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WindowSystem.h
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WindowSystem.h
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/*
WindowSystem.h -- window system
Copyright (C) 2019 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef WINDOWSYSTEM_H
#define WINDOWSYSTEM_H
#include "utllinkedlist.h"
class CMenuBaseWindow;
class CWindowStack
{
public:
CWindowStack() :
active( stack.InvalidIndex() )
{
}
CMenuBaseWindow *Current() { return stack.IsValidIndex( active ) ? stack[active] : NULL; }
const CMenuBaseWindow *Current() const { return stack.IsValidIndex( active ) ? stack[active] : NULL; }
bool IsActive( void ) { return !stack.IsEmpty(); }
int Count( void ) { return stack.Count(); }
void Clean( void )
{
stack.RemoveAll();
active = stack.InvalidIndex();
}
void Add( CMenuBaseWindow *menu );
void Remove( CMenuBaseWindow *menu );
bool IsVisible( const CMenuBaseWindow *menu ) const;
void VidInit( bool firstTime );
void Update( void );
void KeyUpEvent( int key );
void KeyDownEvent( int key );
void CharEvent( int ch );
void MouseEvent( int x, int y );
void InputMethodResized( void );
private:
CUtlLinkedList<CMenuBaseWindow *> stack;
int active; // current active window
};
#endif // WINDOWSYSTEM_H