We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
This is based on Unity's adaptive performance system: https://youtu.be/d5O4Uw6gPBI
They do this by looking at some device-specific metrics. But we can do something similar by looking at the FPS values.
FPS
Then if the current framerate is below the target framerate, we can update some parameters in OpenLand and reach the target framerate.
The text was updated successfully, but these errors were encountered:
No branches or pull requests
This is based on Unity's adaptive performance system: https://youtu.be/d5O4Uw6gPBI
They do this by looking at some device-specific metrics. But we can do something similar by looking at the
FPS
values.Then if the current framerate is below the target framerate, we can update some parameters in OpenLand and reach the target framerate.
The text was updated successfully, but these errors were encountered: