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SimplePlayer.js
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function SimplePlayer(game, name)
{
Entity.call(this, game);
this.name = name;
}
SimplePlayer.prototype = new Entity();
SimplePlayer.prototype.constructor = SimplePlayer;
SimplePlayer.prototype.speak = function(message)
{
this.game.worldMessage(this.name + ': ' + message);
};
SimplePlayer.prototype.draw = function(ctx)
{
ctx.fillStyle = 'rgb(0,0,0)';
ctx.fillRect(this.x-5, this.y-5, 10, 10);
};
SimplePlayer.prototype.handleInput = function(inputManager)
{
var keys = inputManager.keys;
if (keys.cursorUp.pressed)
{
this.moveUp();
}
if (keys.cursorDown.pressed)
{
this.moveDown();
}
if (keys.cursorLeft.pressed)
{
this.moveLeft();
}
if (keys.cursorRight.pressed)
{
this.moveRight();
}
};
SimplePlayer.prototype.moveUp = function()
{
this.y -= 5;
};
SimplePlayer.prototype.moveDown = function()
{
this.y += 5;
};
SimplePlayer.prototype.moveLeft = function()
{
this.x -= 5;
};
SimplePlayer.prototype.moveRight = function()
{
this.x += 5;
};