Data packs #4
Labels
data
A feature involving internal representations of blocks, items, properties, and more.
essential
A feature that must be implemented for 1.13 base support.
redstone-transformer
Tasks that will be handled by the redstone-transformer library.
serialization
A feature involving data serialization/deserialization.
server
An internal technical feature.
story
A meta-issue containing many child issues.
This issue is part of the 1.13.x compatibility Epic.
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inspired by or based upon content from Mojang or third-party projects that are based on such content (CraftBukkit, Spigot, Forge, ...).
Description:
Most of Minecraft's IDs were moved over to a namespaced data pack system, where all game data is defined within JSON files. Glowstone should be able to read these JSON files from a base server data directory, as well as allow for data packs within worlds, as in vanilla. Glowstone should then use these JSON files for all block, item, recipe, etc initialization, rather than hard coded types. This is a tricky task, considering our need for API support in Bukkit, which does not seem to play completely well with the modular and data based approach in data packs, and extra internal data that we need for each type which is not in the data pack format.
Most of these have their own issues for individual implementation with more detail.
Reference Documentation:
Relevant Code:
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