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Better cool down #35
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Yes, I think that should be improved! Great idea! |
How do you imagine us doing that?
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In response to @onebeastchris: I'm not fully aware of how texture packs work, but could you have it so that a select set of unicode characters are retextured to show the cooldown stages? Then, rather than showing those dots under your crosshair, you cycle through the retextured characters? |
It could be changed using unicode, and a custom texture, however this would cause issues for players who dont have the texture pack because texture packs arent forced to on in geysers config. If there was a "enable-geyser-optional-pack-features" option in the geyser config, or even, "start-cooldown-text","middle-cooldown-text","end-cooldown-text" in the geyser config, this could be made. |
a better name could be "enable-optional-pack-cooldown" |
some links that might be helpful with this: |
1 similar comment
some links that might be helpful with this: |
this line seems to be the line that defines what text the cooldown shows: https://github.com/GeyserMC/Geyser/blob/90c4ea78a7285aa734e94400ec7f75e5b2f8ef0e/core/src/main/java/org/geysermc/geyser/util/CooldownUtils.java#L129C12-L129C12 so ill mess around with the code and see if i can make a better cooldown |
I have just created the java cooldown in minecraft bedrock with the same texture, however this requires changes to the geysermc code itsself, here is how it looks https://www.youtube.com/watch?v=DrMvQ_-YxNU |
That looks way better!! It would be really cool if that could get implimented |
Also, could you send me the bedrock resource pack just for interest..? |
ill do that when i get home but thanks for your interest! ill also make a fork of geyser with the code changed for it and i might make a pull request but obviously make it toggleable |
like i said, it wont work with the current geyser code. so you cant use the texture pack on any geyser server, unless its my fork of geyser that ill make public when i get home |
but im planning to make a pull request when its properly implemented so it can be added to the main geyser plugin |
Okay cool! |
the plan for the geyser code is that it will auto detect if the geyseroptionalpack is in the packs folder, then if it is, if the player accepts it then use the custom cooldown. i also need to figure out how i can extract the java attack indicator texture to be used in the bedrock texture pack automatically in the prepare_packs.sh file but it seems like it will be really hard as java only uses two textures for the cooldown and overlaps them |
For complete transparency, it has been in long-term plans to create the GeyserOptionalPack within Geyser and make it a mandatory pack (for things like block and item display entities). The only time this would be an inconvenience would be proxies, which can be easily rectified if we still provide a place to download or create the pack separately. |
if you make it mandatory, then maybe geyser could generate the pack when it downloads the locale's from the minecraft jar, because correct me if im wrong but isnt that the full minecraft jar? meaning we could extract the assets and generate the pack that way and why would it be an issue for some proxies? im not sure why proxies could mess up downloading texture packs |
Also, here is the custom geyser code i was talking about Also just wanted to add, because this only uses one character at a time, it should lag less on lower end devices like the Nintendo Switch that struggle with rendering text. |
Did you open a pull request for that? If not you should, it would be cool to see that implimented |
there are a few caveats with making a pull request it uses a bedrock texture, which it also would be hard to extract from java as java only uses two textures, one for it being fully charged and one for it being fully depleted, then it overlays the two images accordingly and crops them, where as my texture is already precropped and switched to each frame accordingly if we just pull requested the texture, im pretty sure it would break minecrafts eula as it uses mojang's copyrighted texture property what geyser does is extract the files using the extract_assets.sh script in the repository files. however, my texture isnt officially from mojang and is custom modified by me using mojangs textures. |
ive made a pull request which helps with the above issue, it will be much easier for me to generate the sprite sheet if the pull request is merged |
I would like to test this version of geyser and the resource pack, how can I test it before time? |
the pull request i made doesnt include the custom cooldown, but just python code of the asset extractor ill make it extract the cooldown eventually if there ever is support added |
Can we possibly bump this or someone please reply with a solution, as I'd love a client side texture pack attack cooldown so that the lag won't mess with the cooldown indicator. |
I recently created a plugin that has this custom cooldown workaround. Heres the github, but its a workaround for now until its eventually added to the GeyserOptionalPack https://github.com/GeyserExtras/GeyserExtras Also I made the plugin delay the cooldown indicator based on ping if you have forward player ping enabled in geysers config to ensure that its as accurate as possible. |
Geysermc Attack cooldown sucks. Its very annoying to see. Can u change the cooldown so its matches java edition.
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