Releases: FluidSynth/fluidsynth
Releases · FluidSynth/fluidsynth
fluidsynth 2.2.8
fluidsynth 2.2.7
- Fix file driver not working correctly on Windows (#1076)
- Add a function to create a sequencer event from a midi event (#1078, thanks to @jimhen3ry)
- Precompiled x86 binaries are now x87-FPU compatible (#1079)
- Fix fluidsynth not responding to SIGINT and SIGTERM when using recent SDL2 (#1071, thanks to @mawe42)
fluidsynth 2.2.6
- Undeprecation and minor revisal of the OSS driver (#1038)
- Minor improvements to CoreAudio and CoreMidi drivers (#1047, thanks to @bradhowes)
- Fix sustained voices being held after
ALL_CTRL_OFF
(#1049) - Fix clobbering of
PORTAMENTO_CTRL
afterALL_CRTL_OFF
(#1050) - Prevent Modulation Envelope from being stuck in decay phase, causing detuned voices and potentially other audible glitches for some soundfonts (#1059)
- Fix a compilation issue with recent glib (#1063, thanks to @devingryu)
fluidsynth 2.2.5
- Fix a build failure with CMake < 3.12 (#1003, thanks to @komh)
- OSS and MidiShare drivers are now deprecated (#1010)
- Prevent samples accidentally having their loops disabled (#1017)
- Fix framework installation on MacOS (#1029, thanks to @pedrolcl)
Pls. note that fluidsynth 2.3.0 will require CMake >= 3.13
fluidsynth 2.2.4
- Per-channel
ALL_SOUND_OFF
when seeking/stopping player (#980, thanks to @albedozero) - Fix windows related encoding problems (#984, thanks to @tsingakbar)
- Rewind playlist when calling
fluid_player_play
after all loops are complete (#994, thanks to @albedozero) - Fix MinGW related static linking issues (#990, thanks to @realnc)
fluidsynth 2.2.3
- FluidSynth did not build on macOS 10.5 and earlier (#946, thanks to @evanmiller)
- Fix build with CMake <3.7 (#944, thanks to @komh)
- Fix a NULL dereference in
delete_fluid_ladspa_effect()
(#963)
fluidsynth 2.2.2
- The MIDI router now handles out-of-range parameters in a smarter manner (#891, thanks to @jjceresa)
- Keep pedaling effective when the same note is played more than once (#905, thanks to @jjceresa)
- Select soundfont samples by frequency instead of midi note numbers (#926, thanks to @Naturseptime)
- Fix the sequencer's event ordering for NoteOn vel=0 events (#907)
- libfluidsynth's import library was broken for MinGW builds (#874)
- fluidsynth.exe short option
-Q
not working (#915, thanks to @pedrolcl) - Precompiled Android binaries didn't work (#894, #897)
- Fix openMP detection for XCode 12.5 (#917)
- Make
audio.jack.autoconnect
connect all available ports (#920) - Prevent MIDI Player from continuously suppressing notes (#935, thanks to @albedozero)
fluidsynth.pc
now includes private libraries for static linking (#904)- Fix typos in code and documentation (#939, thanks to @luzpaz)
fluidsynth 2.2.1
- Make ALSA the default driver on Linux (#878)
- Coreaudio driver failed to initialize on MacOS 11 (#803, thanks to @ringoz)
- WaveOut driver failed to initialize (#873, thanks to @carlo-bramini)
- COM initialization in WASAPI driver is no longer performed in the caller's context (#839, thanks to @pedrolcl)
- WASPI driver now supports reverb and chorus (#836, thanks to @chirs241097)
- Handle SysEx GM/GM2 mode on, GS reset, and XG reset (#877, thanks to @kode54)
- Old behaviour of
fluid_player_join
has been restored to prevent infinite loop in client code (#872) - The Soundfont loader code has been refactored, illegal generators will now be skipped more consequently (#823, thanks to @mawe42)
fluidsynth 2.1.9
Coreaudio driver failed to initialize on MacOS 11 (#803, backport from 2.2.1)
fluidsynth 2.2.0
This release breaks ABI compatibility! Refer to the API docs for details.
A C++98 compliant compiler is now required to build fluidsynth (mailing list thread)
Pre-built binaries are provided for WindowsXP
, Windows10
and Android API Level >=30
.
New features
- Support loading SoundFonts >2GiB on Windows (#629)
- Major overhaul of the sequencer and its event queue (#604)
- Overlapping notes can be handled (#637)
- Performance improvement, since the event queue no longer blocks the rendering thread
- Time scale is not limited to
1000
anymore and can therefore be used for tempo changes
- The following audio drivers have gained multi-channel support
- The WinMIDI driver supports multiple devices (#677, thanks to @jjceresa)
- Handle GS DT1 SysEx messages for setting whether a channel is used for rhythm part (#708, thanks to @chirs241097)
- Support use of UTF-8 filenames under Windows (#718, thanks to @getraid-gg)
- Improved support for overriding tempo of the MIDI player (#711, #713, thanks to @jjceresa)
- Handle settings-related commands in user command file before initializing other objects (#739)
- SoundFont loading has been parallelized (#746, #812, requires openMP)
- The Oboe driver has gained a lower latency and other updates (#740, #741, #747)
- WASAPI driver has been added (#754, thanks to @chirs241097)