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UMinesweeperDataController.pas
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unit UMinesweeperDataController;
interface
uses
System.Generics.Collections, System.Classes;
type
TMineSweeperGameState = (mgsIdle, mgsLeftClick, mgsExploded, mgsVictory);
TMineSweeperDataController = class;
TMineField = class
private
fNumberOfMinesAroundCache: Integer;
fIsFlagged: Boolean;
procedure SetFlagged(aValue: Boolean);
public
HasMine: Boolean;
IsRevealed: Boolean;
IsExplosionSource: Boolean;
Controller: TMineSweeperDataController;
X, Y: Integer;
property IsFlagged: Boolean read fIsFlagged write SetFlagged;
function GetNumberOfMinesAround(): Integer;
procedure SwapMinesWith(aOther: TMineField);
procedure OnLeftClicking();
procedure OnLeftClicked();
procedure OnRightClicked();
constructor Create(aController: TMineSweeperDataController; aX, aY: Integer);
end;
TMineSweeperDataController = class
private
fWidth, fHeight: Integer;
fNumberOfMines: Integer;
fNumberOfFlags: Integer;
fNumberOfRevealedFields: Integer;
fGameBoard: TObjectList<TObjectList<TMineField>>;
fGameState: TMineSweeperGameState;
fOnRestartRequired: TNotifyEvent;
fOnVictory: TNotifyEvent;
fIsRunning: Boolean;
fStartTime: TDateTime;
fEndTime: TDateTime;
public
constructor Create(aWidth, aHeight, aNumOfMines: Integer);
function IsInBounds(aX, aY: Integer): Boolean;
function GetFieldAt(aX, aY: Integer): TMineField;
function GetWidth(): Integer;
function GetHeight(): Integer;
function GetSize(): Integer;
function GetNumberOfMines: Integer;
function GetNumberOfRevealedFields(): Integer;
function GetGameBoard: TObjectList<TObjectList<TMineField>>;
function GetStartTime: TDateTime;
function GetEndTime: TDateTime;
function IsGameOver: Boolean;
function IsVictory: Boolean;
function GetNumberOfFlags: Integer;
function CheckFlagCorrectness: Boolean;
procedure Shuffle();
procedure OnLeftClicking();
procedure OnLeftClicked(aSender: TMineField);
procedure OnRightClicked(aSender: TMineField);
procedure OnFlagged(aSender: TMineField);
procedure OnUnFlagged(aSender: TMineField);
property GameState: TMineSweeperGameState read fGameState write fGameState;
property OnRestartRequired: TNotifyEvent read fOnRestartRequired write fOnRestartRequired;
property OnVictory: TNotifyEvent read fOnVictory write fOnVictory;
property IsRunning: Boolean read fIsRunning;
end;
implementation
uses
System.SysUtils, UMinesweeperGame, System.Math;
{ TMineSweeperDataController }
function TMineSweeperDataController.CheckFlagCorrectness: Boolean;
begin
for var y := 0 to GetHeight() - 1 do
for var x := 0 to GetWidth() - 1 do
begin
var currentField := GetFieldAt(x, y);
if currentField.IsFlagged and not currentField.HasMine then
Exit(False);
end;
result := True;
end;
constructor TMineSweeperDataController.Create(aWidth, aHeight,
aNumOfMines: Integer);
begin
if (aNumOfMines <= 0) or (aNumOfMines >= (aWidth * aHeight)) then
raise Exception.Create('Invalid amount of mines.');
if (aHeight <= 0) then
raise Exception.Create('Invalid height.');
if (aWidth <= 0) then
raise Exception.Create('Invalid width.');
fWidth := aWidth;
fHeight := aHeight;
fGameBoard := TObjectList<TObjectList<TMineField>>.Create();
fNumberOfMines := aNumOfMines;
for var y := 0 to aHeight - 1 do
begin
var row := TObjectList<TMineField>.Create();
fGameBoard.Add(row);
for var x := 0 to aWidth - 1 do
begin
var field := TMineField.Create(Self, x, y);
row.Add(field);
end;
end;
for var i := 0 to aNumOfMines - 1 do
begin
var y := i div aWidth;
var x := i mod aWidth;
GetFieldAt(x, y).HasMine := True;
end;
Shuffle();
end;
function TMineSweeperDataController.GetEndTime: TDateTime;
begin
if IsGameOver then
result := fEndTime
else
result := Now();
end;
function TMineSweeperDataController.GetFieldAt(aX, aY: Integer): TMineField;
begin
if not IsInBounds(aX, aY) then
raise Exception.Create('Position out of bounds.');
result := GetGameBoard()[aY][aX];
end;
function TMineSweeperDataController.GetGameBoard: TObjectList<TObjectList<TMineField>>;
begin
result := fGameBoard;
end;
function TMineSweeperDataController.GetHeight: Integer;
begin
result := fHeight;
end;
function TMineSweeperDataController.GetNumberOfFlags: Integer;
begin
result := fNumberOfFlags;
end;
function TMineSweeperDataController.GetNumberOfMines: Integer;
begin
result := fNumberOfMines;
end;
function TMineSweeperDataController.GetNumberOfRevealedFields: Integer;
begin
result := fNumberOfRevealedFields;
end;
function TMineSweeperDataController.GetSize: Integer;
begin
result := GetWidth() * GetHeight();
end;
function TMineSweeperDataController.GetStartTime: TDateTime;
begin
result := fStartTime;
end;
function TMineSweeperDataController.GetWidth: Integer;
begin
result := fWidth;
end;
function TMineSweeperDataController.IsGameOver: Boolean;
begin
result := GameState in [mgsExploded, mgsVictory];
end;
function TMineSweeperDataController.IsInBounds(aX, aY: Integer): Boolean;
begin
result := (
(aX >= 0) and
(aY >= 0) and
(aX < GetWidth()) and
(aY < GetHeight())
);
end;
function TMineSweeperDataController.IsVictory: Boolean;
begin
result := (GetNumberOfMines() + GetNumberOfRevealedFields()) >= GetSize();
end;
procedure TMineSweeperDataController.OnFlagged(aSender: TMineField);
begin
Inc(fNumberOfFlags);
end;
procedure TMineSweeperDataController.OnLeftClicked(aSender: TMineField);
procedure _expand(aX, aY: Integer);
begin
if not IsInBounds(aX, aY) then
Exit();
var field := GetFieldAt(aX, aY);
if field.IsRevealed then
Exit();
field.IsRevealed := True;
field.IsFlagged := False;
Inc(fNumberOfRevealedFields);
if field.GetNumberOfMinesAround() = 0 then
for var dy := -1 to 1 do
for var dx := -1 to 1 do
begin
var xx := aX + dx;
var yy := aY + dy;
_expand(xx, yy);
end;
end;
begin
if IsGameOver then
begin
if Assigned(fOnRestartRequired) then
fOnRestartRequired(Self);
Exit;
end;
if not fIsRunning then
begin
fIsRunning := True;
fStartTime := Now();
end;
GameState := mgsIdle;
if aSender.HasMine then
begin
aSender.IsExplosionSource := True;
fEndTime := Now();
GameState := mgsExploded;
for var y := 0 to GetHeight() - 1 do
for var x := 0 to GetWidth() - 1 do
begin
var field := GetFieldAt(x, y);
if (field.HasMine) then
field.IsRevealed := True;
end;
end
else
begin
_expand(aSender.X, aSender.Y);
if IsVictory() then
begin
fEndTime := Now();
GameState := mgsVictory;
if Assigned(OnVictory) then
OnVictory(Self);
end;
end;
end;
procedure TMineSweeperDataController.OnLeftClicking;
begin
if GameState = mgsIdle then
GameState := mgsLeftClick;
end;
procedure TMineSweeperDataController.OnRightClicked(aSender: TMineField);
begin
if (not IsGameOver()) and (not aSender.IsRevealed) then
aSender.IsFlagged := not aSender.IsFlagged;
end;
procedure TMineSweeperDataController.OnUnFlagged(aSender: TMineField);
begin
Dec(fNumberOfFlags);
end;
procedure TMineSweeperDataController.Shuffle;
begin
for var y := 0 to GetHeight() - 1 do
for var x := 0 to GetWidth() - 1 do
begin
var currentField := GetFieldAt(x, y);
var targetField := GetFieldAt(Random(GetWidth()), Random(GetHeight()));
currentField.SwapMinesWith(targetField);
end;
end;
constructor TMineField.Create(aController: TMineSweeperDataController; aX, aY: Integer);
begin
Controller := aController;
X := aX;
Y := aY;
fNumberOfMinesAroundCache := -1;
end;
function TMineField.GetNumberOfMinesAround: Integer;
begin
if fNumberOfMinesAroundCache <> -1 then
Exit(fNumberOfMinesAroundCache);
result := 0;
for var dy := -1 to 1 do
for var dx := -1 to 1 do
begin
if(dy = 0) and (dx = 0) then
Continue;
var xx := X + dx;
var yy := Y + dy;
if(Controller.IsInBounds(xx, yy) and (Controller.GetFieldAt(xx, yy).HasMine)) then
Inc(result);
end;
fNumberOfMinesAroundCache := result;
end;
procedure TMineField.OnLeftClicked;
begin
Controller.OnLeftClicked(Self);
end;
procedure TMineField.OnLeftClicking;
begin
Controller.OnLeftClicking();
end;
procedure TMineField.OnRightClicked;
begin
Controller.OnRightClicked(Self);
end;
procedure TMineField.SetFlagged(aValue: Boolean);
begin
if fIsFlagged = aValue then
Exit;
fIsFlagged := aValue;
if aValue then
Controller.OnFlagged(Self)
else
Controller.OnUnFlagged(Self);
end;
procedure TMineField.SwapMinesWith(aOther: TMineField);
begin
var tmp := HasMine;
HasMine := aOther.HasMine;
aOther.HasMine := tmp;
end;
end.