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The constant lookup tables seem to be less accurate (although a bit faster) than straight up compressing the the blocks. This is especially true for textures with alpha. (See #16)
The text was updated successfully, but these errors were encountered:
The constant lookup tables seem to be less accurate (although a bit faster) than straight up compressing the the blocks. This is especially true for textures with alpha. (See #16)
The text was updated successfully, but these errors were encountered: