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Terrain splatmaps #166

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pvutov opened this issue Jan 2, 2021 · 0 comments
Open

Terrain splatmaps #166

pvutov opened this issue Jan 2, 2021 · 0 comments
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enhancement New feature or request

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@pvutov
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pvutov commented Jan 2, 2021

[3:28 PM] Firestarter: ok I did some reading, we dont need a custom tool for painting terrain
[3:28 PM] Firestarter: we can export splatmaps and let Unity assign materials to the masked out image
[3:28 PM] Firestarter: however
[3:28 PM] Firestarter: you cannot import splatmaps via GUI
[3:28 PM] Firestarter: lmao
[3:29 PM] Firestarter: you need to load them from script
[3:29 PM] Firestarter: which I have no idea about
[3:29 PM] Firestarter: we dont need this now, I will hand paint this first map, but for the future its worth looking into it
[3:29 PM] fade: whats a splatmap
[3:29 PM] Firestarter: a splatmap is an RGB image with 8 distinct colors
[3:29 PM] Firestarter: each color corresponds to a terrain texture/layer
[3:30 PM] Firestarter: the terrain reads the splatmap data as input, and will paint the terrain based on the splatmap
[3:30 PM] Firestarter: like a mask
[3:32 PM] Firestarter: so we have Vegetation Spawner asset to spawn vegetation on specific terrain layers
[3:32 PM] Firestarter: and with imported splatmaps

Relevant? :
https://blogs.unity3d.com/2019/08/15/accelerate-your-terrain-material-painting-with-the-2019-2-terrain-tools-update/

@pvutov pvutov added the enhancement New feature or request label Jan 2, 2021
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