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Unless there was specific intent on making iceblock market value 3.5, consider aligning to base blocks of 0.9
Ice mining ultimately inherits JobDriver_AffectFloor which skill is connected to construction. Absent of creating a mirrored class of JobDriver_AffectFloor which instead was connected to mining [for example JobDriver_AffectFloorIce], then the only recourse is to patch JobDriver_AffectFloor but then if this is overridden for mining then all floor jobs will be connected to construction. You may have intended digging ice to be a construction job, but if not, then a new class would need to be created.
Water freezing effect was tricky to disable. I ended up having to remove the entire IceMapComponent class because I couldn’t figure out what section of code to comment out to effectively disable it. This goes hand in hand with medium affordance and why I suspect it was removed as walls built on tiles that could change from solid to liquid would result in illogical behavior. Rainbeau Flambe in is limitless knowledge and skills coded a mod GUI feature allowing his permafrost to be enabled/disabled. I know many mods have GUI functionality but I suspect it’s a lot of C#.
The text was updated successfully, but these errors were encountered:
Unless there was specific intent on making iceblock market value 3.5, consider aligning to base blocks of 0.9
Ice mining ultimately inherits JobDriver_AffectFloor which skill is connected to construction. Absent of creating a mirrored class of JobDriver_AffectFloor which instead was connected to mining [for example JobDriver_AffectFloorIce], then the only recourse is to patch JobDriver_AffectFloor but then if this is overridden for mining then all floor jobs will be connected to construction. You may have intended digging ice to be a construction job, but if not, then a new class would need to be created.
Water freezing effect was tricky to disable. I ended up having to remove the entire IceMapComponent class because I couldn’t figure out what section of code to comment out to effectively disable it. This goes hand in hand with medium affordance and why I suspect it was removed as walls built on tiles that could change from solid to liquid would result in illogical behavior. Rainbeau Flambe in is limitless knowledge and skills coded a mod GUI feature allowing his permafrost to be enabled/disabled. I know many mods have GUI functionality but I suspect it’s a lot of C#.
The text was updated successfully, but these errors were encountered: