You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently all the mesh objects based on .obj files will not decompile.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The enhancement would be that they are converted back properly from mesh files to the .obj files as well as the mesh objects themselves in the godot project.
The text was updated successfully, but these errors were encountered:
Taken a look at this at least twice; it's doable but the math required is complex and I'm probably not going to get to it for a long time. PRs welcome.
Resource Type
Model conversion from mesh object (obj)
Describe the problem or limitation you are having
Currently all the mesh objects based on .obj files will not decompile.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The enhancement would be that they are converted back properly from mesh files to the .obj files as well as the mesh objects themselves in the godot project.
The text was updated successfully, but these errors were encountered: