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Falling block dupe fix #8
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Noted it seems to work when none of the fixes in this mod are applied. I am currrently unable to test which one specifically is breaking it. To be clear the piston dupe fix and rail dupe fixes are also disabled rn. I will updated this when i am able to. |
Ok so after testing this issue is caused by the blockCollisionCheckFix being set to true. This breaks endportal falling entity dupers. |
LOL, so fixing the collision system causes falling blocks to not dupe. Wow that's funny, ill make a condition for it |
Fixed in v0.0.4 |
Ok I just tested this fix and now it seems its actually worse now the sand duping machine doesnt function even when all of the rules are turned off. |
Have you tested this same duper without carpet-fixes? |
Ok fix for this will be out in tomorrow's release also. I'll keep the issue open this time tho |
Can confirm that this is fixed for blockCollisionCheckFix, however the incorrectBounceLogicFix rule now breaks slime block based sand duping. The sand goes into the end portal rather than staying in the over world and then duping into the end. fully replicating the behavior of the actual falling entity fix rather than the collision fix which still left the blocks in the overworld but didnt dupe the entities. for reference this is the specific machine in use for testing https://youtu.be/Qiq_cHQVM_I. This may be considered as intended behavior as im assuming the sand entities are bouncing off the slime instead of being stuck to them. |
Yup this is intended behavior. |
AAAAAAHHHH That was a shulkercraft video, my eye's |
The falling block dupe fix seems to be active even when its set to false. I set it to false in the config and manually on the server and the sand generator that was previously working for one of my members no longer does. I apologize for reporting so many issues, but they are happening so i figure its better to mention them.
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