Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Conversion for Resource of type Mesh and format obj not implemented #196

Open
dparkinson101 opened this issue Oct 15, 2024 · 3 comments
Open
Labels
enhancement New feature or request

Comments

@dparkinson101
Copy link

Resource Type

Model conversion from mesh object (obj)

Describe the problem or limitation you are having

Currently all the mesh objects based on .obj files will not decompile.

Describe the feature / enhancement and how it helps to overcome the problem or limitation

The enhancement would be that they are converted back properly from mesh files to the .obj files as well as the mesh objects themselves in the godot project.

@dparkinson101 dparkinson101 added the enhancement New feature or request label Oct 15, 2024
@nikitalita
Copy link
Collaborator

Taken a look at this at least twice; it's doable but the math required is complex and I'm probably not going to get to it for a long time. PRs welcome.

@not-nullptr
Copy link

are there any tools that can extract objs right now?

@nikitalita
Copy link
Collaborator

Not that I know of, but if you find any, please point them out; having a guide would make this go a lot faster.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

3 participants