You can select various options (some can be combined) when running the application:
vulkan_samples [--log-fps] [--width W] [--height H] [-o <option> [<option> ...]] sample gpu_draw_dispatch
NOTE: Not all combinations of options are compatible. Some may be not implemented or unsupported by the API.
Available options:
no_animation show a still frame
draw_node (or no options) dispatch a work graph with a mesh draw node
compute_draw_node dispatch a work graph with a compute node that will issue a mesh draw
draw_node multi_all a work graph with many nodes
compute_draw_node multi_all .. but a compute node launches mesh draws
A few more specialized examples:
draw_node node_info an example of overriding node name in the API
share_input mesh draw node shares input (the same payload is sent to multiple nodes)