Skip to content

Releases: FrozenBlock/WilderWild

2.4.2 (1.20.1)

16 May 06:23
7c1ed33
Compare
Choose a tag to compare
  • Added new config options to control the Ancient Horn's cooldowns in different scenarios.
    • Default Cooldown
    • Creative Cooldown
    • Sculk Sensor Cooldown
    • Sculk Shrieker Cooldown
    • Hanging Tendril Cooldown
  • Geysers will now put out Fires, Campfires, and Candles upon Erupting without Lava, and ignite them upon Erupting with Lava. (#372)
  • Fixed the length of Geyser Eruptions, now being 5 instead of 4.
  • Significantly optimized Wilder Wild's custom worldgen
  • Slightly optimized Wilder Wild's custom rendering
  • Updated Scorched Eye and Fermented Scorched Eye textures.
  • (1.20.6) Added better support for Snowlogging on Embeddium thanks to embeddedt!
    • Snowlogging on Embeddium will no longer result in Z-Fighting with Pink Petals.
  • Cloud movement no longer uses separate mixins for Embeddium and Sodium, also thanks to embeddedt!
  • (1.20.4+) Updated Mesoglea's optional Liquid rendering to work without additional mixins in Vanilla and with Embeddium, also thanks to embeddedt!

2.4.1 (1.20.6)

05 May 04:36
cbeb0ac
Compare
Choose a tag to compare
  • Fixed incompatability with Create causing a crash.
  • Migrated to Mojang's setChanged method for Block Entities instead of using custom logic.
  • Fixed Split Coconuts yielding Coconuts in the Stonecutter.
  • Fixed possible crash when rendering snowloggeed blocks using Sodium
    • Snowlogged blocks will now not render with Embeddium, but this will be fixed in an Embeddium update

2.4.1 (1.20.4)

05 May 04:32
c5b82f7
Compare
Choose a tag to compare
  • Fixed incompatability with Create causing a crash.
  • Migrated to Mojang's setChanged method for Block Entities instead of using custom logic.
  • Fixed Split Coconuts yielding Coconuts in the Stonecutter.
  • Fixed possible crash when rendering snowloggeed blocks using Sodium
    • Snowlogged blocks will now not render with Embeddium, but this will be fixed in an Embeddium update

2.4.1 (1.20.2)

05 May 04:21
f249ad2
Compare
Choose a tag to compare
  • Fixed incompatability with Create causing a crash.
  • Migrated to Mojang's setChanged method for Block Entities instead of using custom logic.
  • Fixed Split Coconuts yielding Coconuts in the Stonecutter.
  • Fixed possible crash when rendering snowloggeed blocks using Sodium
    • Snowlogged blocks will now not render with Embeddium, but this will be fixed in an Embeddium update

2.4.1 (1.20.1)

05 May 04:13
cb5e67c
Compare
Choose a tag to compare
  • Fixed incompatability with Create causing a crash.
  • Migrated to Mojang's setChanged method for Block Entities instead of using custom logic.
  • Fixed Split Coconuts yielding Coconuts in the Stonecutter.
  • Fixed possible crash when rendering snowloggeed blocks using Sodium
    • Snowlogged blocks will now not render with Embeddium, but this will be fixed in an Embeddium update

2.4 (1.20.6)

03 May 00:04
5ad3fb6
Compare
Choose a tag to compare

Magmatic Caves

  • Added the Magmatic Caves biome.
  • It set my house on fire. Great!
  • A new, scorching underground biome consisting of sprawling Magma, Basalt, and Lava pools.
  • Lava-related features generate more frequently in this biome.
  • Fossils generate much more frequently in this biome.
  • Contains the new Geyser block
  • Generates in hotter areas of the world.
  • The Scorched will frequently spawn here.

Geysers

  • Added the Geyser!
  • Will occasionally erupt, pushing entities in the direction it's facing.
  • The Eruption of a Geyser lasts between one and two seconds.
    • Can also be powered with Redstone to erupt.
    • Eruptions will last 30 ticks (one and a half seconds) if triggered by Redstone.
    • If placed by a player, will not erupt naturally and will require Redstone activation.
    • The Eruption will remain effective unless blocked.
    • Eruptions that start in the air and move into a liquid, or that start in a liquid and move to the air or another liquid will be less effective past that point.
    • Eruptions started from Lava will set colliding entities ablaze.
    • Will cause a strong wind disturbance upon eruption.
    • Added the wilderwild:geyser_can_pass_through tag to control what blocks an Eruption can safely pass through, regardless of block support shape.
      • Contains the minecraft:trapdoors tag by default.
    • Added the wilderwild:geyser_cannot_pass_through tag to control what blocks an Eruption can never pass through, regardless of block support shape.
      • Contains the c:glass_blocks tag by default.
    • Added the wilderwild:geyser_pushed_extra tag to control entity types that are pushed a bit harder than usual by Eruptions.
      • Contains minecraft:arrow and minecraft:spectral_arrow by default.
  • Requires a Stone Pickaxe or stronger to be obtained.
  • Naturally generates in the Magmatic Caves, Basalt Deltas, and Nether Wastes biomes.
    • Generation in the Nether can be toggled off with the Geysers In Nether config option.
    • Can generate in more biomes with the use of the new wilderwild:has_nether_geyser and wilderwild:has_nether_lava_geyser tags.
      • Contains minecraft:basalt_deltas and minecraft:nether_wastes respectively by default.
      • Note that these tags will only cause the Nether variations of the feature to place in the specified biomes, not the Magmatic Caves variations.
  • Can be crafted with 4 Magma blocks, 4 Basalt blocks, and 1 Lava Bucket.

Scorched

  • Added the Scorched!
  • A new Spider variant that is fire-resistant and can walk on Lava.
  • Is more resistant to fall damage than regular Spiders.
  • Will avoid Water, and cannot swim in it.
  • Added a new Spawn Scorched config option to control whether Scorched can spawn naturally.
  • Can also be found in Trial Chambers.
    • This can be disabled with the Scorched In Trial Chambers config option.
  • Will drop String and occasionally a Scorched Eye upon death.
    • The Scorched Eye can be crafted into a Fermented Scorched Eye, much like regular Spider Eyes.
      • Can be used to brew a Potion of Scorching.
  • Will gain the Scorching effect while in Lava.

Scorching

  • A new mob effect that has a 25% chance to ignite the attacker each time the mob is hit.
  • Is brewed with a Fermented Scorched Eye and an Awkward Potion.

Frozen Caves

  • Added the Frozen Caves biome!
  • Ice wasn't built in a day! Or was it?
  • Consists of many icy and snowy blocks and a soft water color.
  • Generates primarily under snowy mountainous biomes.
    • Note that this does not impact Deep Dark generation whatsoever, as Frozen Caves will only generate above the Deep Dark.
  • Strays will spawn here naturally.
    • They can, however, be disabled by removing wilderwild:frozen_caves from the wilderwild:strays_can_spawn_underground tag.

Snowlogging

  • One-block tall plants, Bushes, Fences, Fence Gates, Walls, Shelf Fungi, Vines, and Sugar Cane can now be Snowlogged.
    • Added the Allow Snowlogging config option to dictate whether Snowlogging is enabled.
      • Requires the game to be restarted upon changing.
    • Added the Snowlog Blockades to dictate whether Fences, Fence Gates, and Walls can be Snowlogged.
      • Requires the game to be restarted upon changing.
      • This option is off by default to prevent excessive loading times.
    • Added the Natural Snowlogging config option to dictate whether Snowlogging can occur during worldgen and while it's snowing.

Fallen large Trees

  • Added Fallen Large Jungle Trees.
    • Added the wilderwild:has_fallen_large_jungle to control what biomes these will generate in.
    • Added the wilderwild:has_common_fallen_large_jungle to control what biomes these will commonly generate in.
  • Added Fallen Large Spruce Trees.
    • Added the wilderwild:has_fallen_large_spruce to control what biomes these will generate in.
    • Added the wilderwild:has_common_fallen_large_spruce to control what biomes these will commonly generate in.
    • Added the wilderwild:has_clean_fallen_large_spruce to control what biomes these will generate in, without decoration.
    • Added the wilderwild:has_common_clean_fallen_large_spruce to control what biomes these will commonly generate in, without decoration
  • Added Fallen Dark Oak Trees.
    • Added the wilderwild:has_fallen_dark_oak to control what biomes these will generate in.
    • Added the wilderwild:has_common_fallen_dark_oak to control what biomes these will commonly generate in.

Breezes, Wind Charges, and Wind

  • Breezes and Wind Charges now interact with the Wind System.
    • They will now affect particles, Tumbleweed, and Fireflies.
  • Breezes are immune to Ancient Horn Vibrations.
  • Tumbleweed will pass through Breezes.
    • This is controlled by the wilderwild:tumbleweed_passes_through tag.
  • Added a new Wind category in the Ambience & Misc tab.
  • Wind particles will now occasionally spawn throughout the world.
    • Particles caused by natural Wind can be disabled with the new Wind Particles config option in the Ambience & Misc. tab.
      • Added the Wind Particle Frequency to control how frequently these will spawn.
        • Added the Wind Particle Spawn Attempts to control how many times per tick a Wind particle will attempt to spawn.
    • Particles caused by Wind Disturbances like Breezes and Wind Charges can be disabled with the new Wind Disturbance Particles config option in the Ambience & Misc. tab.
      • Added the Wind Disturbance Particle Frequency to control how frequently these will spawn.
      • Added the Wind Disturbance Particle Spawn Attempts to control how many times per tick a Wind Disturbance particle will attempt to spawn.

Sounds and Ambience

  • Gave Magma a new set of sounds.
    • Can be disabled with the Magma Sounds config.
  • Fire now emits extra particles if on top of Magma.
    • Added the new Extra Magma Particles config option to control this.
  • The Warm River, Warm Beach, and Snowy Old Growth Pine Taiga will no longer have custom water colors without using the Water Colors config.
  • LudoCrypt's "Serene Sonder" and "Horizon Afoot" now plays in all Forest and Birch Forest biomes.
  • Renamed the Misc config tab to Ambience & Misc.
  • Moved the Water Colors category from the Worldgen tab to the Ambience & Misc tab.
  • Added Deep Dark Fog to the Biome Ambience category in the Ambience & Misc tab.
  • Added Frozen Caves Ambience to the Biome Ambience category.
  • Added Frozen Caves Fog to the Biome Ambience category.
  • Added Jellyfish Caves Ambience to the Biome Ambience category.
  • Added Jellyfish Caves Fog to the Biome Ambience category.
  • Added Magmatic Caves Ambience to the Biome Ambience category.
  • Added Magmatic Caves Fog to the Biome Ambience category.
  • Added Magmatic Caves Particles to the Biome Ambience category.
  • Added Badlands Foliage Color to the new Vegetation Colors category in the Ambience & Misc tab.
  • Tweaked how wind interacts with Pollen and Seed particles to be more obvious.
  • Pollen and Seed particles are now visible while on the ground.

Retextures

  • Retextured all Baobab Nut textures thanks to Zhen!
  • Retextured all Glory of the Snow textures thanks to Zhen!
  • Retextured all Milkweed block textures thanks to Zhen!

Bug Fixes, Changes, & Other Additions

  • Updated the mod protocol version to 5.

  • Removed the Coated Sculk item model.

  • Snow will now continue to generate under snowy mountain biomes, somewhat mimicking older Bedrock Edition Beta versions.

    • Added the Snow Under Mountains config option to control this.
    • More biomes can be added to this surface rule by adding them to the wilderwild:below_surface_snow tag.
  • Fixed Dungeon placement in Jellyfish Caves.

  • Added support for Fabric API's new conventional tags.

  • The wilderwild:small_sponge_grows_on tag now includes the wilderwild:mesoglea tag instead of only the two Pearlescent Mesoglea types.

  • Restricted the placement of multiple features, so they will no longer generate in unwanted places, like on top of structures.

    • Added the wilderwild:fallen_tree_placeable tag to control where Fallen Trees can generate.
  • Refactored multiple paths in the world package.

  • Fixed some Snapped Large Spruce Trees not generating as intended, instead being skinny.

  • Added some Spruce Tree features to biomes they were missing from.

  • Properly added Wilder Wild's biomes to Fabric's conventional tags after having some tags missing or improperly used for a long time.

  • Nearly all custom generation can now be enabled/disabled in-game after changing the config and rejoining a world, instead of needing to restart the game.

  • Added Wilder Wild's content to Serene Season's tags. (#361)

  • Vanilla music will once again play in Forest biomes. (#365)

  • Removed particle textures from the Blocks atlas.

  • Removed an unused ...

Read more

2.4 (1.20.4)

02 May 23:51
16fa1e7
Compare
Choose a tag to compare

Magmatic Caves

  • Added the Magmatic Caves biome.
  • It set my house on fire. Great!
  • A new, scorching underground biome consisting of sprawling Magma, Basalt, and Lava pools.
  • Lava-related features generate more frequently in this biome.
  • Fossils generate much more frequently in this biome.
  • Contains the new Geyser block
  • Generates in hotter areas of the world.
  • The Scorched will frequently spawn here.

Geysers

  • Added the Geyser!
  • Will occasionally erupt, pushing entities in the direction it's facing.
  • The Eruption of a Geyser lasts between one and two seconds.
    • Can also be powered with Redstone to erupt.
    • Eruptions will last 30 ticks (one and a half seconds) if triggered by Redstone.
    • If placed by a player, will not erupt naturally and will require Redstone activation.
    • The Eruption will remain effective unless blocked.
    • Eruptions that start in the air and move into a liquid, or that start in a liquid and move to the air or another liquid will be less effective past that point.
    • Eruptions started from Lava will set colliding entities ablaze.
    • Will cause a strong wind disturbance upon eruption.
    • Added the wilderwild:geyser_can_pass_through tag to control what blocks an Eruption can safely pass through, regardless of block support shape.
      • Contains the minecraft:trapdoors tag by default.
    • Added the wilderwild:geyser_cannot_pass_through tag to control what blocks an Eruption can never pass through, regardless of block support shape.
      • Contains the c:glass_blocks tag by default.
    • Added the wilderwild:geyser_pushed_extra tag to control entity types that are pushed a bit harder than usual by Eruptions.
      • Contains minecraft:arrow and minecraft:spectral_arrow by default.
  • Requires a Stone Pickaxe or stronger to be obtained.
  • Naturally generates in the Magmatic Caves, Basalt Deltas, and Nether Wastes biomes.
    • Generation in the Nether can be toggled off with the Geysers In Nether config option.
    • Can generate in more biomes with the use of the new wilderwild:has_nether_geyser and wilderwild:has_nether_lava_geyser tags.
      • Contains minecraft:basalt_deltas and minecraft:nether_wastes respectively by default.
      • Note that these tags will only cause the Nether variations of the feature to place in the specified biomes, not the Magmatic Caves variations.
  • Can be crafted with 4 Magma blocks, 4 Basalt blocks, and 1 Lava Bucket.

Scorched

  • Added the Scorched!
  • A new Spider variant that is fire-resistant and can walk on Lava.
  • Is more resistant to fall damage than regular Spiders.
  • Will avoid Water, and cannot swim in it.
  • Added a new Spawn Scorched config option to control whether Scorched can spawn naturally.
  • Can also be found in Trial Chambers.
    • This can be disabled with the Scorched In Trial Chambers config option.
  • Will drop String and occasionally a Scorched Eye upon death.
    • The Scorched Eye can be crafted into a Fermented Scorched Eye, much like regular Spider Eyes.
      • Can be used to brew a Potion of Scorching.
  • Will gain the Scorching effect while in Lava.

Scorching

  • A new mob effect that has a 25% chance to ignite the attacker each time the mob is hit.
  • Is brewed with a Fermented Scorched Eye and an Awkward Potion.

Frozen Caves

  • Added the Frozen Caves biome!
  • Ice wasn't built in a day! Or was it?
  • Consists of many icy and snowy blocks and a soft water color.
  • Generates primarily under snowy mountainous biomes.
    • Note that this does not impact Deep Dark generation whatsoever, as Frozen Caves will only generate above the Deep Dark.
  • Strays will spawn here naturally.
    • They can, however, be disabled by removing wilderwild:frozen_caves from the wilderwild:strays_can_spawn_underground tag.

Snowlogging

  • One-block tall plants, Bushes, Fences, Fence Gates, Walls, Shelf Fungi, Vines, and Sugar Cane can now be Snowlogged.
    • Added the Allow Snowlogging config option to dictate whether Snowlogging is enabled.
      • Requires the game to be restarted upon changing.
    • Added the Snowlog Blockades to dictate whether Fences, Fence Gates, and Walls can be Snowlogged.
      • Requires the game to be restarted upon changing.
      • This option is off by default to prevent excessive loading times.
    • Added the Natural Snowlogging config option to dictate whether Snowlogging can occur during worldgen and while it's snowing.

Fallen large Trees

  • Added Fallen Large Jungle Trees.
    • Added the wilderwild:has_fallen_large_jungle to control what biomes these will generate in.
    • Added the wilderwild:has_common_fallen_large_jungle to control what biomes these will commonly generate in.
  • Added Fallen Large Spruce Trees.
    • Added the wilderwild:has_fallen_large_spruce to control what biomes these will generate in.
    • Added the wilderwild:has_common_fallen_large_spruce to control what biomes these will commonly generate in.
    • Added the wilderwild:has_clean_fallen_large_spruce to control what biomes these will generate in, without decoration.
    • Added the wilderwild:has_common_clean_fallen_large_spruce to control what biomes these will commonly generate in, without decoration
  • Added Fallen Dark Oak Trees.
    • Added the wilderwild:has_fallen_dark_oak to control what biomes these will generate in.
    • Added the wilderwild:has_common_fallen_dark_oak to control what biomes these will commonly generate in.

Breezes, Wind Charges, and Wind

  • Breezes and Wind Charges now interact with the Wind System.
    • They will now affect particles, Tumbleweed, and Fireflies.
  • Breezes are immune to Ancient Horn Vibrations.
  • Tumbleweed will pass through Breezes.
    • This is controlled by the wilderwild:tumbleweed_passes_through tag.
  • Added a new Wind category in the Ambience & Misc tab.
  • Wind particles will now occasionally spawn throughout the world.
    • Particles caused by natural Wind can be disabled with the new Wind Particles config option in the Ambience & Misc. tab.
      • Added the Wind Particle Frequency to control how frequently these will spawn.
        • Added the Wind Particle Spawn Attempts to control how many times per tick a Wind particle will attempt to spawn.
    • Particles caused by Wind Disturbances like Breezes and Wind Charges can be disabled with the new Wind Disturbance Particles config option in the Ambience & Misc. tab.
      • Added the Wind Disturbance Particle Frequency to control how frequently these will spawn.
      • Added the Wind Disturbance Particle Spawn Attempts to control how many times per tick a Wind Disturbance particle will attempt to spawn.

Sounds and Ambience

  • Gave Magma a new set of sounds.
    • Can be disabled with the Magma Sounds config.
  • Fire now emits extra particles if on top of Magma.
    • Added the new Extra Magma Particles config option to control this.
  • The Warm River, Warm Beach, and Snowy Old Growth Pine Taiga will no longer have custom water colors without using the Water Colors config.
  • LudoCrypt's "Serene Sonder" and "Horizon Afoot" now plays in all Forest and Birch Forest biomes.
  • Renamed the Misc config tab to Ambience & Misc.
  • Moved the Water Colors category from the Worldgen tab to the Ambience & Misc tab.
  • Added Deep Dark Fog to the Biome Ambience category in the Ambience & Misc tab.
  • Added Frozen Caves Ambience to the Biome Ambience category.
  • Added Frozen Caves Fog to the Biome Ambience category.
  • Added Jellyfish Caves Ambience to the Biome Ambience category.
  • Added Jellyfish Caves Fog to the Biome Ambience category.
  • Added Magmatic Caves Ambience to the Biome Ambience category.
  • Added Magmatic Caves Fog to the Biome Ambience category.
  • Added Magmatic Caves Particles to the Biome Ambience category.
  • Added Badlands Foliage Color to the new Vegetation Colors category in the Ambience & Misc tab.
  • Tweaked how wind interacts with Pollen and Seed particles to be more obvious.
  • Pollen and Seed particles are now visible while on the ground.

Retextures

  • Retextured all Baobab Nut textures thanks to Zhen!
  • Retextured all Glory of the Snow textures thanks to Zhen!
  • Retextured all Milkweed block textures thanks to Zhen!

Bug Fixes, Changes, & Other Additions

  • Updated the mod protocol version to 5.

  • Removed the Coated Sculk item model.

  • Snow will now continue to generate under snowy mountain biomes, somewhat mimicking older Bedrock Edition Beta versions.

    • Added the Snow Under Mountains config option to control this.
    • More biomes can be added to this surface rule by adding them to the wilderwild:below_surface_snow tag.
  • Fixed Dungeon placement in Jellyfish Caves.

  • Added support for Fabric API's new conventional tags.

  • The wilderwild:small_sponge_grows_on tag now includes the wilderwild:mesoglea tag instead of only the two Pearlescent Mesoglea types.

  • Restricted the placement of multiple features, so they will no longer generate in unwanted places, like on top of structures.

    • Added the wilderwild:fallen_tree_placeable tag to control where Fallen Trees can generate.
  • Refactored multiple paths in the world package.

  • Fixed some Snapped Large Spruce Trees not generating as intended, instead being skinny.

  • Added some Spruce Tree features to biomes they were missing from.

  • Properly added Wilder Wild's biomes to Fabric's conventional tags after having some tags missing or improperly used for a long time.

  • Nearly all custom generation can now be enabled/disabled in-game after changing the config and rejoining a world, instead of needing to restart the game.

  • Added Wilder Wild's content to Serene Season's tags. (#361)

  • Vanilla music will once again play in Forest biomes. (#365)

  • Removed particle textures from the Blocks atlas.

  • Removed an unused ...

Read more

2.4 (1.20.2)

02 May 23:49
b374e71
Compare
Choose a tag to compare

Magmatic Caves

  • Added the Magmatic Caves biome.
  • It set my house on fire. Great!
  • A new, scorching underground biome consisting of sprawling Magma, Basalt, and Lava pools.
  • Lava-related features generate more frequently in this biome.
  • Fossils generate much more frequently in this biome.
  • Contains the new Geyser block
  • Generates in hotter areas of the world.
  • The Scorched will frequently spawn here.

Geysers

  • Added the Geyser!
  • Will occasionally erupt, pushing entities in the direction it's facing.
  • The Eruption of a Geyser lasts between one and two seconds.
    • Can also be powered with Redstone to erupt.
    • Eruptions will last 30 ticks (one and a half seconds) if triggered by Redstone.
    • If placed by a player, will not erupt naturally and will require Redstone activation.
    • The Eruption will remain effective unless blocked.
    • Eruptions that start in the air and move into a liquid, or that start in a liquid and move to the air or another liquid will be less effective past that point.
    • Eruptions started from Lava will set colliding entities ablaze.
    • Will cause a strong wind disturbance upon eruption.
    • Added the wilderwild:geyser_can_pass_through tag to control what blocks an Eruption can safely pass through, regardless of block support shape.
      • Contains the minecraft:trapdoors tag by default.
    • Added the wilderwild:geyser_cannot_pass_through tag to control what blocks an Eruption can never pass through, regardless of block support shape.
      • Contains the c:glass_blocks tag by default.
    • Added the wilderwild:geyser_pushed_extra tag to control entity types that are pushed a bit harder than usual by Eruptions.
      • Contains minecraft:arrow and minecraft:spectral_arrow by default.
  • Requires a Stone Pickaxe or stronger to be obtained.
  • Naturally generates in the Magmatic Caves, Basalt Deltas, and Nether Wastes biomes.
    • Generation in the Nether can be toggled off with the Geysers In Nether config option.
    • Can generate in more biomes with the use of the new wilderwild:has_nether_geyser and wilderwild:has_nether_lava_geyser tags.
      • Contains minecraft:basalt_deltas and minecraft:nether_wastes respectively by default.
      • Note that these tags will only cause the Nether variations of the feature to place in the specified biomes, not the Magmatic Caves variations.
  • Can be crafted with 4 Magma blocks, 4 Basalt blocks, and 1 Lava Bucket.

Scorched

  • Added the Scorched!
  • A new Spider variant that is fire-resistant and can walk on Lava.
  • Is more resistant to fall damage than regular Spiders.
  • Will avoid Water, and cannot swim in it.
  • Added a new Spawn Scorched config option to control whether Scorched can spawn naturally.
  • Will drop String and occasionally a Scorched Eye upon death.
    • The Scorched Eye can be crafted into a Fermented Scorched Eye, much like regular Spider Eyes.
      • Can be used to brew a Potion of Scorching.
  • Will gain the Scorching effect while in Lava.

Scorching

  • A new mob effect that has a 25% chance to ignite the attacker each time the mob is hit.
  • Is brewed with a Fermented Scorched Eye and an Awkward Potion.

Frozen Caves

  • Added the Frozen Caves biome!
  • Ice wasn't built in a day! Or was it?
  • Consists of many icy and snowy blocks and a soft water color.
  • Generates primarily under snowy mountainous biomes.
    • Note that this does not impact Deep Dark generation whatsoever, as Frozen Caves will only generate above the Deep Dark.
  • Strays will spawn here naturally.
    • They can, however, be disabled by removing wilderwild:frozen_caves from the wilderwild:strays_can_spawn_underground tag.

Snowlogging

  • One-block tall plants, Bushes, Fences, Fence Gates, Walls, Shelf Fungi, Vines, and Sugar Cane can now be Snowlogged.
    • Added the Allow Snowlogging config option to dictate whether Snowlogging is enabled.
      • Requires the game to be restarted upon changing.
    • Added the Snowlog Blockades to dictate whether Fences, Fence Gates, and Walls can be Snowlogged.
      • Requires the game to be restarted upon changing.
      • This option is off by default to prevent excessive loading times.
    • Added the Natural Snowlogging config option to dictate whether Snowlogging can occur during worldgen and while it's snowing.

Fallen large Trees

  • Added Fallen Large Jungle Trees.
    • Added the wilderwild:has_fallen_large_jungle to control what biomes these will generate in.
    • Added the wilderwild:has_common_fallen_large_jungle to control what biomes these will commonly generate in.
  • Added Fallen Large Spruce Trees.
    • Added the wilderwild:has_fallen_large_spruce to control what biomes these will generate in.
    • Added the wilderwild:has_common_fallen_large_spruce to control what biomes these will commonly generate in.
    • Added the wilderwild:has_clean_fallen_large_spruce to control what biomes these will generate in, without decoration.
    • Added the wilderwild:has_common_clean_fallen_large_spruce to control what biomes these will commonly generate in, without decoration
  • Added Fallen Dark Oak Trees.
    • Added the wilderwild:has_fallen_dark_oak to control what biomes these will generate in.
    • Added the wilderwild:has_common_fallen_dark_oak to control what biomes these will commonly generate in.

Breezes, Wind Charges, and Wind

  • Breezes and Wind Charges now interact with the Wind System.
    • They will now affect particles, Tumbleweed, and Fireflies.
  • Breezes are immune to Ancient Horn Vibrations.
  • Tumbleweed will pass through Breezes.
    • This is controlled by the wilderwild:tumbleweed_passes_through tag.
  • Added a new Wind category in the Ambience & Misc tab.
  • Wind particles will now occasionally spawn throughout the world.
    • Particles caused by natural Wind can be disabled with the new Wind Particles config option in the Ambience & Misc. tab.
      • Added the Wind Particle Frequency to control how frequently these will spawn.
        • Added the Wind Particle Spawn Attempts to control how many times per tick a Wind particle will attempt to spawn.
    • Particles caused by Wind Disturbances like Breezes and Wind Charges can be disabled with the new Wind Disturbance Particles config option in the Ambience & Misc. tab.
      • Added the Wind Disturbance Particle Frequency to control how frequently these will spawn.
      • Added the Wind Disturbance Particle Spawn Attempts to control how many times per tick a Wind Disturbance particle will attempt to spawn.

Sounds and Ambience

  • Gave Magma a new set of sounds.
    • Can be disabled with the Magma Sounds config.
  • Fire now emits extra particles if on top of Magma.
    • Added the new Extra Magma Particles config option to control this.
  • The Warm River, Warm Beach, and Snowy Old Growth Pine Taiga will no longer have custom water colors without using the Water Colors config.
  • LudoCrypt's "Serene Sonder" and "Horizon Afoot" now plays in all Forest and Birch Forest biomes.
  • Renamed the Misc config tab to Ambience & Misc.
  • Moved the Water Colors category from the Worldgen tab to the Ambience & Misc tab.
  • Added Deep Dark Fog to the Biome Ambience category in the Ambience & Misc tab.
  • Added Frozen Caves Ambience to the Biome Ambience category.
  • Added Frozen Caves Fog to the Biome Ambience category.
  • Added Jellyfish Caves Ambience to the Biome Ambience category.
  • Added Jellyfish Caves Fog to the Biome Ambience category.
  • Added Magmatic Caves Ambience to the Biome Ambience category.
  • Added Magmatic Caves Fog to the Biome Ambience category.
  • Added Magmatic Caves Particles to the Biome Ambience category.
  • Added Badlands Foliage Color to the new Vegetation Colors category in the Ambience & Misc tab.
  • Tweaked how wind interacts with Pollen and Seed particles to be more obvious.
  • Pollen and Seed particles are now visible while on the ground.

Retextures

  • Retextured all Baobab Nut textures thanks to Zhen!
  • Retextured all Glory of the Snow textures thanks to Zhen!
  • Retextured all Milkweed block textures thanks to Zhen!

Bug Fixes, Changes, & Other Additions

  • Updated the mod protocol version to 5.

  • Removed the Coated Sculk item model.

  • Snow will now continue to generate under snowy mountain biomes, somewhat mimicking older Bedrock Edition Beta versions.

    • Added the Snow Under Mountains config option to control this.
    • More biomes can be added to this surface rule by adding them to the wilderwild:below_surface_snow tag.
  • Fixed Dungeon placement in Jellyfish Caves.

  • Added support for Fabric API's new conventional tags.

  • The wilderwild:small_sponge_grows_on tag now includes the wilderwild:mesoglea tag instead of only the two Pearlescent Mesoglea types.

  • Restricted the placement of multiple features, so they will no longer generate in unwanted places, like on top of structures.

    • Added the wilderwild:fallen_tree_placeable tag to control where Fallen Trees can generate.
  • Refactored multiple paths in the world package.

  • Fixed some Snapped Large Spruce Trees not generating as intended, instead being skinny.

  • Added some Spruce Tree features to biomes they were missing from.

  • Properly added Wilder Wild's biomes to Fabric's conventional tags after having some tags missing or improperly used for a long time.

  • Nearly all custom generation can now be enabled/disabled in-game after changing the config and rejoining a world, instead of needing to restart the game.

  • Added Wilder Wild's content to Serene Season's tags. (#361)

  • Vanilla music will once again play in Forest biomes. (#365)

  • Removed particle textures from the Blocks atlas.

  • Removed an unused Ancient Horn particle texture.

  • All particle options used by Wilder Wild have been fixed for use in commands and onc...

Read more

2.4 (1.20.1)

02 May 23:48
12f4e27
Compare
Choose a tag to compare

Magmatic Caves

  • Added the Magmatic Caves biome.
  • It set my house on fire. Great!
  • A new, scorching underground biome consisting of sprawling Magma, Basalt, and Lava pools.
  • Lava-related features generate more frequently in this biome.
  • Fossils generate much more frequently in this biome.
  • Contains the new Geyser block
  • Generates in hotter areas of the world.
  • The Scorched will frequently spawn here.

Geysers

  • Added the Geyser!
  • Will occasionally erupt, pushing entities in the direction it's facing.
  • The Eruption of a Geyser lasts between one and two seconds.
    • Can also be powered with Redstone to erupt.
    • Eruptions will last 30 ticks (one and a half seconds) if triggered by Redstone.
    • If placed by a player, will not erupt naturally and will require Redstone activation.
    • The Eruption will remain effective unless blocked.
    • Eruptions that start in the air and move into a liquid, or that start in a liquid and move to the air or another liquid will be less effective past that point.
    • Eruptions started from Lava will set colliding entities ablaze.
    • Will cause a strong wind disturbance upon eruption.
    • Added the wilderwild:geyser_can_pass_through tag to control what blocks an Eruption can safely pass through, regardless of block support shape.
      • Contains the minecraft:trapdoors tag by default.
    • Added the wilderwild:geyser_cannot_pass_through tag to control what blocks an Eruption can never pass through, regardless of block support shape.
      • Contains the c:glass_blocks tag by default.
    • Added the wilderwild:geyser_pushed_extra tag to control entity types that are pushed a bit harder than usual by Eruptions.
      • Contains minecraft:arrow and minecraft:spectral_arrow by default.
  • Requires a Stone Pickaxe or stronger to be obtained.
  • Naturally generates in the Magmatic Caves, Basalt Deltas, and Nether Wastes biomes.
    • Generation in the Nether can be toggled off with the Geysers In Nether config option.
    • Can generate in more biomes with the use of the new wilderwild:has_nether_geyser and wilderwild:has_nether_lava_geyser tags.
      • Contains minecraft:basalt_deltas and minecraft:nether_wastes respectively by default.
      • Note that these tags will only cause the Nether variations of the feature to place in the specified biomes, not the Magmatic Caves variations.
  • Can be crafted with 4 Magma blocks, 4 Basalt blocks, and 1 Lava Bucket.

Scorched

  • Added the Scorched!
  • A new Spider variant that is fire-resistant and can walk on Lava.
  • Is more resistant to fall damage than regular Spiders.
  • Will avoid Water, and cannot swim in it.
  • Added a new Spawn Scorched config option to control whether Scorched can spawn naturally.
  • Will drop String and occasionally a Scorched Eye upon death.
    • The Scorched Eye can be crafted into a Fermented Scorched Eye, much like regular Spider Eyes.
      • Can be used to brew a Potion of Scorching.
  • Will gain the Scorching effect while in Lava.

Scorching

  • A new mob effect that has a 25% chance to ignite the attacker each time the mob is hit.
  • Is brewed with a Fermented Scorched Eye and an Awkward Potion.

Frozen Caves

  • Added the Frozen Caves biome!
  • Ice wasn't built in a day! Or was it?
  • Consists of many icy and snowy blocks and a soft water color.
  • Generates primarily under snowy mountainous biomes.
    • Note that this does not impact Deep Dark generation whatsoever, as Frozen Caves will only generate above the Deep Dark.
  • Strays will spawn here naturally.
    • They can, however, be disabled by removing wilderwild:frozen_caves from the wilderwild:strays_can_spawn_underground tag.

Snowlogging

  • One-block tall plants, Bushes, Fences, Fence Gates, Walls, Shelf Fungi, Vines, and Sugar Cane can now be Snowlogged.
    • Added the Allow Snowlogging config option to dictate whether Snowlogging is enabled.
      • Requires the game to be restarted upon changing.
    • Added the Snowlog Blockades to dictate whether Fences, Fence Gates, and Walls can be Snowlogged.
      • Requires the game to be restarted upon changing.
      • This option is off by default to prevent excessive loading times.
    • Added the Natural Snowlogging config option to dictate whether Snowlogging can occur during worldgen and while it's snowing.

Fallen large Trees

  • Added Fallen Large Jungle Trees.
    • Added the wilderwild:has_fallen_large_jungle to control what biomes these will generate in.
    • Added the wilderwild:has_common_fallen_large_jungle to control what biomes these will commonly generate in.
  • Added Fallen Large Spruce Trees.
    • Added the wilderwild:has_fallen_large_spruce to control what biomes these will generate in.
    • Added the wilderwild:has_common_fallen_large_spruce to control what biomes these will commonly generate in.
    • Added the wilderwild:has_clean_fallen_large_spruce to control what biomes these will generate in, without decoration.
    • Added the wilderwild:has_common_clean_fallen_large_spruce to control what biomes these will commonly generate in, without decoration
  • Added Fallen Dark Oak Trees.
    • Added the wilderwild:has_fallen_dark_oak to control what biomes these will generate in.
    • Added the wilderwild:has_common_fallen_dark_oak to control what biomes these will commonly generate in.

Breezes, Wind Charges, and Wind

  • Breezes and Wind Charges now interact with the Wind System.
    • They will now affect particles, Tumbleweed, and Fireflies.
  • Breezes are immune to Ancient Horn Vibrations.
  • Tumbleweed will pass through Breezes.
    • This is controlled by the wilderwild:tumbleweed_passes_through tag.
  • Added a new Wind category in the Ambience & Misc tab.
  • Wind particles will now occasionally spawn throughout the world.
    • Particles caused by natural Wind can be disabled with the new Wind Particles config option in the Ambience & Misc. tab.
      • Added the Wind Particle Frequency to control how frequently these will spawn.
        • Added the Wind Particle Spawn Attempts to control how many times per tick a Wind particle will attempt to spawn.
    • Particles caused by Wind Disturbances like Breezes and Wind Charges can be disabled with the new Wind Disturbance Particles config option in the Ambience & Misc. tab.
      • Added the Wind Disturbance Particle Frequency to control how frequently these will spawn.
      • Added the Wind Disturbance Particle Spawn Attempts to control how many times per tick a Wind Disturbance particle will attempt to spawn.

Sounds and Ambience

  • Gave Magma a new set of sounds.
    • Can be disabled with the Magma Sounds config.
  • Fire now emits extra particles if on top of Magma.
    • Added the new Extra Magma Particles config option to control this.
  • The Warm River, Warm Beach, and Snowy Old Growth Pine Taiga will no longer have custom water colors without using the Water Colors config.
  • LudoCrypt's "Serene Sonder" and "Horizon Afoot" now plays in all Forest and Birch Forest biomes.
  • Renamed the Misc config tab to Ambience & Misc.
  • Moved the Water Colors category from the Worldgen tab to the Ambience & Misc tab.
  • Added Deep Dark Fog to the Biome Ambience category in the Ambience & Misc tab.
  • Added Frozen Caves Ambience to the Biome Ambience category.
  • Added Frozen Caves Fog to the Biome Ambience category.
  • Added Jellyfish Caves Ambience to the Biome Ambience category.
  • Added Jellyfish Caves Fog to the Biome Ambience category.
  • Added Magmatic Caves Ambience to the Biome Ambience category.
  • Added Magmatic Caves Fog to the Biome Ambience category.
  • Added Magmatic Caves Particles to the Biome Ambience category.
  • Added Badlands Foliage Color to the new Vegetation Colors category in the Ambience & Misc tab.
  • Tweaked how wind interacts with Pollen and Seed particles to be more obvious.
  • Pollen and Seed particles are now visible while on the ground.

Retextures

  • Retextured all Baobab Nut textures thanks to Zhen!
  • Retextured all Glory of the Snow textures thanks to Zhen!
  • Retextured all Milkweed block textures thanks to Zhen!

Bug Fixes, Changes, & Other Additions

  • Updated the mod protocol version to 5.

  • Removed the Coated Sculk item model.

  • Snow will now continue to generate under snowy mountain biomes, somewhat mimicking older Bedrock Edition Beta versions.

    • Added the Snow Under Mountains config option to control this.
    • More biomes can be added to this surface rule by adding them to the wilderwild:below_surface_snow tag.
  • Fixed Dungeon placement in Jellyfish Caves.

  • Added support for Fabric API's new conventional tags.

  • The wilderwild:small_sponge_grows_on tag now includes the wilderwild:mesoglea tag instead of only the two Pearlescent Mesoglea types.

  • Restricted the placement of multiple features, so they will no longer generate in unwanted places, like on top of structures.

    • Added the wilderwild:fallen_tree_placeable tag to control where Fallen Trees can generate.
  • Refactored multiple paths in the world package.

  • Fixed some Snapped Large Spruce Trees not generating as intended, instead being skinny.

  • Added some Spruce Tree features to biomes they were missing from.

  • Properly added Wilder Wild's biomes to Fabric's conventional tags after having some tags missing or improperly used for a long time.

  • Nearly all custom generation can now be enabled/disabled in-game after changing the config and rejoining a world, instead of needing to restart the game.

  • Added Wilder Wild's content to Serene Season's tags. (#361)

  • Vanilla music will once again play in Forest biomes. (#365)

  • Removed particle textures from the Blocks atlas.

  • Removed an unused Ancient Horn particle texture.

  • All particle options used by Wilder Wild have been fixed for use in commands and onc...

Read more

2.3.3 (24w10a)

10 Mar 19:21
Compare
Choose a tag to compare
  • Changed protocol version to 4.
  • Reorganized en_us.lang and removed many unused strings.
  • Tweaked the grammar of some config strings.
  • Changed the internal names of some config options.
  • Converted recipes and advancements to be automatically generated.
  • Added recipes for crafting Stripped Wood/Hyphae from Hollowed Logs/Stems.
  • Added many missing recipe unlocks.
  • All Glory of the Snow variants now only yield one dye instead of two.
  • The Null Block recipe now yield two Null Blocks instead of one.
  • 1.20.4+: Renamed wilderwild:potted_grass to wilderwild:potted_short_grass.
  • 1.20.1-1.20.4: Fixed a crash when interacting with Shelf Fungus.
  • Optimized many textures for a smaller file size.
  • Removed Quilt from supported mod loaders on Modrinth.