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changelog.md

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== Mine & Blade: Battlegear 2 - Bullseye 1.0.8.2 ==

  • Improved TinkersConstruct support for inventory tabs

== Mine & Blade: Battlegear 2 - Bullseye 1.0.8.1 ==

  • Minor client side inconsistency in battlemode API handling
  • Stop possible server crash when trying to insert modded items in battle inventory

== Mine & Blade: Battlegear 2 - Bullseye 1.0.8.0 ==

  • "MinecraftForkage" support
  • More languages (thanks to our contributors)
  • Fixed bow "loot" enchantment
  • Fixed empty left-hand swap animation
  • Fixed multiple pass item rendering color
  • Applied "weapon.mountedBonus" as a generic attribute
  • Registered "weapon.penetrateArmor", "weapon.daze", "weapon.attackSpeed" as dummy generic attributes (no-op)
  • Registered "weapon.extendedReach" as dummy player attribute (no-op)
  • Reworked entity and block interaction support (fix possible duplication)
  • Reworked battlemode API (fix rare case issues, prepare future changes, added docs)
  • Fixed inaccurate player attributes when using an item in offhand
  • Added new option into /weaponwield command

== Mine & Blade: Battlegear 2 - Bullseye 1.0.7.0 ==

  • Fix bow breaking in left hand removing right hand item
  • Reduce speed while wearing knight armor
  • Increased knight armor damage absorption
  • Fix incompatibilities removing DataWatcher need for shield
  • Fix possible crash with flagpole rendering
  • Made 'pick block' more reactive client side
  • Added buckets as usable item in battlemode
  • Silently handle incompatibility with modded skeleton rendering
  • Fixed selection highlight/item offset in HUD
  • Added option to disable sheathed item rendering
  • Fixed invalid offset on quiver/sheathed items when wearing armor
  • Added update rate option for server

== Mine & Blade: Battlegear 2 - Bullseye 1.0.6.3 ==

  • Fixed /mud command not displaying changelog screen
  • Added firing arrows from a quiver in a dispenser
  • Fixed ender arrows applying too much damage with feather falling boots
  • Fixed english locals (consistency with vanilla items)
  • Changed gui buttons placement (vertical, with NEI support)
  • Fixed player inventory update when switching with buttons
  • Made M.U.D changelog screen accessible while it is checking for updates
  • Wooden shields can now be used in furnace as fuel
  • Fixed previous known issue with arrows

== Mine & Blade: Battlegear 2 - Bullseye 1.0.6.2 ==

  • Fixed crash in option menu
  • Fixed creative tab crash if heraldry item is disabled
  • Fixed crash when enchantments have same id in config file
  • Mystery arrow no longer duplicate children
  • Improved look and functionality of inventory buttons
  • Made shields repairable with their main crafting ingredient
  • Made arrows shootable from dispenser

Known issue When using a bow in left hand, the arrow appear to shot from the right

== Mine & Blade: Battlegear 2 - Bullseye 1.0.6.1 ==

  • Fixed compatibility with newer Forge versions
  • Allowed custom shields to partially block damage
  • Improved coremod patch stability
  • Improved enchantments id handling
  • Added Entity interaction support

== Mine & Blade: Battlegear 2 - Bullseye 1.0.6.0 ==

  • Added option to force HUD elements to render (counter obnoxious HUD mods)
  • Fixed enchantments rendering effect on shields and spears
  • Fixed item rendering in gui when placed after vanilla damaged items (thanks Forge)
  • Made shield and bow custom enchantments optional, with comments in configuration file
  • Added file deletion config options in M.U.D
  • Added support for different mod-subversions on client-server connection
  • Added bow/custom bow usage on left hand, with optional quiver on right
  • Allowed making of custom shields from other mods by IMCMessage-s
  • Fixed Pneumaticraft drone crashing
  • Replaced a coremod patch by event (11 coremod patches left)

== Mine & Blade: Battlegear 2 - Bullseye 1.0.5.7 ==

  • Allowed more items in battle slots: compass, clock, and more...
  • Expanded Quiver API for custom bows (thanks coolAlias)
  • Made Piercing Arrow to pierce multiple layers of blocks
  • Added support for custom saved file name in M.U.D
  • Allowed making of custom weapons from other mods by IMCMessage-s
  • Added enchantment id conflict automated fixer (fixing previous known issue) ** beware if you add new mods, old world saves could break
  • Added a sensibility parameter for /weaponwield
  • Fixed block being "stolen"/shield usage between players in battlemode on server
  • Added hoe, potion and food usage in left hand
  • Added API for item usage in left hand
  • Allowed /weaponwield to set items with right click use as wieldable

Warning May not be compatible with older versions on dedicated servers, please update both server and client

== Mine & Blade: Battlegear 2 - Bullseye 1.0.5.6 ==

  • Update for 1.7.10
  • Fixed invalid attributes while using weapon in left hand
  • Fixed arrows not obeying GameRule
  • Added DynamicLight support for light sources in left hand
  • Reduced M.U.D chatting (with verbose option to configure)
  • Fixed flagpole crashing dedicated servers
  • Fixed iron textures for some systems
  • Remapped item registry names for consistency ** world saves should be convertible without loss
  • Fixed pickable quiver arrows from infinity bow

Known issue Enchanted books from vanilla creative tabs (weapons, misc) with the Battlegear enchantments don't apply correctly to items

== Mine & Blade: Battlegear 2 - Bullseye 1.0.5.5 ==

  • Fixed bow FOV with "draw" enchantment
  • Added player inventory expansion API
  • Fixed M.U.D state not saved after changes in GUI
  • Enhanced Quiver API to support arrows from plugins
  • Fixed spears taking double damage
  • Expanded heraldry API (not official yet)
  • Removed warning with flagpoles
  • Put FakePlayer out of inventory IllegalAccessException (PneumatiCraft compatibility)
  • Catch a crash with offhand block placement
  • Overriden hotbar keys in battlemode ** allow item switching without mouse scroll
  • Added more wood types into flagpoles

== Mine & Blade: Battlegear 2 - Bullseye 1.0.5.4 ==

  • Added picking up arrows into offhand quiver
  • Fixed creative knight armor missing things
  • Fixed mace effects
  • Force-fixed MCPC+ inventory bug
  • Fixed multiple null errors
  • Attempt to be more compatible with modded bows
  • Improved weapon selection in battle slots
  • Added command for op to set weapons wielding

== Mine & Blade: Battlegear 2 - Bullseye 1.0.5.3 ==

  • Fixed shield sounds
  • Fixed player not dropping items on death
  • Fixed mystery arrow crash
  • Added damage in knight armor (still incomplete)
  • Fixed flagpole

== Mine & Blade: Battlegear 2 - Bullseye 1.0.5.2 ==

  • Fixed keys toggle
  • Fixed darkened slots in inventory
  • Fixed delay issue for addon shields
  • Fixed leech arrow healing player even if his victim is invulnerable
  • Fixed incorrect version number (stop MUD cycle)

== Mine & Blade: Battlegear 2 - Bullseye 1.0.5.1 ==

  • Fixed crash from using empty quiver
  • Registered recipes into forge sorter
  • Fixed pick block in survival
  • Added ShieldBlockEvent (API upgrade)
  • Fixed shields no catching arrows
  • Fixed quiver arrow switch
  • Enable possibility of mouse keybind for custom gameplay keys Please report any bug you find

== Mine & Blade: Battlegear 2 - Bullseye 1.0.5.0 ==

  • Fixed server crash with no method found exception
  • Fixed in-game option Disabled Renderers not removing values
  • Added Screen Customizer option in Config screen
  • Added a Disable button in MUD screen, to disable updates check
  • Added flag poles with rendering option and recipes
  • Sneak peek:Added back knight armor (incomplete rendering)

== Mine & Blade: Battlegear 2 - Bullseye 1.0.4.9 ==

  • Update to 1.7.2
  • Added Config screen in mod list, with client-side options
  • Added official markers for all parts of the API
  • Progress toward the heraldry system

== Mine & Blade: Battlegear 2 - Bullseye 1.0.4.8 ==

  • Added option for quiver rendering on skeletons
  • Added descriptions for arrows
  • Reduced hitting range for bare hands
  • Fixed sheathed sword rendering on back
  • Other internal changes for the API

== Mine & Blade: Battlegear 2 - Bullseye 1.0.4.7 ==

  • Fixed daggers out-of-slot bug
  • Fixed creative pick block
  • Fixed blocks wrongly consumed in offhand
  • Added more support for TinkersConstruct tabs
  • Internal changes for the API ** Incompatibilities may appear Known Issues
  • Inventory issues with MCPC+, this mod is NOT recommended to use on MCPC+ servers

== Mine & Blade: Battlegear 2 - Bullseye 1.0.4.6 ==

  • Fixed piercing arrow
  • Organized config file, added more comments
  • Added default enchantment rendering on spear
  • Improved durability for mace and waraxe
  • Added chinese and french locals for MUD
  • Transition towards 1.7 secured
  • Perfected block placing with offhand
  • Added leech arrow: heals with the enemy life
  • Improved ender arrow: gives block if player sneak

== Mine & Blade: Battlegear 2 - Bullseye 1.0.4.5 ==

  • Allowed quiver into offhand slots to use with bow
  • Added more rendering events into the API
  • Default quiver now allows all registered arrows
  • Added another effect into the mystery arrow
  • Added config options to disable items completely
  • Moved gui buttons slightly to the right

== Mine & Blade: Battlegear 2 - Bullseye 1.0.4.4 ==

  • Added 3 arrows with recipes: Piercing, Poison, Mystery
  • Added uncrafting recipes for all arrows
  • Added options to disable items special rendering
  • Added options to move shield stamina bar and quiver hotbar
  • Added bow enchantments: loot, charging
  • Fixed ender arrow teleport going through bedrock
  • Fixed picking arrow on the ground returning wrong arrow

== Mine & Blade: Battlegear 2 - Bullseye 1.0.4.3 ==

  • Added Quiver with 4 slots to put arrows into ** Slots are selected with the special action key
  • Added 3 arrows with recipes: Explosive, Ender, Fire
  • Changed the way the bow is rendered, to show selected arrow
  • Quiver is rendered on player's back when a bow is equiped
  • Gave skeletons a chance to use new arrow types ** See config options to modify this
  • Added an API for modders to use or make quivers ** and change the way the bow fire arrows

== Mine & Blade: Battlegear 2 - Warcry 1.0.4.2 ==

  • Fixed bug of MCPC in enchantment
  • Fixed packet without data crash
  • Added better config options for enchantment ids

== Mine & Blade: Battlegear 2 - Warcry 1.0.4.1 ==

  • Added block placing by offhand
  • Added WeaponRegistry and FMLInterModComms access for other mods weapons
  • Fixed conflict with MCPC in NetServerHandler transformer
  • TinkersConstruct should have caught our API changes **meaning it should be compatible again in their latest version

== Mine & Blade: Battlegear 2 - Warcry 1.0.4.0 ==

  • Fixed shields sound
  • Organized sheathed item rendering into the API
  • Made shields use the "useItem" keybind
  • Fixed server crash with TConstruct
  • Fixed transformers to keep fields and methods order
  • Added EntityArrow transformer

== Mine & Blade: Battlegear 2 - Warcry 1.0.3.9 ==

  • Caught config crash with M.U.D
  • Made /mud a client side command
  • Added config option to disable GUI buttons
  • Added custom enchantments for Shields

== Mine & Blade: Battlegear 2 - Warcry 1.0.3.8 ==

  • Fixed config file being a folder on first launch
  • Added back keys for inventory and heraldry, disabled by default **(See in config file the Enable GUI Keys setting)
  • Added support for Tinker's Construct inventory tabs
  • Code improvements for packets

== Mine & Blade: Battlegear 2 - Warcry 1.0.3.7 ==

  • Moved switch buttons to avoid Tinker's Construct conflict

== Mine & Blade: Battlegear 2 - Warcry 1.0.3.6 ==

  • Finished coremod fixes
  • Replaced inventory and heraldry keys with switch buttons in inventory gui

== Mine & Blade: Battlegear 2 - Warcry 1.0.3.5 ==

  • Simplified EntityOtherplayerMP patch, and other coremod fixes
  • Added buttons to switch between gui

== Mine & Blade: Battlegear 2 - Warcry 1.0.3.4 ==
Bugs Fixed

  • Fixed EntityOtherplayerMP crash on server

== Mine & Blade: Battlegear 2 - Warcry 1.0.3.3 ==
Bugs Fixed

  • Fixed NetClientHandler crash on server

== Mine & Blade: Battlegear 2 - Warcry 1.0.3.2 ==
Bugs Fixed

  • Fixed BattlegearSyncPacket crash on server

== Mine & Blade: Battlegear 2 - Warcry 1.0.3.1 ==
Bugs Fixed

  • Re-added MUD
  • Added a config file for MUD
  • Removed the still work in progress heraldry designer bound to the "p" key ** Note that the bound key will still appear in options but do nothing currently Known Issues
  • Still some issues with mcpc+, it is recomended to not use this mod on mcpc+ servers

== Mine & Blade: Battlegear 2 - Warcry 1.0.3 ==
New Features

  • Updated to minecraft 1.6.4 ** Minecraft forge 9.10.1.850 or higher is nor a requirement Bugs Fixed
  • Fixed a crash with minecraft forge 850 & higher
  • Fixed a visual bug that would case the bow to reset it's animation every 3 seconds Known Issues
  • Still some issues with mcpc+, it is recomended to not use this mod on mcpc+ servers

== Mine & Blade: Battlegear 2 - Warcry 1.0.2 ==
Bugs Fixed

  • Fixed a crash with mcpc+
  • Changed the iron shield recipe back (yet again) ** It should now be the same as described on the forum page Known Issues
  • The shield block bar will be placed over any extra hearts given by various sources
  • There is an issue with Forge versions greater than 9.10.1.849. Please use Forge 9.10.1.849 or lower (9.10.1.850 has the problematic code)
  • There are still many issues with mcpc+

== Mine & Blade: Battlegear 2 - Warcry 1.0.1 ==
New Features

  • A mod url button has been added to M.U.D. Bugs Fixed
  • M.U.D. will check for updates every hour rather than every minute

== Mine & Blade: Battlegear 2 - Warcry 1.0.0 ==
New Features

  • New update manager (M.U.D) ** Displays when a new update is uploaded ** Allows a user to download the new version from inside minecraft.
  • Shields are now dyabe ** They follow the same dye method as Leather armour ** Dye can be removed using a bucket of water Bugs Fixed
  • Fixed an issue caused by hitting an enemy with an offhand dagger
  • Fixed a rendering issue where the bow animation would activate while it is sheathed Known Issues
  • M.U.D. checks for updates every minute

== Mine & Blade: Battlegear 2 - Warcry 0.2.3 ==
New Features

  • Added various translations (there are not many, and many are not complete) Bugs Fixed
  • Fixed Items not being dropped on player death
  • Fixed rendering issue while wearing armour
  • Fixed the mace stunning 100% of the time
  • Increased the stun percentage of the mace (let me know if it is now OP)
  • Reduced the time taken to sync items from 3 sec to 1 sec (let me know if this makes servers unstable)
  • Fixed issues with minecraft forge "Latest Builds"
  • Corrected the crafting recipe for the iron shield.

== Mine & Blade: Battlegear 2 - Warcry 0.2.2 ==
Bugs Fixed

  • Fixed many issues related to SMP including (but not limited to) ** Crash when entering SMP ** Crashes when using items in battlemode ** Synchronization of "Battle Items" ** Shield bash not working correctly ** Rendering issues in that players arms would not be in the correct position
  • Fixed the spear not applying extra damage when mounted
  • Fixed an infinite loop caused by the spear
  • Fixed an infinite loop caused by the dagger Known Issues
  • The synchronization is a bit "dumb". It may take up to 3 seconds to correctly update.

== Mine & Blade: Battlegear 2 - Warcry 0.2.1 ==
New Features

  • Updated to 1.6.2 Known Issues
  • Many issues related to SMP