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UseLocalVeldrid.sh
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UseLocalVeldrid.sh
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#!/bin/sh
# Run this script to use a local copy of veldrid rather than fetching it from nuget.
# It expects the veldrid directory to be at the same level as the osu-framework directory
#
# https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects
FRAMEWORK_CSPROJ="osu.Framework/osu.Framework.csproj"
SLN="osu-framework.sln"
dotnet remove $FRAMEWORK_CSPROJ reference ppy.Veldrid
dotnet sln $SLN add ../veldrid/src/Veldrid/Veldrid.csproj \
../veldrid/src/Veldrid.MetalBindings/Veldrid.MetalBindings.csproj \
../veldrid/src/Veldrid.OpenGLBindings/Veldrid.OpenGLBindings.csproj
dotnet add $FRAMEWORK_CSPROJ reference ../veldrid/src/Veldrid/Veldrid.csproj
tmp=$(mktemp)
jq '.solution.projects += ["../veldrid/src/Veldrid/Veldrid.csproj", "../veldrid/src/Veldrid.MetalBindings/Veldrid.MetalBindings.csproj", "../veldrid/src/Veldrid.OpenGLBindings/Veldrid.OpenGLBindings.csproj"]' osu-framework.Desktop.slnf > $tmp
mv -f $tmp osu-framework.Desktop.slnf
jq '.solution.projects += ["../veldrid/src/Veldrid/Veldrid.csproj", "../veldrid/src/Veldrid.MetalBindings/Veldrid.MetalBindings.csproj", "../veldrid/src/Veldrid.OpenGLBindings/Veldrid.OpenGLBindings.csproj"]' osu-framework.Android.slnf > $tmp
mv -f $tmp osu-framework.Android.slnf
jq '.solution.projects += ["../veldrid/src/Veldrid/Veldrid.csproj", "../veldrid/src/Veldrid.MetalBindings/Veldrid.MetalBindings.csproj", "../veldrid/src/Veldrid.OpenGLBindings/Veldrid.OpenGLBindings.csproj"]' osu-framework.iOS.slnf > $tmp
mv -f $tmp osu-framework.iOS.slnf