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Whenever a player joins the game for the first time their health is displayed as normal (10 full hearts) their health isnt properly set to 3 hearts until a health update check is triggered. Ea taking/receiving damage.
I think this is a mildly critical issue because players are taking fall damage from 4 blocks and jumping from 10 hearts to 2, it's quite a jarring change if you don't know its coming, Falling for A mear 3 hearts of damage would kill you outright, and that's a bit extreme when you can visually see you have 10 hearts... especially for hardcore players
Ive resolved this with a datapack for my server by triggering /effect give @p minecraft:instant_health on any new player that joins.
You can resolve this issue permanently by adding a line to trigger a health update when a player first joins the world
MC1.17.1
levelz-1.0.0.jar
The text was updated successfully, but these errors were encountered:
Whenever a player joins the game for the first time their health is displayed as normal (10 full hearts) their health isnt properly set to 3 hearts until a health update check is triggered. Ea taking/receiving damage.
I think this is a mildly critical issue because players are taking fall damage from 4 blocks and jumping from 10 hearts to 2, it's quite a jarring change if you don't know its coming, Falling for A mear 3 hearts of damage would kill you outright, and that's a bit extreme when you can visually see you have 10 hearts... especially for hardcore players
Ive resolved this with a datapack for my server by triggering
/effect give @p minecraft:instant_health
on any new player that joins.You can resolve this issue permanently by adding a line to trigger a health update when a player first joins the world
MC1.17.1
levelz-1.0.0.jar
The text was updated successfully, but these errors were encountered: