THREE.Mesh( geometry, sunMat );
SunObj.position.set(0, 0, 0);
Scene.add( SunObj );
SunObj.visible = false;
/************************** Create Planets *********************/
for (const planet of Planets) {
let name = planet.name;
let geometry = new THREE.SphereGeometry( planet.radius, 64, 64 );
geometry.computeTangents();
let planetMat;
if(name == 'earth') {
planetMat = createEarthMath(planet);
} else {
planetMat = createPlanetMat(planet);
}
let planetobj = new THREE.Mesh( geometry, planetMat );
planetobj.name = name;
var planetpos = posInOrbit(planet.obP,planet.obP.M0);
planetobj.position.set(0,0,0);
planetobj.quaternion.setFromUnitVectors(new THREE.Vector3(0,1,0),planet.northP);
if (name == "moon") {
let earth = PlanetObjects.find(x=> x.name == 'earth');
planetpos.add(earth.object.position);
}
planetobj.position.set(planetpos.x, planetpos.y, planetpos.z);
Scene.add(planetobj);
PlanetObjects.push({name: name, object: planetobj, mat: planetMat});
}
// Create Saturn rings
let sat = Planets.find(x=> x.name == 'saturn');
let satob = PlanetObjects.find(x=> x.name == 'saturn');
let ringgeo = new THREE.RingGeometry(0.00044719888, 0.000934679079, 64, 2);
ringgeo.computeTangents();
let satloader = new THREE.TextureLoader(loadManager);
let tex = satloader.load(sat.texR);
tex.anisotropy = 16;
var ringmat = new THREE.ShaderMaterial({
uniforms: {
lightPos: {value: lightPos},
satPos: {value: satob.object.position},
lightCol: {value: lightCol},
lightI: {value: lightI},
specI: {value: 90},
shininess: {value: 34},
ambient: {value: 0},
exposure: {value: 0.042},
useNormal: {value: 0.0},
normalStrength: {value: 0.0},
tex: {value: tex},
depth: {value: null}},
side: THREE.DoubleSide,
transparent: true,
vertexShader: document.getElementById('rings-vertex').textContent,
fragmentShader: document.getElementById('rings-fragment').textContent
});
let ring = new THREE.Mesh(ringgeo, ringmat);
ring.position.set(0,0,0);
ring.quaternion.setFromUnitVectors(new THREE.Vector3(0,0,1),sat.northP);
ring.position.set(satob.object.position.x, satob.object.position.y, satob.object.position.z);
Scene.add(ring);
SaturnRings = {object: ring, mat: ringmat};
/************************** Create Orbits **************************/
for (const planet of Planets) {
createOrbit(planet);
if (planet.name == "moon") {
let earth = PlanetObjects.find(x=> x.name == 'earth');
let moonorb = Orbits.find(x=> x.name == "moon");
moonorb.object.position.add(earth.object.position);
}
}
/************************** Create Rot Axis **************************/
for (const planet of PlanetObjects) {
let name = planet.name;
let p = Planets.find(x=> x.name == name);
let length = p.radius*2;
createNorthPoleVector(name, planet.object.position, p.northP, length);
}
// And Labels
createLabels();
/************************** Helper GUI **************************/
// const gui = new GUI();
// const lightFolder = gui.addFolder('Sun');
// let earthmat = PlanetObjects.find(x=> x.name == 'earth').mat;
// lightFolder.add(ringmat.uniforms.ambient, 'value', 0, 0.5).name('ambient');
// lightFolder.add(ringmat.uniforms.shininess, 'value', 0, 1024).name('shininess');
// lightFolder.add(ringmat.uniforms.lightI, 'value', 0, 100).name('light intensity');
// lightFolder.add(ringmat.uniforms.specI, 'value', 0, 500).name('specular intensity');
// lightFolder.add(ringmat.uniforms.exposure, 'value', 0, 0.07).name('shaderExposure');
// lightFolder.add(ringmat.uniforms.useNormal, 'value', 0, 1).name('Toggle normal map');
// lightFolder.open();
// const axesHelper = new THREE.AxesHelper( 5 );
// Scene.add( axesHelper );
// disable culling for no hitching on texture decompress
Scene.traverse(obj => obj.frustumCulled = false);
window.addEventListener( 'resize', function () {
Camera.aspect = window.innerWidth / window.innerHeight;
Camera.updateProjectionMatrix();
Renderer.setSize( window.innerWidth, window.innerHeight );
Composer.setSize( window.innerWidth, window.innerHeight );
}, false );
CurrentTimeJDN = UTCtoJDN(new Date());
TimeMultiplier = 1;
// correct earth day/night cycle rotation
let seconds = (CurrentTimeJDN - D0)*86400;
let rot_speed = Planets.find(x=> x.name == 'earth').rotatRate;
let e = PlanetObjects.find(x=> x.name == 'earth').object;
e.rotateY(normalizeAngleRad(3.8));
e.rotateY(normalizeAngleRad(seconds*rot_speed));
/************************** Animate **************************/
var delta = 0;
function animate() {
requestAnimationFrame(animate);
delta = Clock.getDelta();
// update current JDN and page clock
CurrentTimeJDN += (delta/86400)*TimeMultiplier;
updateClock();
//Planet Rotation
for (const p of PlanetObjects) {
let rotSpeed = Planets.find(x=> x.name == p.name).rotatRate;
p.object.rotateY(rotSpeed*delta*TimeMultiplier);
if (p.name == 'saturn') {SaturnRings.object.rotateZ(rotSpeed*delta*TimeMultiplier);}
}
// Planet movement in its orbit
for (const planet of PlanetObjects) {
let name = planet.name;
let vars = Planets.find(x=> x.name == name);
let M0 = vars.obP.M0;
let M = M0 + vars.obP.N * (CurrentTimeJDN-D0);
var pos = posInOrbit(vars.obP, normalizeAngle(M));
planet.object.position.set(pos.x,pos.y,pos.z);
if (name == 'saturn') {SaturnRings.object.position.set(pos.x,pos.y,pos.z);}
}
// moon and moon orbit movement
let moon = Planets.find(x=> x.name == 'moon');
let moonobj = PlanetObjects.find(x=> x.name == 'moon').object;
let e = PlanetObjects.find(x=> x.name == 'earth').object.position;
let orbit = Orbits.find(x=>x.name == 'moon').object;
let M = moon.obP.M0 + moon.obP.N * (CurrentTimeJDN-D0);
let mp = posInOrbit(moon.obP, normalizeAngle(M));
moonobj.position.set(e.x+mp.x,e.y+mp.y,e.z+mp.z);
orbit.position.set(e.x,e.y,e.z);
// Camera
isAccelTime();
if (Init) { goToPlanet('saturn'); Init = false; }
if (!InAccelTime && !InOverview && !Locked) {
let lk = PlanetObjects.find(x=> x.name == CurrentTarget);
Controls.target.set(lk.object.position.x, lk.object.position.y, lk.object.position.z);
Controls.update();
}
if (Locked) {
let p = PlanetObjects.find(x=> x.name == CurrentTarget).object;
let r = Planets.find(x=> x.name == CurrentTarget).radius;
Controls.target.set(p.position.x, p.position.y, p.position.z);
let dir = new THREE.Vector3(p.position.x,p.position.y,p.position.z);
dir.normalize().negate();
Camera.position.set(p.position.x+dir.x*r*6, p.position.y+dir.y*r*6, p.position.z+dir.z*r*6);
Controls.maxDistance = 50;
Controls.minDistance = 0.000001;
Controls.update();
}
// Labels
updateLabels();
// Axis Lines
updateNorthPoleVectors();
Composer.render();
}
loadManager.onLoad = function () {
document.getElementById('loading').remove();
animate();
};
}
main();
/************************** Options UI **************************/
// Toggle Drawing North Pole Vectors
var checkbox = document.getElementById('draw-north-poles');
checkbox.addEventListener('change', function(){
if(this.checked){
for (const np of NorthPoleVectors) {np.object.visible = true;}
} else {
for (const np of NorthPoleVectors) {np.object.visible = false;}
}
});
// Toggle Drawing Orbits
var orbcheckbox = document.getElementById('draw-orbits');
orbcheckbox.addEventListener('change', function(){
if(this.checked){
for (const obj of Orbits) {obj.object.visible = true;}
} else {
for (const obj of Orbits) {obj.object.visible = false;}
}
});
// Toggle real sun size in sky
var suncheckbox = document.getElementById('real-sun-size');
suncheckbox.addEventListener('change', function(){
if(this.checked){
SunFlare.visible = false;
SunObj.visible = true;
} else {
SunFlare.visible = true;
SunObj.visible = false;
}
});
// Toggle Labels
var labelscheckbox = document.getElementById('draw-labels');
labelscheckbox.addEventListener('change', function(){
if(this.checked){
for (const l of Labels) {l.sprite.visible = true;}
} else {
for (const l of Labels) {l.sprite.visible = false;}
}
});
// Follow planet
var followcheckbox = document.getElementById('follow-planet');
followcheckbox.addEventListener('change', function(){
if(this.checked && CurrentTarget != null){
Locked = true;
} else {
this.checked = false;
Locked = false;
goToPlanet(CurrentTarget);
}
});
// Go to planet
var elements = document.getElementsByClassName('gotoplanet');
for (const e of elements) {
e.addEventListener('click', function(){
if(InAccelTime) {return;}
if(Locked) {return;}
let name = this.innerHTML;
name = name.toLowerCase();
goToPlanet(name);
});
}
// Go to overview
var overview = document.getElementById('goto-overview');
overview.addEventListener('click', function(){
if(Locked) {return;}
Camera.position.set(13,13,13);
Controls.target.set(0,0,0);
Controls.maxDistance = 50;
Controls.update();
InOverview = true;
CurrentTarget = null;
Locked = false;
});
// Reset time multiplier
var bttnRst = document.getElementById('reset');
bttnRst.addEventListener('click', function(){
TimeMultiplier = 1;
});
// Time x100
var bttnRst = document.getElementById('f1');
bttnRst.addEventListener('click', function(){
TimeMultiplier += 100;
});
// Time x100,000
var bttnRst = document.getElementById('f2');
bttnRst.addEventListener('click', function(){
TimeMultiplier += 100000;
});
// Set time to now
var bttnRst = document.getElementById('current');
bttnRst.addEventListener('click', function(){
let newTime = UTCtoJDN(new Date());
let seconds = (newTime - CurrentTimeJDN)*86400;
let rot_speed = Planets.find(x=> x.name == 'earth').rotatRate;
let e = PlanetObjects.find(x=> x.name == 'earth').object;
e.rotateY(normalizeAngleRad(seconds*rot_speed));
CurrentTimeJDN = newTime;
TimeMultiplier = 1;
});
// Time -x100
var bttnRst = document.getElementById('b1');
bttnRst.addEventListener('click', function(){
TimeMultiplier += -100;
});
// Time -x100,000
var bttnRst = document.getElementById('b2');
bttnRst.addEventListener('click', function(){
TimeMultiplier += -100000;
});