Server lag from EntitySpider.onUpdate #19178
Labels
Bug: Minor
Mod: Minecraft
The famous game by Notch (is this a "mod?")
Status: Ready for Developer
Issue ready for a developer to pick up and implement
Your GTNH Discord Username
Ableytner
Your Pack Version
nightly-881
Your Server
private server
Java Version
Java 21
Type of Server
Vanilla Forge
Your Expectation
Hostile entities shouldn't affect server performance too much
The Reality
EntitySpider.onUpdate uses ~10% of server tick time, despite me being in the personal dim without any enemies loaded / visible.
The only idea I have is that somehow claiming / loading chunks (in my case three chunks on Ganymede) spawned spiders and didn't unload them.
https://spark.lucko.me/tqo9ONzysW
Your Proposal
Possibly fix
Final Checklist
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