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ocgapi.cpp
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ocgapi.cpp
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/*
* interface.cpp
*
* Created on: 2010-5-2
* Author: Argon
*/
#include <cstdio>
#include <cstring>
#include "ocgapi.h"
#include "duel.h"
#include "card.h"
#include "group.h"
#include "effect.h"
#include "field.h"
#include "interpreter.h"
#include "buffer.h"
#include <set>
static script_reader sreader = default_script_reader;
static card_reader creader = default_card_reader;
static message_handler mhandler = default_message_handler;
static byte buffer[0x20000];
static std::set<duel*> duel_set;
extern "C" DECL_DLLEXPORT void set_script_reader(script_reader f) {
sreader = f;
}
extern "C" DECL_DLLEXPORT void set_card_reader(card_reader f) {
creader = f;
}
extern "C" DECL_DLLEXPORT void set_message_handler(message_handler f) {
mhandler = f;
}
byte* read_script(const char* script_name, int* len) {
return sreader(script_name, len);
}
uint32 read_card(uint32 code, card_data* data) {
return creader(code, data);
}
uint32 handle_message(void* pduel, uint32 msg_type) {
return mhandler((intptr_t)pduel, msg_type);
}
byte* default_script_reader(const char* script_name, int* slen) {
FILE *fp;
fp = std::fopen(script_name, "rb");
if (!fp)
return nullptr;
size_t len = std::fread(buffer, 1, sizeof buffer, fp);
std::fclose(fp);
if (len >= sizeof buffer)
return nullptr;
*slen = (int)len;
return buffer;
}
uint32 default_card_reader(uint32 code, card_data* data) {
return 0;
}
uint32 default_message_handler(intptr_t pduel, uint32 message_type) {
return 0;
}
extern "C" DECL_DLLEXPORT intptr_t create_duel(uint_fast32_t seed) {
duel* pduel = new duel();
duel_set.insert(pduel);
pduel->random.reset(seed);
return (intptr_t)pduel;
}
extern "C" DECL_DLLEXPORT void start_duel(intptr_t pduel, uint32 options) {
duel* pd = (duel*)pduel;
pd->game_field->core.duel_options |= options & 0xffff;
int32 duel_rule = options >> 16;
if(duel_rule)
pd->game_field->core.duel_rule = duel_rule;
else if(options & DUEL_OBSOLETE_RULING) //provide backward compatibility with replay
pd->game_field->core.duel_rule = 1;
if (pd->game_field->core.duel_rule < 1 || pd->game_field->core.duel_rule > CURRENT_RULE)
pd->game_field->core.duel_rule = CURRENT_RULE;
if (pd->game_field->core.duel_rule == MASTER_RULE3) {
pd->game_field->player[0].szone_size = 8;
pd->game_field->player[1].szone_size = 8;
}
pd->game_field->core.shuffle_hand_check[0] = FALSE;
pd->game_field->core.shuffle_hand_check[1] = FALSE;
pd->game_field->core.shuffle_deck_check[0] = FALSE;
pd->game_field->core.shuffle_deck_check[1] = FALSE;
if(pd->game_field->player[0].start_count > 0)
pd->game_field->draw(0, REASON_RULE, PLAYER_NONE, 0, pd->game_field->player[0].start_count);
if(pd->game_field->player[1].start_count > 0)
pd->game_field->draw(0, REASON_RULE, PLAYER_NONE, 1, pd->game_field->player[1].start_count);
if(options & DUEL_TAG_MODE) {
for(int i = 0; i < pd->game_field->player[0].start_count && pd->game_field->player[0].tag_list_main.size(); ++i) {
card* pcard = pd->game_field->player[0].tag_list_main.back();
pd->game_field->player[0].tag_list_main.pop_back();
pd->game_field->player[0].tag_list_hand.push_back(pcard);
pcard->current.controler = 0;
pcard->current.location = LOCATION_HAND;
pcard->current.sequence = (uint8)pd->game_field->player[0].tag_list_hand.size() - 1;
pcard->current.position = POS_FACEDOWN;
}
for(int i = 0; i < pd->game_field->player[1].start_count && pd->game_field->player[1].tag_list_main.size(); ++i) {
card* pcard = pd->game_field->player[1].tag_list_main.back();
pd->game_field->player[1].tag_list_main.pop_back();
pd->game_field->player[1].tag_list_hand.push_back(pcard);
pcard->current.controler = 1;
pcard->current.location = LOCATION_HAND;
pcard->current.sequence = (uint8)pd->game_field->player[1].tag_list_hand.size() - 1;
pcard->current.position = POS_FACEDOWN;
}
}
pd->game_field->add_process(PROCESSOR_TURN, 0, 0, 0, 0, 0);
}
extern "C" DECL_DLLEXPORT void end_duel(intptr_t pduel) {
duel* pd = (duel*)pduel;
if(duel_set.count(pd)) {
duel_set.erase(pd);
delete pd;
}
}
extern "C" DECL_DLLEXPORT void set_player_info(intptr_t pduel, int32 playerid, int32 lp, int32 startcount, int32 drawcount) {
if (!check_playerid(playerid))
return;
duel* pd = (duel*)pduel;
if(lp > 0)
pd->game_field->player[playerid].lp = lp;
if(startcount >= 0)
pd->game_field->player[playerid].start_count = startcount;
if(drawcount >= 0)
pd->game_field->player[playerid].draw_count = drawcount;
}
extern "C" DECL_DLLEXPORT void get_log_message(intptr_t pduel, char* buf) {
std::strcpy(buf, ((duel*)pduel)->strbuffer);
}
extern "C" DECL_DLLEXPORT int32 get_message(intptr_t pduel, byte* buf) {
int32 len = ((duel*)pduel)->read_buffer(buf);
((duel*)pduel)->clear_buffer();
return len;
}
extern "C" DECL_DLLEXPORT uint32 process(intptr_t pduel) {
duel* pd = (duel*)pduel;
uint32 result = 0;
do {
result = pd->game_field->process();
} while ((result & PROCESSOR_BUFFER_LEN) == 0 && (result & PROCESSOR_FLAG) == 0);
return result;
}
extern "C" DECL_DLLEXPORT void new_card(intptr_t pduel, uint32 code, uint8 owner, uint8 playerid, uint8 location, uint8 sequence, uint8 position) {
if (!check_playerid(owner) || !check_playerid(playerid))
return;
duel* ptduel = (duel*)pduel;
if(ptduel->game_field->is_location_useable(playerid, location, sequence)) {
card* pcard = ptduel->new_card(code);
pcard->owner = owner;
ptduel->game_field->add_card(playerid, pcard, location, sequence);
pcard->current.position = position;
if(!(location & LOCATION_ONFIELD) || (position & POS_FACEUP)) {
pcard->enable_field_effect(true);
ptduel->game_field->adjust_instant();
} if(location & LOCATION_ONFIELD) {
if(location == LOCATION_MZONE)
pcard->set_status(STATUS_PROC_COMPLETE, TRUE);
}
}
}
extern "C" DECL_DLLEXPORT void new_tag_card(intptr_t pduel, uint32 code, uint8 owner, uint8 location) {
duel* ptduel = (duel*)pduel;
if(owner > 1 || !(location & (LOCATION_DECK | LOCATION_EXTRA)))
return;
card* pcard = ptduel->new_card(code);
switch(location) {
case LOCATION_DECK:
ptduel->game_field->player[owner].tag_list_main.push_back(pcard);
pcard->owner = owner;
pcard->current.controler = owner;
pcard->current.location = LOCATION_DECK;
pcard->current.sequence = (uint8)ptduel->game_field->player[owner].tag_list_main.size() - 1;
pcard->current.position = POS_FACEDOWN_DEFENSE;
break;
case LOCATION_EXTRA:
ptduel->game_field->player[owner].tag_list_extra.push_back(pcard);
pcard->owner = owner;
pcard->current.controler = owner;
pcard->current.location = LOCATION_EXTRA;
pcard->current.sequence = (uint8)ptduel->game_field->player[owner].tag_list_extra.size() - 1;
pcard->current.position = POS_FACEDOWN_DEFENSE;
break;
}
}
extern "C" DECL_DLLEXPORT int32 query_card(intptr_t pduel, uint8 playerid, uint8 location, uint8 sequence, int32 query_flag, byte* buf, int32 use_cache) {
if (!check_playerid(playerid))
return LEN_FAIL;
duel* ptduel = (duel*)pduel;
card* pcard = nullptr;
location &= 0x7f;
if(location & LOCATION_ONFIELD)
pcard = ptduel->game_field->get_field_card(playerid, location, sequence);
else {
card_vector* lst = nullptr;
if (location == LOCATION_HAND)
lst = &ptduel->game_field->player[playerid].list_hand;
else if (location == LOCATION_GRAVE)
lst = &ptduel->game_field->player[playerid].list_grave;
else if (location == LOCATION_REMOVED)
lst = &ptduel->game_field->player[playerid].list_remove;
else if (location == LOCATION_EXTRA)
lst = &ptduel->game_field->player[playerid].list_extra;
else if (location == LOCATION_DECK)
lst = &ptduel->game_field->player[playerid].list_main;
else
return LEN_FAIL;
if(sequence >= (int32)lst->size())
pcard = nullptr;
else
pcard = (*lst)[sequence];
}
if (pcard) {
return pcard->get_infos(buf, query_flag, use_cache);
}
else {
buffer_write<int32_t>(buf, LEN_EMPTY);
return LEN_EMPTY;
}
}
extern "C" DECL_DLLEXPORT int32 query_field_count(intptr_t pduel, uint8 playerid, uint8 location) {
duel* ptduel = (duel*)pduel;
if (!check_playerid(playerid))
return 0;
auto& player = ptduel->game_field->player[playerid];
if(location == LOCATION_HAND)
return (int32)player.list_hand.size();
if(location == LOCATION_GRAVE)
return (int32)player.list_grave.size();
if(location == LOCATION_REMOVED)
return (int32)player.list_remove.size();
if(location == LOCATION_EXTRA)
return (int32)player.list_extra.size();
if(location == LOCATION_DECK)
return (int32)player.list_main.size();
if(location == LOCATION_MZONE) {
int32 count = 0;
for(auto& pcard : player.list_mzone)
if(pcard)
++count;
return count;
}
if(location == LOCATION_SZONE) {
int32 count = 0;
for(auto& pcard : player.list_szone)
if(pcard)
++count;
return count;
}
return 0;
}
extern "C" DECL_DLLEXPORT int32 query_field_card(intptr_t pduel, uint8 playerid, uint8 location, uint32 query_flag, byte* buf, int32 use_cache) {
if (!check_playerid(playerid))
return LEN_FAIL;
duel* ptduel = (duel*)pduel;
auto& player = ptduel->game_field->player[playerid];
byte* p = buf;
if(location == LOCATION_MZONE) {
for(auto& pcard : player.list_mzone) {
if(pcard) {
int32 clen = pcard->get_infos(p, query_flag, use_cache);
p += clen;
} else {
buffer_write<int32_t>(p, LEN_EMPTY);
}
}
}
else if(location == LOCATION_SZONE) {
for(auto& pcard : player.list_szone) {
if(pcard) {
int32 clen = pcard->get_infos(p, query_flag, use_cache);
p += clen;
} else {
buffer_write<int32_t>(p, LEN_EMPTY);
}
}
}
else {
card_vector* lst = nullptr;
if(location == LOCATION_HAND)
lst = &player.list_hand;
else if(location == LOCATION_GRAVE)
lst = &player.list_grave;
else if(location == LOCATION_REMOVED)
lst = &player.list_remove;
else if(location == LOCATION_EXTRA)
lst = &player.list_extra;
else if(location == LOCATION_DECK)
lst = &player.list_main;
else
return LEN_FAIL;
for(auto& pcard : *lst) {
int32 clen = pcard->get_infos(p, query_flag, use_cache);
p += clen;
}
}
return (int32)(p - buf);
}
extern "C" DECL_DLLEXPORT int32 query_field_info(intptr_t pduel, byte* buf) {
duel* ptduel = (duel*)pduel;
byte* p = buf;
*p++ = MSG_RELOAD_FIELD;
*p++ = (uint8)ptduel->game_field->core.duel_rule;
for(int playerid = 0; playerid < 2; ++playerid) {
auto& player = ptduel->game_field->player[playerid];
buffer_write<int32_t>(p, player.lp);
for(auto& pcard : player.list_mzone) {
if(pcard) {
*p++ = 1;
*p++ = pcard->current.position;
*p++ = (uint8)pcard->xyz_materials.size();
} else {
*p++ = 0;
}
}
for(auto& pcard : player.list_szone) {
if(pcard) {
*p++ = 1;
*p++ = pcard->current.position;
} else {
*p++ = 0;
}
}
*p++ = (uint8)player.list_main.size();
*p++ = (uint8)player.list_hand.size();
*p++ = (uint8)player.list_grave.size();
*p++ = (uint8)player.list_remove.size();
*p++ = (uint8)player.list_extra.size();
*p++ = (uint8)player.extra_p_count;
}
*p++ = (uint8)ptduel->game_field->core.current_chain.size();
for(const auto& ch : ptduel->game_field->core.current_chain) {
effect* peffect = ch.triggering_effect;
buffer_write<uint32_t>(p, peffect->get_handler()->data.code);
buffer_write<uint32_t>(p, peffect->get_handler()->get_info_location());
*p++ = ch.triggering_controler;
*p++ = (uint8)ch.triggering_location;
*p++ = ch.triggering_sequence;
buffer_write<uint32_t>(p, peffect->description);
}
return (int32)(p - buf);
}
extern "C" DECL_DLLEXPORT void set_responsei(intptr_t pduel, int32 value) {
((duel*)pduel)->set_responsei(value);
}
extern "C" DECL_DLLEXPORT void set_responseb(intptr_t pduel, byte* buf) {
((duel*)pduel)->set_responseb(buf);
}
extern "C" DECL_DLLEXPORT int32 preload_script(intptr_t pduel, const char* script_name) {
return ((duel*)pduel)->lua->load_script(script_name);
}