forked from Phobos-developers/YRpp
-
Notifications
You must be signed in to change notification settings - Fork 0
/
BombClass.h
73 lines (56 loc) · 1.87 KB
/
BombClass.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
#pragma once
#include <AbstractClass.h>
#include <Audio.h>
//forward declarations
class ObjectClass;
class TechnoClass;
class HouseClass;
class NOVTABLE BombClass : public AbstractClass
{
public:
static const AbstractType AbsID = AbstractType::Bomb;
//IPersist
virtual HRESULT __stdcall GetClassID(CLSID* pClassID) R0;
//IPersistStream
virtual HRESULT __stdcall Load(IStream* pStm) R0;
virtual HRESULT __stdcall Save(IStream* pStm,BOOL fClearDirty) R0;
//Destructor
virtual ~BombClass() RX;
//AbstractClass
virtual AbstractType WhatAmI() const RT(AbstractType);
virtual int Size() const R0;
void Detonate()
{ JMP_THIS(0x438720); }
void Disarm()
{ JMP_THIS(0x4389B0); }
BOOL IsDeathBomb() const
{ JMP_THIS(0x4389F0); }
int GetCurrentFlickerFrame() const // which frame of the ticking bomb to draw
{ JMP_THIS(0x438A00); }
bool TimeToExplode() const
{ JMP_THIS(0x438A70); }
//Constructor
//Bombs have a special constructor that just should not be called like this...
//See BombListClass::Plant
BombClass() noexcept
: AbstractClass(noinit_t())
{ JMP_THIS(0x4385D0); }
protected:
explicit __forceinline BombClass(noinit_t) noexcept
: AbstractClass(noinit_t())
{ }
//===========================================================================
//===== Properties ==========================================================
//===========================================================================
public:
TechnoClass* Owner; //Most likely Ivan.
HouseClass* OwnerHouse;
ObjectClass* Target; // attaching to objects is possible, but it will never detonate
BOOL DeathBomb; // unused - if so, [General]CanDetonateDeathBomb applies instead of CanDetonateTimeBomb
int PlantingFrame;
int DetonationFrame;
AudioController Audio;
int TickSound;
BOOL ShouldPlayTickingSound; // seems so
bool Harmless; // (mostly) set to 0 on plant, 1 on detonation/removal ?
};