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Select noodles for deletion #788
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Is this genuinely as important as everything else in this milestone? If not I'd like to suggest moving it into the general backlog of tickets - there's already a lot of work in here... |
Well it's certainly one of the least important (hence priority-low), but I think as we push the mod graph further (which @edmondeng is actively doing), it will be a big help. Are you worried about the size of the milestone just in terms of being bogged down / making progress? There isn't a due date on it, so I was just using it as a list of things that CG Sups bring up on our meetings. |
My reluctance is 3-fold :
I'd be quite interested to see the sort of use cases where this is helpful - are they similar to the "Disconnect" thing you just implemented? Presumably not, because then that would cover it. So I guess there's a frequent need to remove multiple connections where they're a quite specific subset on a node with many inputs? |
It does seem like something that we would want to think about the implications of - it's connected to the whole question of what should happen if you try to grab the middle of a noodle, which I guess is currently being reserved for creating dots? Would probably make sense to do this at the same time as proper dot support, and other more complex noodle management features. |
@arvidurs has an alternative suggestion for a way of deleting connections :
This has the big advantage that it doesn't require any concept of a selected connection, so would fit into the current scheme of things much more easily. |
In maya the shortcut is alt+shift if you want to test in the node editor. |
Closing, since #5689 provides equivalent functionality, albeit slightly different to the original mechanism proposed. |
@edmondeng would like to select several noodles and delete them all. This would require making noodles selectable in the first place.
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