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Just a simple request for in-node G (or Y) channel flipping, for choosing between DirectX/OpenGL maps. Sadly our sources don't always specify what the format is, would be making our life easier. Yes it can be solved with some Maya nodes, would rather avoid adding to the pile if possible.
EDIT: A normal map intensity slider would also be very useful for tweaking the occasional over-zealous Normal map from online repositories.
Many thanks! :)
The text was updated successfully, but these errors were encountered:
thanks for the report ill pass this request to the Developers.how ever im not sure when or if this feature will be added, we are going to be focussed on USD material x stuff for now.
Just a simple request for in-node G (or Y) channel flipping, for choosing between DirectX/OpenGL maps. Sadly our sources don't always specify what the format is, would be making our life easier. Yes it can be solved with some Maya nodes, would rather avoid adding to the pile if possible.
EDIT: A normal map intensity slider would also be very useful for tweaking the occasional over-zealous Normal map from online repositories.
Many thanks! :)
The text was updated successfully, but these errors were encountered: