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Thanks -- the DXT encoder is actually from stb_dxt, so the credit should go there.
The two-bit PVRTC methods are certainly another option, but I haven't seen many people use them. I'd certainly entertain pull requests. ;) It seems like any additional work on PVRTC should really take into account version two of the format.
Thanks for reply.
Regarding Version 2, for use in WebGL it is unfortunately not available.
WebGL uses 4 formats listed in first post. And using 2BPP is justified when savings needs to be top-top.
Would like to find out what are the options for PVR formats, looks like currently only PVR version 1 4BPP RGBA supported?
If there are plans to support RGB and 2BPP as well? So there would be:
PVR1_2BPP_RGB
PVR1_2BPP_RGBA
PVR1_4BPP_RGB
PVR1_4BPP_RGBA
Btw, amazing work! This is fastest encoders we've managed to find. A bit more quality options would be great for DXT but overall, speed is just great!
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