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watercraft_ballast.h
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/*************************************************************************/
/* Copyright (c) 2019 Jon Ring */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WATERCRAFT_BALLAST_H
#define WATERCRAFT_BALLAST_H
#include "scene/3d/spatial.h"
class WatercraftBallast : public Spatial {
GDCLASS(WatercraftBallast, Spatial)
public:
WatercraftBallast();
void set_origin(Vector3 origin) { m_origin = origin; }
Vector3 get_origin() const { return m_origin; }
void set_mass(float mass) { m_mass = mass; }
float get_mass() { return m_mass; }
String get_configuration_warning() const;
protected:
Vector3 m_origin;
float m_mass;
static void _bind_methods();
void _notification(int p_what);
friend class HydroRigidBody;
};
#endif // WATERCRAFT_BALLAST_H