Table of contents README Preface Why this book Audience for the book Introduction and Setting the foundations Chapter 1: Overview of the project What is a multi-user dungeon? What is the focus of this book? What is different about this guide? A quick word on the game Chapter 2: The Foundations of the Beware of Dragons Synopsis of the plot Factions The Phenixian Sages The Eclipsian Brotherhood Deities Demigod Revelar Ignatius - Dragon King Codex of Draconic Ascendancy Essence of the Ignatius Path of the dragon Magic systems Aura Welding - a radiant arsenal Shadow Weaving: perilous arcane arts Draconic Resonance: Channeling the power of dragons Major plot antogonists Malgorth, the Shadow Weaver Lord Seraphina, High Draconic Priestess Moros Blackthorn: The Malevolent Warden Nexus Big picture vision Chapter 3 : Product Design Guiding principles Immersive player experience Intuitive gameplay Guided learning curve Balanced challenge and reward Game mechanics World building Room Management Map Navigation Shards Management Command auto-complete and suggestions Pyres Inventory Equipment Artifacts Elixirs Combat System Leveling & Progression Multiplayer features Resource Exchange Proximity Chat Safe Zones UI mockups User registration / login Character Selection Screen Inventory Elixir Management Interface Currency Management Interface Character Build Progression Tree Pyre Interface Chapter 4: Software Architecture System Design Low-Level Design Monitoring