== Mine & Blade: Battlegear 2 - Bullseye 1.0.8.2 ==
- Improved TinkersConstruct support for inventory tabs
== Mine & Blade: Battlegear 2 - Bullseye 1.0.8.1 ==
- Minor client side inconsistency in battlemode API handling
- Stop possible server crash when trying to insert modded items in battle inventory
== Mine & Blade: Battlegear 2 - Bullseye 1.0.8.0 ==
- "MinecraftForkage" support
- More languages (thanks to our contributors)
- Fixed bow "loot" enchantment
- Fixed empty left-hand swap animation
- Fixed multiple pass item rendering color
- Applied "weapon.mountedBonus" as a generic attribute
- Registered "weapon.penetrateArmor", "weapon.daze", "weapon.attackSpeed" as dummy generic attributes (no-op)
- Registered "weapon.extendedReach" as dummy player attribute (no-op)
- Reworked entity and block interaction support (fix possible duplication)
- Reworked battlemode API (fix rare case issues, prepare future changes, added docs)
- Fixed inaccurate player attributes when using an item in offhand
- Added new option into /weaponwield command
== Mine & Blade: Battlegear 2 - Bullseye 1.0.7.0 ==
- Fix bow breaking in left hand removing right hand item
- Reduce speed while wearing knight armor
- Increased knight armor damage absorption
- Fix incompatibilities removing DataWatcher need for shield
- Fix possible crash with flagpole rendering
- Made 'pick block' more reactive client side
- Added buckets as usable item in battlemode
- Silently handle incompatibility with modded skeleton rendering
- Fixed selection highlight/item offset in HUD
- Added option to disable sheathed item rendering
- Fixed invalid offset on quiver/sheathed items when wearing armor
- Added update rate option for server
== Mine & Blade: Battlegear 2 - Bullseye 1.0.6.3 ==
- Fixed /mud command not displaying changelog screen
- Added firing arrows from a quiver in a dispenser
- Fixed ender arrows applying too much damage with feather falling boots
- Fixed english locals (consistency with vanilla items)
- Changed gui buttons placement (vertical, with NEI support)
- Fixed player inventory update when switching with buttons
- Made M.U.D changelog screen accessible while it is checking for updates
- Wooden shields can now be used in furnace as fuel
- Fixed previous known issue with arrows
== Mine & Blade: Battlegear 2 - Bullseye 1.0.6.2 ==
- Fixed crash in option menu
- Fixed creative tab crash if heraldry item is disabled
- Fixed crash when enchantments have same id in config file
- Mystery arrow no longer duplicate children
- Improved look and functionality of inventory buttons
- Made shields repairable with their main crafting ingredient
- Made arrows shootable from dispenser
Known issue When using a bow in left hand, the arrow appear to shot from the right
== Mine & Blade: Battlegear 2 - Bullseye 1.0.6.1 ==
- Fixed compatibility with newer Forge versions
- Allowed custom shields to partially block damage
- Improved coremod patch stability
- Improved enchantments id handling
- Added Entity interaction support
== Mine & Blade: Battlegear 2 - Bullseye 1.0.6.0 ==
- Added option to force HUD elements to render (counter obnoxious HUD mods)
- Fixed enchantments rendering effect on shields and spears
- Fixed item rendering in gui when placed after vanilla damaged items (thanks Forge)
- Made shield and bow custom enchantments optional, with comments in configuration file
- Added file deletion config options in M.U.D
- Added support for different mod-subversions on client-server connection
- Added bow/custom bow usage on left hand, with optional quiver on right
- Allowed making of custom shields from other mods by IMCMessage-s
- Fixed Pneumaticraft drone crashing
- Replaced a coremod patch by event (11 coremod patches left)
== Mine & Blade: Battlegear 2 - Bullseye 1.0.5.7 ==
- Allowed more items in battle slots: compass, clock, and more...
- Expanded Quiver API for custom bows (thanks coolAlias)
- Made Piercing Arrow to pierce multiple layers of blocks
- Added support for custom saved file name in M.U.D
- Allowed making of custom weapons from other mods by IMCMessage-s
- Added enchantment id conflict automated fixer (fixing previous known issue) ** beware if you add new mods, old world saves could break
- Added a sensibility parameter for /weaponwield
- Fixed block being "stolen"/shield usage between players in battlemode on server
- Added hoe, potion and food usage in left hand
- Added API for item usage in left hand
- Allowed /weaponwield to set items with right click use as wieldable
Warning May not be compatible with older versions on dedicated servers, please update both server and client
== Mine & Blade: Battlegear 2 - Bullseye 1.0.5.6 ==
- Update for 1.7.10
- Fixed invalid attributes while using weapon in left hand
- Fixed arrows not obeying GameRule
- Added DynamicLight support for light sources in left hand
- Reduced M.U.D chatting (with verbose option to configure)
- Fixed flagpole crashing dedicated servers
- Fixed iron textures for some systems
- Remapped item registry names for consistency ** world saves should be convertible without loss
- Fixed pickable quiver arrows from infinity bow
Known issue Enchanted books from vanilla creative tabs (weapons, misc) with the Battlegear enchantments don't apply correctly to items
== Mine & Blade: Battlegear 2 - Bullseye 1.0.5.5 ==
- Fixed bow FOV with "draw" enchantment
- Added player inventory expansion API
- Fixed M.U.D state not saved after changes in GUI
- Enhanced Quiver API to support arrows from plugins
- Fixed spears taking double damage
- Expanded heraldry API (not official yet)
- Removed warning with flagpoles
- Put FakePlayer out of inventory IllegalAccessException (PneumatiCraft compatibility)
- Catch a crash with offhand block placement
- Overriden hotbar keys in battlemode ** allow item switching without mouse scroll
- Added more wood types into flagpoles
== Mine & Blade: Battlegear 2 - Bullseye 1.0.5.4 ==
- Added picking up arrows into offhand quiver
- Fixed creative knight armor missing things
- Fixed mace effects
- Force-fixed MCPC+ inventory bug
- Fixed multiple null errors
- Attempt to be more compatible with modded bows
- Improved weapon selection in battle slots
- Added command for op to set weapons wielding
== Mine & Blade: Battlegear 2 - Bullseye 1.0.5.3 ==
- Fixed shield sounds
- Fixed player not dropping items on death
- Fixed mystery arrow crash
- Added damage in knight armor (still incomplete)
- Fixed flagpole
== Mine & Blade: Battlegear 2 - Bullseye 1.0.5.2 ==
- Fixed keys toggle
- Fixed darkened slots in inventory
- Fixed delay issue for addon shields
- Fixed leech arrow healing player even if his victim is invulnerable
- Fixed incorrect version number (stop MUD cycle)
== Mine & Blade: Battlegear 2 - Bullseye 1.0.5.1 ==
- Fixed crash from using empty quiver
- Registered recipes into forge sorter
- Fixed pick block in survival
- Added ShieldBlockEvent (API upgrade)
- Fixed shields no catching arrows
- Fixed quiver arrow switch
- Enable possibility of mouse keybind for custom gameplay keys Please report any bug you find
== Mine & Blade: Battlegear 2 - Bullseye 1.0.5.0 ==
- Fixed server crash with no method found exception
- Fixed in-game option Disabled Renderers not removing values
- Added Screen Customizer option in Config screen
- Added a Disable button in MUD screen, to disable updates check
- Added flag poles with rendering option and recipes
- Sneak peek:Added back knight armor (incomplete rendering)
== Mine & Blade: Battlegear 2 - Bullseye 1.0.4.9 ==
- Update to 1.7.2
- Added Config screen in mod list, with client-side options
- Added official markers for all parts of the API
- Progress toward the heraldry system
== Mine & Blade: Battlegear 2 - Bullseye 1.0.4.8 ==
- Added option for quiver rendering on skeletons
- Added descriptions for arrows
- Reduced hitting range for bare hands
- Fixed sheathed sword rendering on back
- Other internal changes for the API
== Mine & Blade: Battlegear 2 - Bullseye 1.0.4.7 ==
- Fixed daggers out-of-slot bug
- Fixed creative pick block
- Fixed blocks wrongly consumed in offhand
- Added more support for TinkersConstruct tabs
- Internal changes for the API ** Incompatibilities may appear Known Issues
- Inventory issues with MCPC+, this mod is NOT recommended to use on MCPC+ servers
== Mine & Blade: Battlegear 2 - Bullseye 1.0.4.6 ==
- Fixed piercing arrow
- Organized config file, added more comments
- Added default enchantment rendering on spear
- Improved durability for mace and waraxe
- Added chinese and french locals for MUD
- Transition towards 1.7 secured
- Perfected block placing with offhand
- Added leech arrow: heals with the enemy life
- Improved ender arrow: gives block if player sneak
== Mine & Blade: Battlegear 2 - Bullseye 1.0.4.5 ==
- Allowed quiver into offhand slots to use with bow
- Added more rendering events into the API
- Default quiver now allows all registered arrows
- Added another effect into the mystery arrow
- Added config options to disable items completely
- Moved gui buttons slightly to the right
== Mine & Blade: Battlegear 2 - Bullseye 1.0.4.4 ==
- Added 3 arrows with recipes: Piercing, Poison, Mystery
- Added uncrafting recipes for all arrows
- Added options to disable items special rendering
- Added options to move shield stamina bar and quiver hotbar
- Added bow enchantments: loot, charging
- Fixed ender arrow teleport going through bedrock
- Fixed picking arrow on the ground returning wrong arrow
== Mine & Blade: Battlegear 2 - Bullseye 1.0.4.3 ==
- Added Quiver with 4 slots to put arrows into ** Slots are selected with the special action key
- Added 3 arrows with recipes: Explosive, Ender, Fire
- Changed the way the bow is rendered, to show selected arrow
- Quiver is rendered on player's back when a bow is equiped
- Gave skeletons a chance to use new arrow types ** See config options to modify this
- Added an API for modders to use or make quivers ** and change the way the bow fire arrows
== Mine & Blade: Battlegear 2 - Warcry 1.0.4.2 ==
- Fixed bug of MCPC in enchantment
- Fixed packet without data crash
- Added better config options for enchantment ids
== Mine & Blade: Battlegear 2 - Warcry 1.0.4.1 ==
- Added block placing by offhand
- Added WeaponRegistry and FMLInterModComms access for other mods weapons
- Fixed conflict with MCPC in NetServerHandler transformer
- TinkersConstruct should have caught our API changes **meaning it should be compatible again in their latest version
== Mine & Blade: Battlegear 2 - Warcry 1.0.4.0 ==
- Fixed shields sound
- Organized sheathed item rendering into the API
- Made shields use the "useItem" keybind
- Fixed server crash with TConstruct
- Fixed transformers to keep fields and methods order
- Added EntityArrow transformer
== Mine & Blade: Battlegear 2 - Warcry 1.0.3.9 ==
- Caught config crash with M.U.D
- Made /mud a client side command
- Added config option to disable GUI buttons
- Added custom enchantments for Shields
== Mine & Blade: Battlegear 2 - Warcry 1.0.3.8 ==
- Fixed config file being a folder on first launch
- Added back keys for inventory and heraldry, disabled by default **(See in config file the Enable GUI Keys setting)
- Added support for Tinker's Construct inventory tabs
- Code improvements for packets
== Mine & Blade: Battlegear 2 - Warcry 1.0.3.7 ==
- Moved switch buttons to avoid Tinker's Construct conflict
== Mine & Blade: Battlegear 2 - Warcry 1.0.3.6 ==
- Finished coremod fixes
- Replaced inventory and heraldry keys with switch buttons in inventory gui
== Mine & Blade: Battlegear 2 - Warcry 1.0.3.5 ==
- Simplified EntityOtherplayerMP patch, and other coremod fixes
- Added buttons to switch between gui
== Mine & Blade: Battlegear 2 - Warcry 1.0.3.4 ==
Bugs Fixed
- Fixed EntityOtherplayerMP crash on server
== Mine & Blade: Battlegear 2 - Warcry 1.0.3.3 ==
Bugs Fixed
- Fixed NetClientHandler crash on server
== Mine & Blade: Battlegear 2 - Warcry 1.0.3.2 ==
Bugs Fixed
- Fixed BattlegearSyncPacket crash on server
== Mine & Blade: Battlegear 2 - Warcry 1.0.3.1 ==
Bugs Fixed
- Re-added MUD
- Added a config file for MUD
- Removed the still work in progress heraldry designer bound to the "p" key ** Note that the bound key will still appear in options but do nothing currently Known Issues
- Still some issues with mcpc+, it is recomended to not use this mod on mcpc+ servers
== Mine & Blade: Battlegear 2 - Warcry 1.0.3 ==
New Features
- Updated to minecraft 1.6.4 ** Minecraft forge 9.10.1.850 or higher is nor a requirement Bugs Fixed
- Fixed a crash with minecraft forge 850 & higher
- Fixed a visual bug that would case the bow to reset it's animation every 3 seconds Known Issues
- Still some issues with mcpc+, it is recomended to not use this mod on mcpc+ servers
== Mine & Blade: Battlegear 2 - Warcry 1.0.2 ==
Bugs Fixed
- Fixed a crash with mcpc+
- Changed the iron shield recipe back (yet again) ** It should now be the same as described on the forum page Known Issues
- The shield block bar will be placed over any extra hearts given by various sources
- There is an issue with Forge versions greater than 9.10.1.849. Please use Forge 9.10.1.849 or lower (9.10.1.850 has the problematic code)
- There are still many issues with mcpc+
== Mine & Blade: Battlegear 2 - Warcry 1.0.1 ==
New Features
- A mod url button has been added to M.U.D. Bugs Fixed
- M.U.D. will check for updates every hour rather than every minute
== Mine & Blade: Battlegear 2 - Warcry 1.0.0 ==
New Features
- New update manager (M.U.D) ** Displays when a new update is uploaded ** Allows a user to download the new version from inside minecraft.
- Shields are now dyabe ** They follow the same dye method as Leather armour ** Dye can be removed using a bucket of water Bugs Fixed
- Fixed an issue caused by hitting an enemy with an offhand dagger
- Fixed a rendering issue where the bow animation would activate while it is sheathed Known Issues
- M.U.D. checks for updates every minute
== Mine & Blade: Battlegear 2 - Warcry 0.2.3 ==
New Features
- Added various translations (there are not many, and many are not complete) Bugs Fixed
- Fixed Items not being dropped on player death
- Fixed rendering issue while wearing armour
- Fixed the mace stunning 100% of the time
- Increased the stun percentage of the mace (let me know if it is now OP)
- Reduced the time taken to sync items from 3 sec to 1 sec (let me know if this makes servers unstable)
- Fixed issues with minecraft forge "Latest Builds"
- Corrected the crafting recipe for the iron shield.
== Mine & Blade: Battlegear 2 - Warcry 0.2.2 ==
Bugs Fixed
- Fixed many issues related to SMP including (but not limited to) ** Crash when entering SMP ** Crashes when using items in battlemode ** Synchronization of "Battle Items" ** Shield bash not working correctly ** Rendering issues in that players arms would not be in the correct position
- Fixed the spear not applying extra damage when mounted
- Fixed an infinite loop caused by the spear
- Fixed an infinite loop caused by the dagger Known Issues
- The synchronization is a bit "dumb". It may take up to 3 seconds to correctly update.
== Mine & Blade: Battlegear 2 - Warcry 0.2.1 ==
New Features
- Updated to 1.6.2 Known Issues
- Many issues related to SMP