The following options are used to change the build configuration
Choose whether to include a sample at build time.
ON
- Build SampleOFF
- Exclude Sample
Default: ON
Choose whether to build the samples.
ON
- Build All SamplesOFF
- Skip building Samples
Default: ON
Choose whether to build the tests
ON
- Build All TestsOFF
- Skip building Tests
Default: OFF
Enable Validation Layers
Default: OFF
Enable GPU assisted Validation Layers, used primarily for VK_EXT_descriptor_indexing.
Default: OFF
Enable VK_EXT_debug_utils or VK_EXT_debug_marker, if supported.
This enables debug names for Vulkan objects, and markers/labels in command buffers.
See the debug utils sample for more information.
Default: ON
Treat all warnings as errors
Default: ON
We use a small set of tools to provide a level of quality to the project. These tools are part of our CI/CD process. If your local environment does not have the same versions of the tools we use in the CI you may see some errors or warnings pop-up when pushing.
For up-to date version information please see the repositories for the individual tools
- Doxygen Doxygen Repository
- Clang Format / Clang Tidy Clang Tools Repository
- Snake Case Check Snake Case Check Repository
- Android NDK Android NDK Repository
Most of the samples require 3D models downloaded from https://github.com/KhronosGroup/Vulkan-Samples-Assets.
That repository is referenced as a git submodule by this project
so if you followed the clone instructions in the project readme
you will already have the models locally under ./assets/
.
On Android, Gradle will run CMake which will sync assets to the device if there has been a change.
However, to sync them manually you may run the following command to ensure up to date assets are on the device:
adb push --sync assets /sdcard/Android/data/com.khronos.vulkan_samples/files/
adb push --sync shaders /sdcard/Android/data/com.khronos.vulkan_samples/files/
In order for performance data to be displayed, profiling needs to be enabled on the device. Some devices may disable it by default.
Profiling can be enabled via adb:
adb shell setprop security.perf_harden 0
Performance data is captured using HWCPipe. For details on this project and how to integrate it in your pipeline, visit: https://github.com/ARM-software/HWCPipe
- CMake v3.12+
- Python 3
- Visual Studio 2017 or above
- CMake Options
- 3D models
Visual Studio comes with clang-format-6
which is incompatible with some of the styles we use in our .clang-format
file. It is recommended to point to a clang-format-8.exe
binary within the in-built clang formatter, or disable it and use a third party extension that is more up to date.
Go to the LLVM downloads page to get clang.
Please make sure, when running any sample, that you either:
- Enable Developer Mode
- Run Command Prompt or Visual Studio as administrator
Step 1.
The following command will generate the VS project
cmake -G"Visual Studio 15 2017 Win64" -S . -Bbuild/windows
(Prior to CMake v3.13)
cmake -G"Visual Studio 15 2017 Win64" -H. -Bbuild/windows
(New in CMake v3.14. Visual Studio 2019 must be installed)
cmake -G "Visual Studio 16 2019" -A x64 -S . -Bbuild/windows
(New in CMake v3.21. Visual Studio 2022 must be installed)
cmake -G "Visual Studio 17 2022" -A x64 -S . -Bbuild/windows
Step 2.
Build the Visual Studio project
cmake --build build/windows --config Release --target vulkan_samples
Step 3.
Run the Vulkan Samples application
build\windows\app\bin\Release\AMD64\vulkan_samples.exe
- CMake v3.12+
- C++14 Compiler
- CMake Options
- 3D models
sudo apt-get install cmake g++ xorg-dev libglu1-mesa-dev
Step 1.
The following command will generate the project
cmake -G "Unix Makefiles" -H. -Bbuild/linux -DCMAKE_BUILD_TYPE=Release
Step 2.
Build the project
cmake --build build/linux --config Release --target vulkan_samples -- -j4
Step 3.
Run the Vulkan Samples application to display the help message
./build/linux/app/bin/Release/x86_64/vulkan_samples --help
- CMake v3.12+ (Apple Silicon requires at least 3.19.2)
- XCode v12 for Apple Silicon
- Command Line Tools (CLT) for Xcode
xcode-select --install
- Vulkan SDK
./install_vulkan.py
- CMake Options
- 3D models
Step 1.
The following command will generate the project
cmake -H. -Bbuild/mac -DCMAKE_BUILD_TYPE=Release
Step 2.
Build the project
cmake --build build/mac --config Release --target vulkan_samples -- -j4
Step 3.
Run the Vulkan Samples application to display the help message
./build/mac/app/bin/Release/x86_64/vulkan_samples --help
For all dependencies set the following environment variables:
- JDK 8+
JAVA_HOME=<SYSTEM_DIR>/java
- Android SDK
ANDROID_HOME=<WORK_DIR>/android-sdk
- CMake v3.16+
- Android NDK r23+
ANDROID_NDK_HOME=<WORK_DIR>/android-ndk
- CMake Options
- 3D models
- Performance data
We use this environment in the CI Android NDK Repository
It is highly recommended to install Android Studio to build, run and trace the sample project. Android Studio uses the following plugins/tools to build samples:
- Android Gradle Plugin
- CMake Plugin, which installs and uses Ninja
- NDK
Their versions are configured in the build.gradle.in and app.build.gradle.in files; when updating these versions, refer to the official documentation for the recommended combinations.
Use the provided script for the platform you are building on by running the following command:
bldsys\scripts\generate_android_gradle.bat
./bldsys/scripts/generate_android_gradle.sh
A new folder will be created in the root directory at build\android_gradle
Android Gradle Plugin (used by Android Studio) may not auto install dependencies. You will need to install them if they have not been installed:
- Find the configured versions in
build/android_gradle/app/build.gradle
, or its template filebldsys/camke/template/gradle/app.build.gradle.in
- Install them with Android Studio or sdkmanager command line tool. For example, to install AGP port CMake 3.22.1 and NDK version 25.1.8937393 on Linux, do the following:
yes | ${your-sdk}/cmdline-tools/latest/bin/sdkmanager --licenses
${your-sdk}/cmdline-tools/latest/bin/sdkmanager --install "ndk;25.1.8937393" --channel=3
${your-sdk}/cmdline-tools/latest/bin/sdkmanager --install "cmake;3.22.1" --channel=3
cd build/android_gradle
Prefer a release build for better performance unless you want to actively debug the application.
For a release build:
gradle assembleRelease
For a debug build:
gradle assembleDebug
You can now install the apk on a connected device using the Android Debug Bridge:
For a release build:
adb install app/build/outputs/apk/release/vulkan_samples-release.apk
For a debug build:
adb install app/build/outputs/apk/debug/vulkan_samples-debug.apk
With Android Studio you can open the build/android_gradle/build.gradle
project, compile and run the project from here. The lastest Android Studio release is recommended.
If you have agreed with the licenses previously on your development system, Android Studio will automatically install, at the start up time, CMake and NDK with the version configured in your build/android-gradle/build.gradle
. Otherwise (or if the installation failed), you need to install the required CMake and NDK manually, refer to the official instructions for the detailed steps. The default installed locations are:
- $SDK-ROOT-DIR/ndk/$ndkVersion for NDK.
- $SDK-ROOT-DIR/cmake/$cmake-version for CMake.
Android Studio will use the above default locations without any environment variable requirement; if you want to use the same NDK and CMake versions for other purpose, you can simply configure your environment variables to these locations. If you do set up the NDK and CMake environment variables, Android Studio will use them instead of the default locations.