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Bee Changes RFC #14245
Comments
“the indium bee should not be Lapotron blacklisted”, u mean mutatron blacklisted? |
indium bees need venus, which is t4, so yes, not much of a skip. it's early LuV |
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Cool. To be clear about #1, I mean the production boosting electron tubes not mutation boosting ones. But the more I think about it, it doesn't really matter, they're fine as is Alright, would you be ok with removing the indium bee dim lock and making the base block more expensive (europium or something)? I think I could also add a separate second, more expensive mutation for no space players, similar to how common bees can be bred in many ways, but I would have to test if that is possible for arbitrary bees |
Oh cool I don't have to link the the PRs None of these are dependent on each other I ended up not changing electrical stimulators, removing the Lapotron bee dim lock, or removing the Indium bee from the mutatron blacklist. I blacklisted the drake bee, buffed the magic/resilient/base blood frames, and added the Tree Twister effect for the BarnardaC bee. I also added a tentative much harder alternate mutation for the Indium bee for no space / skyblock players, take a look and feel free to strike it down. I'm less attached to this after realizing the Naquadria bee can make Indium and isn't mutatron blacklisted (albeit it's very hard to process and you'd only use it for indium as a meme) |
Yes, please remove the indium bee changes you've done. |
@hacatu I updated your original comment with the updated +2 for the base blood versus +3 |
Your GTNH Discord Username
hacatu
Your Pack Version
2.3.4
Your Proposal
I have some ideas for changes to bees that I'd like to implement:
Basic Balance Changes:
New Bee Features:
Your Goal
I'd like feedback on these proposed changes, mainly on how/if I should implement the mutation related changes and barnardac bee change
Your Vision
I will implement these changes after @Runakai1, @kuba6000, @chochem, and if needed Dreammaster et al lmk anything I should change/skip
Final Checklist
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