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Smoke rendering

Jan Vogelsang edited this page Apr 28, 2022 · 7 revisions

In FDS smoke data is available as 3-dimensional grid data with different quantities such as soot density or temperature.
For our needs, soot density will be sufficient as we can use it to apply the Beer-Lamber-Law to model the smoke inside the engine.

https://github.com/tommybazar/TBRaymarchProject and https://shaderbits.com/blog/creating-volumetric-ray-marcher
Maybe also interesting: https://github.com/slsdo/volumetric-cloud/blob/master/VolumetricClouds/RayMarch.h

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