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Gameanalytics has errors when generating glue for .net build #27

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wadlo opened this issue Sep 15, 2023 · 1 comment
Open

Gameanalytics has errors when generating glue for .net build #27

wadlo opened this issue Sep 15, 2023 · 1 comment

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@wadlo
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wadlo commented Sep 15, 2023

Repro steps:

  • follow the guide for compiling on .net on windows
  • When you get to the step to generate glue, there are errors.
Godot Engine v4.2.dev.mono.custom_build.92a1333b6 - https://godotengine.org
ERROR: Condition "instance != 0" is true.
   at: GameAnalytics::GameAnalytics (modules\gameanalytics\GameAnalytics.cpp:33)
ERROR: Can't register singleton that already exists: GameAnalytics
   at: (core\config\engine.cpp:263)
OpenGL API 3.3.0 NVIDIA 536.40 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 1660 SUPER

ERROR: Condition "instance != 0" is true.
   at: GameAnalytics::GameAnalytics (modules\gameanalytics\GameAnalytics.cpp:33)
ERROR: Can't register singleton that already exists: GameAnalytics
   at: (core\config\engine.cpp:263)
ERROR: Condition "instance != 0" is true.
   at: GameAnalytics::GameAnalytics (modules\gameanalytics\GameAnalytics.cpp:33)
ERROR: Can't register singleton that already exists: GameAnalytics
   at: (core\config\engine.cpp:263)
@sabvdf
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sabvdf commented Dec 14, 2023

I fixed this error in #29, let's see if anyone at GA will merge it since they may want to move to a GDExtension instead.

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