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I'm not sure if it'd be possible to have some sort of check implemented to make sure the face to be culled is a certain distance far into the block (perhaps configurable via resource packs to accommodate custom item frame models?) before it actually ends up being culled.
This effect can be seen with azaleas, sculk shriekers, composters and scaffolding. I've also been able to see it in cauldrons if we make them use the cauldron block model in item form.
The text was updated successfully, but these errors were encountered:
This is one of those bugs you see and it's so small it wouldn't be noticed by nearly anyone using this mod, and you wonder how the hell the issue author caught it in the first place, or if it'll actually be fixed because it's a small thing
I'm not sure if it'd be possible to have some sort of check implemented to make sure the face to be culled is a certain distance far into the block (perhaps configurable via resource packs to accommodate custom item frame models?) before it actually ends up being culled.
This effect can be seen with azaleas, sculk shriekers, composters and scaffolding. I've also been able to see it in cauldrons if we make them use the cauldron block model in item form.
The text was updated successfully, but these errors were encountered: