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ComputerCraft Turtles (represented by fake players with the same rights as the ones who placed them) are not supposed to be able to enter another one's claim, because that allows them to interact with other user's network if they come to be in contact with a modem and in the most innocent case's scenario, they can just become lost while the person who owns the claim gets an exclusive hold to a turtle with the placer's permissions, which would allow for some damage/griefing when the placer is offline and unable to prevent it.
ComputerCraft's Fakeplayers are programmed to avoid entering protected areas, but they only check if the area is spawnprotected, which flan doesn't seem to mixin into.
Steps to reproduce
Send a turtle to one's claim
if accidental, may be unable to retrieve it, if on purpose, probably trying to get access to an exposed modem block, which allows one to access other player's network remotely
hmm tbh ideally they would add the check on their end. and considering that permissions are now data based it should also be fairly trivial to create a new permission for that if required
Modloader
Fabric
Minecraft version
1.21
Modloader version
Fabric Loader 0.16.0
Mod version
1.10..7
Description
ComputerCraft Turtles (represented by fake players with the same rights as the ones who placed them) are not supposed to be able to enter another one's claim, because that allows them to interact with other user's network if they come to be in contact with a modem and in the most innocent case's scenario, they can just become lost while the person who owns the claim gets an exclusive hold to a turtle with the placer's permissions, which would allow for some damage/griefing when the placer is offline and unable to prevent it.
ComputerCraft's Fakeplayers are programmed to avoid entering protected areas, but they only check if the area is spawnprotected, which flan doesn't seem to mixin into.
Steps to reproduce
Mods that might affect the issue
CC:Tweaked version 1.112.0 (https://modrinth.com/mod/cc-tweaked)
Logs
N/A
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