Q, W, E - in work graph mode, highlight the classified shaders
You can select various options (some can be combined) when running the application:
vulkan_samples [--log-fps] [--width W] [--height H] [-o <option> [<option> ...]] sample gpu_dispatch
NOTE: Not all combinations of options are compatible, and some may significantly reduce the performance.
Available options:
scene_teapot the default scene with a teapot model
scene_monkeys a scene with multiple Blender monkey heads
scene_material_1 a static scene based on a captured material id map
scene_material_2 same as above, but scene 2
scene_sanity forces work graphs mode, uses a graph with four nodes and very basic
shader that assigns a color to a tile in the screen:
red - fixed exp., green - dynamic exp, white - aggregation.
no_animation show a still frame
present_single will insert 2 second sleep between each frame
present_burst will dispay three frames, then sleep for 2 seconds
clear_image will clear the swapchain image with blue color before drawing
alu_complexity_X change the arithmetic complexity of the scene, 0 to 100,
where 0 = 0.0 and 100 = 1.0 (maximum).
reset_scratch initialize the graph backing store/scratch space on every frame
The following options are not supported in the "sanity" scene:
materials_1 sets the number of materials used by the model.
1 material is 3 shaders (background, model, edge)
materials_2 2 materials is 7 shaders
materials_3 3 materials is 15 shaders
materials_4 4 materials is 31 shaders
materials_5 5 materials is 63 shaders
materials_6 6 materials is 127 shaders
materials_7 7 materials is 255 shaders
materials_8 8 materials is 511 shaders
materials_9 9 materials is 1023 shaders
graph_fixed_exp fixed expansion (broadcast) nodes tile classification
graph_dynamic_exp dynamic expansion (broadcast) nodes tile classification
graph_aggregation per-pixel classification with aggregation (coalescing) node
graph_thread per-pixel classification with thread node
The following options apply to "monkeys" scene:
textures_X number of textures per material, 0 to 16
instances_X number of instances, 1 to 1024